2016-11-24 04:51:37 +00:00
|
|
|
/*
|
|
|
|
** Polygon Doom software renderer
|
|
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
|
|
**
|
|
|
|
** This software is provided 'as-is', without any express or implied
|
|
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
|
|
** arising from the use of this software.
|
|
|
|
**
|
|
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
|
|
** including commercial applications, and to alter it and redistribute it
|
|
|
|
** freely, subject to the following restrictions:
|
|
|
|
**
|
|
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
** claim that you wrote the original software. If you use this software
|
|
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
|
|
** appreciated but is not required.
|
|
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
** misrepresented as being the original software.
|
|
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "templates.h"
|
|
|
|
#include "doomdef.h"
|
2016-11-25 22:44:55 +00:00
|
|
|
#include "p_maputl.h"
|
2016-11-24 04:51:37 +00:00
|
|
|
#include "sbar.h"
|
|
|
|
#include "r_data/r_translate.h"
|
|
|
|
#include "r_poly_portal.h"
|
2016-11-25 16:14:26 +00:00
|
|
|
#include "r_poly.h"
|
2016-11-24 04:51:37 +00:00
|
|
|
#include "gl/data/gl_data.h"
|
|
|
|
|
|
|
|
CVAR(Bool, r_debug_cull, 0, 0)
|
2016-11-24 22:08:36 +00:00
|
|
|
EXTERN_CVAR(Int, r_portal_recursions)
|
2016-11-24 04:51:37 +00:00
|
|
|
|
2016-11-25 22:44:55 +00:00
|
|
|
extern bool r_showviewer;
|
|
|
|
|
2016-11-24 04:51:37 +00:00
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2016-11-24 22:08:36 +00:00
|
|
|
RenderPolyPortal::RenderPolyPortal()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderPolyPortal::~RenderPolyPortal()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2016-11-26 08:01:58 +00:00
|
|
|
void RenderPolyPortal::SetViewpoint(const TriMatrix &worldToClip, const Vec4f &portalPlane, uint32_t stencilValue)
|
2016-11-24 04:51:37 +00:00
|
|
|
{
|
|
|
|
WorldToClip = worldToClip;
|
|
|
|
StencilValue = stencilValue;
|
2016-11-26 08:01:58 +00:00
|
|
|
PortalPlane = portalPlane;
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
void RenderPolyPortal::Render(int portalDepth)
|
2016-11-24 04:51:37 +00:00
|
|
|
{
|
|
|
|
ClearBuffers();
|
2016-11-26 08:01:58 +00:00
|
|
|
Cull.CullScene(WorldToClip, PortalPlane);
|
2016-11-24 04:51:37 +00:00
|
|
|
RenderSectors();
|
2016-11-26 06:06:10 +00:00
|
|
|
RenderPortals(portalDepth);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void RenderPolyPortal::ClearBuffers()
|
|
|
|
{
|
|
|
|
SectorSpriteRanges.clear();
|
|
|
|
SectorSpriteRanges.resize(numsectors);
|
|
|
|
SortedSprites.clear();
|
|
|
|
TranslucentObjects.clear();
|
2016-11-24 22:08:36 +00:00
|
|
|
SectorPortals.clear();
|
|
|
|
LinePortals.clear();
|
2016-11-24 04:51:37 +00:00
|
|
|
NextSubsectorDepth = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderPolyPortal::RenderSectors()
|
|
|
|
{
|
|
|
|
if (r_debug_cull)
|
|
|
|
{
|
|
|
|
for (auto it = Cull.PvsSectors.rbegin(); it != Cull.PvsSectors.rend(); ++it)
|
|
|
|
RenderSubsector(*it);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (auto it = Cull.PvsSectors.begin(); it != Cull.PvsSectors.end(); ++it)
|
|
|
|
RenderSubsector(*it);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderPolyPortal::RenderSubsector(subsector_t *sub)
|
|
|
|
{
|
|
|
|
sector_t *frontsector = sub->sector;
|
|
|
|
frontsector->MoreFlags |= SECF_DRAWN;
|
|
|
|
|
|
|
|
uint32_t subsectorDepth = NextSubsectorDepth++;
|
|
|
|
|
|
|
|
if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
|
|
|
|
{
|
2016-11-26 09:49:29 +00:00
|
|
|
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < sub->numlines; i++)
|
|
|
|
{
|
|
|
|
seg_t *line = &sub->firstline[i];
|
|
|
|
if (line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
|
|
|
|
{
|
|
|
|
RenderLine(sub, line, frontsector, subsectorDepth);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool mainBSP = ((unsigned int)(sub - subsectors) < (unsigned int)numsubsectors);
|
|
|
|
if (mainBSP)
|
|
|
|
{
|
|
|
|
int subsectorIndex = (int)(sub - subsectors);
|
|
|
|
for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
|
|
|
|
{
|
|
|
|
particle_t *particle = Particles + i;
|
|
|
|
TranslucentObjects.push_back({ particle, sub, subsectorDepth });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SpriteRange sprites = GetSpritesForSector(sub->sector);
|
|
|
|
for (int i = 0; i < sprites.Count; i++)
|
|
|
|
{
|
|
|
|
AActor *thing = SortedSprites[sprites.Start + i].Thing;
|
|
|
|
TranslucentObjects.push_back({ thing, sub, subsectorDepth });
|
|
|
|
}
|
|
|
|
|
|
|
|
TranslucentObjects.insert(TranslucentObjects.end(), SubsectorTranslucentWalls.begin(), SubsectorTranslucentWalls.end());
|
|
|
|
SubsectorTranslucentWalls.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
SpriteRange RenderPolyPortal::GetSpritesForSector(sector_t *sector)
|
|
|
|
{
|
2016-11-25 00:08:25 +00:00
|
|
|
if ((int)SectorSpriteRanges.size() < sector->sectornum || sector->sectornum < 0)
|
2016-11-24 04:51:37 +00:00
|
|
|
return SpriteRange();
|
|
|
|
|
|
|
|
auto &range = SectorSpriteRanges[sector->sectornum];
|
|
|
|
if (range.Start == -1)
|
|
|
|
{
|
|
|
|
range.Start = (int)SortedSprites.size();
|
|
|
|
range.Count = 0;
|
|
|
|
for (AActor *thing = sector->thinglist; thing != nullptr; thing = thing->snext)
|
|
|
|
{
|
|
|
|
SortedSprites.push_back({ thing, (thing->Pos() - ViewPos).LengthSquared() });
|
|
|
|
range.Count++;
|
|
|
|
}
|
|
|
|
std::stable_sort(SortedSprites.begin() + range.Start, SortedSprites.begin() + range.Start + range.Count);
|
|
|
|
}
|
|
|
|
return range;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderPolyPortal::RenderLine(subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
|
|
|
|
{
|
|
|
|
// Reject lines not facing viewer
|
|
|
|
DVector2 pt1 = line->v1->fPos() - ViewPos;
|
|
|
|
DVector2 pt2 = line->v2->fPos() - ViewPos;
|
|
|
|
if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Cull wall if not visible
|
|
|
|
int sx1, sx2;
|
|
|
|
bool hasSegmentRange = Cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
|
|
|
|
if (!hasSegmentRange || Cull.IsSegmentCulled(sx1, sx2))
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Tell automap we saw this
|
|
|
|
if (!r_dontmaplines && line->linedef)
|
|
|
|
{
|
|
|
|
line->linedef->flags |= ML_MAPPED;
|
|
|
|
sub->flags |= SSECF_DRAWN;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render 3D floor sides
|
|
|
|
if (line->backsector && frontsector->e && line->backsector->e->XFloor.ffloors.Size())
|
|
|
|
{
|
|
|
|
for (unsigned int i = 0; i < line->backsector->e->XFloor.ffloors.Size(); i++)
|
|
|
|
{
|
|
|
|
F3DFloor *fakeFloor = line->backsector->e->XFloor.ffloors[i];
|
|
|
|
if (!(fakeFloor->flags & FF_EXISTS)) continue;
|
|
|
|
if (!(fakeFloor->flags & FF_RENDERPLANES)) continue;
|
|
|
|
if (!fakeFloor->model) continue;
|
2016-11-26 09:49:29 +00:00
|
|
|
RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, fakeFloor, SubsectorTranslucentWalls);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render wall, and update culling info if its an occlusion blocker
|
2016-11-26 09:49:29 +00:00
|
|
|
if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, SubsectorTranslucentWalls, LinePortals))
|
2016-11-24 04:51:37 +00:00
|
|
|
{
|
|
|
|
if (hasSegmentRange)
|
|
|
|
Cull.MarkSegmentCulled(sx1, sx2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-11-26 06:06:10 +00:00
|
|
|
void RenderPolyPortal::RenderPortals(int portalDepth)
|
|
|
|
{
|
|
|
|
if (portalDepth < r_portal_recursions)
|
|
|
|
{
|
|
|
|
for (auto &portal : SectorPortals)
|
|
|
|
portal->Render(portalDepth + 1);
|
|
|
|
|
|
|
|
for (auto &portal : LinePortals)
|
|
|
|
portal->Render(portalDepth + 1);
|
|
|
|
}
|
|
|
|
else // Fill with black
|
|
|
|
{
|
|
|
|
PolyDrawArgs args;
|
|
|
|
args.objectToClip = &WorldToClip;
|
|
|
|
args.mode = TriangleDrawMode::Fan;
|
|
|
|
args.uniforms.color = 0;
|
|
|
|
args.uniforms.light = 256;
|
|
|
|
args.uniforms.flags = TriUniforms::fixed_light;
|
2016-11-26 09:49:29 +00:00
|
|
|
args.SetClipPlane(PortalPlane.x, PortalPlane.y, PortalPlane.z, PortalPlane.w);
|
2016-11-26 06:06:10 +00:00
|
|
|
|
|
|
|
for (auto &portal : SectorPortals)
|
|
|
|
{
|
|
|
|
args.stenciltestvalue = portal->StencilValue;
|
|
|
|
args.stencilwritevalue = portal->StencilValue + 1;
|
|
|
|
for (const auto &verts : portal->Shape)
|
|
|
|
{
|
|
|
|
args.vinput = verts.Vertices;
|
|
|
|
args.vcount = verts.Count;
|
|
|
|
args.ccw = verts.Ccw;
|
|
|
|
args.uniforms.subsectorDepth = verts.SubsectorDepth;
|
|
|
|
PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (auto &portal : LinePortals)
|
|
|
|
{
|
|
|
|
args.stenciltestvalue = portal->StencilValue;
|
|
|
|
args.stencilwritevalue = portal->StencilValue + 1;
|
|
|
|
for (const auto &verts : portal->Shape)
|
|
|
|
{
|
|
|
|
args.vinput = verts.Vertices;
|
|
|
|
args.vcount = verts.Count;
|
|
|
|
args.ccw = verts.Ccw;
|
|
|
|
args.uniforms.subsectorDepth = verts.SubsectorDepth;
|
|
|
|
PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
void RenderPolyPortal::RenderTranslucent(int portalDepth)
|
2016-11-24 04:51:37 +00:00
|
|
|
{
|
2016-11-25 17:15:48 +00:00
|
|
|
if (portalDepth < r_portal_recursions)
|
2016-11-25 00:08:25 +00:00
|
|
|
{
|
2016-11-25 17:15:48 +00:00
|
|
|
for (auto it = SectorPortals.rbegin(); it != SectorPortals.rend(); ++it)
|
2016-11-25 00:08:25 +00:00
|
|
|
{
|
2016-11-25 17:15:48 +00:00
|
|
|
auto &portal = *it;
|
|
|
|
portal->RenderTranslucent(portalDepth + 1);
|
|
|
|
|
|
|
|
PolyDrawArgs args;
|
|
|
|
args.objectToClip = &WorldToClip;
|
|
|
|
args.mode = TriangleDrawMode::Fan;
|
|
|
|
args.stenciltestvalue = portal->StencilValue + 1;
|
|
|
|
args.stencilwritevalue = StencilValue;
|
2016-11-26 09:49:29 +00:00
|
|
|
args.SetClipPlane(PortalPlane.x, PortalPlane.y, PortalPlane.z, PortalPlane.w);
|
2016-11-25 17:15:48 +00:00
|
|
|
for (const auto &verts : portal->Shape)
|
|
|
|
{
|
|
|
|
args.vinput = verts.Vertices;
|
|
|
|
args.vcount = verts.Count;
|
|
|
|
args.ccw = verts.Ccw;
|
|
|
|
args.uniforms.subsectorDepth = verts.SubsectorDepth;
|
|
|
|
PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
|
|
|
|
}
|
2016-11-25 00:08:25 +00:00
|
|
|
}
|
2016-11-24 22:08:36 +00:00
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
for (auto it = LinePortals.rbegin(); it != LinePortals.rend(); ++it)
|
2016-11-25 00:08:25 +00:00
|
|
|
{
|
2016-11-25 17:15:48 +00:00
|
|
|
auto &portal = *it;
|
|
|
|
portal->RenderTranslucent(portalDepth + 1);
|
|
|
|
|
|
|
|
PolyDrawArgs args;
|
|
|
|
args.objectToClip = &WorldToClip;
|
|
|
|
args.mode = TriangleDrawMode::Fan;
|
|
|
|
args.stenciltestvalue = portal->StencilValue + 1;
|
|
|
|
args.stencilwritevalue = StencilValue;
|
2016-11-26 09:49:29 +00:00
|
|
|
args.SetClipPlane(PortalPlane.x, PortalPlane.y, PortalPlane.z, PortalPlane.w);
|
2016-11-25 17:15:48 +00:00
|
|
|
for (const auto &verts : portal->Shape)
|
|
|
|
{
|
|
|
|
args.vinput = verts.Vertices;
|
|
|
|
args.vcount = verts.Count;
|
|
|
|
args.ccw = verts.Ccw;
|
|
|
|
args.uniforms.subsectorDepth = verts.SubsectorDepth;
|
|
|
|
PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
|
2016-11-26 06:06:10 +00:00
|
|
|
}
|
2016-11-25 00:08:25 +00:00
|
|
|
}
|
|
|
|
}
|
2016-11-24 04:51:37 +00:00
|
|
|
|
|
|
|
for (auto it = TranslucentObjects.rbegin(); it != TranslucentObjects.rend(); ++it)
|
|
|
|
{
|
|
|
|
auto &obj = *it;
|
|
|
|
if (obj.particle)
|
|
|
|
{
|
|
|
|
RenderPolyParticle spr;
|
2016-11-26 09:49:29 +00:00
|
|
|
spr.Render(WorldToClip, PortalPlane, obj.particle, obj.sub, obj.subsectorDepth, StencilValue + 1);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
else if (!obj.thing)
|
|
|
|
{
|
2016-11-26 09:49:29 +00:00
|
|
|
obj.wall.Render(WorldToClip, PortalPlane);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
else if ((obj.thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
|
|
|
|
{
|
|
|
|
RenderPolyWallSprite wallspr;
|
2016-11-26 09:49:29 +00:00
|
|
|
wallspr.Render(WorldToClip, PortalPlane, obj.thing, obj.sub, obj.subsectorDepth, StencilValue + 1);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
RenderPolySprite spr;
|
2016-11-26 09:49:29 +00:00
|
|
|
spr.Render(WorldToClip, PortalPlane, obj.thing, obj.sub, obj.subsectorDepth, StencilValue + 1);
|
2016-11-24 04:51:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-11-24 22:08:36 +00:00
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PolyDrawSectorPortal::PolyDrawSectorPortal(FSectorPortal *portal, bool ceiling) : Portal(portal), Ceiling(ceiling)
|
|
|
|
{
|
2016-11-25 16:14:26 +00:00
|
|
|
StencilValue = RenderPolyScene::Instance()->GetNextStencilValue();
|
2016-11-24 22:08:36 +00:00
|
|
|
}
|
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
void PolyDrawSectorPortal::Render(int portalDepth)
|
2016-11-24 22:08:36 +00:00
|
|
|
{
|
2016-11-25 19:19:35 +00:00
|
|
|
if (Portal->mType == PORTS_HORIZON || Portal->mType == PORTS_PLANE)
|
2016-11-24 22:08:36 +00:00
|
|
|
return;
|
|
|
|
|
2016-11-25 00:08:25 +00:00
|
|
|
SaveGlobals();
|
2016-11-24 22:08:36 +00:00
|
|
|
|
|
|
|
// To do: get this information from RenderPolyScene instead of duplicating the code..
|
|
|
|
double radPitch = ViewPitch.Normalized180().Radians();
|
|
|
|
double angx = cos(radPitch);
|
|
|
|
double angy = sin(radPitch) * glset.pixelstretch;
|
|
|
|
double alen = sqrt(angx*angx + angy*angy);
|
|
|
|
float adjustedPitch = (float)asin(angy / alen);
|
|
|
|
float adjustedViewAngle = (float)(ViewAngle - 90).Radians();
|
|
|
|
float ratio = WidescreenRatio;
|
|
|
|
float fovratio = (WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
|
|
|
|
float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(FieldOfView.Radians() / 2) / fovratio)).Degrees);
|
|
|
|
TriMatrix worldToView =
|
|
|
|
TriMatrix::rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
|
|
|
|
TriMatrix::rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
|
|
|
|
TriMatrix::scale(1.0f, glset.pixelstretch, 1.0f) *
|
|
|
|
TriMatrix::swapYZ() *
|
|
|
|
TriMatrix::translate((float)-ViewPos.X, (float)-ViewPos.Y, (float)-ViewPos.Z);
|
|
|
|
TriMatrix worldToClip = TriMatrix::perspective(fovy, ratio, 5.0f, 65535.0f) * worldToView;
|
|
|
|
|
2016-11-26 09:49:29 +00:00
|
|
|
RenderPortal.SetViewpoint(worldToClip, Vec4f(0.0f, 0.0f, 0.0f, 1.0f), StencilValue);
|
2016-11-25 17:15:48 +00:00
|
|
|
RenderPortal.Render(portalDepth);
|
2016-11-25 00:08:25 +00:00
|
|
|
|
|
|
|
RestoreGlobals();
|
|
|
|
}
|
2016-11-24 22:08:36 +00:00
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
void PolyDrawSectorPortal::RenderTranslucent(int portalDepth)
|
2016-11-25 00:08:25 +00:00
|
|
|
{
|
2016-11-25 19:19:35 +00:00
|
|
|
if (Portal->mType == PORTS_HORIZON || Portal->mType == PORTS_PLANE)
|
2016-11-25 00:08:25 +00:00
|
|
|
return;
|
2016-11-25 19:19:35 +00:00
|
|
|
|
|
|
|
SaveGlobals();
|
2016-11-25 00:08:25 +00:00
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
RenderPortal.RenderTranslucent(portalDepth);
|
2016-11-25 19:19:35 +00:00
|
|
|
|
|
|
|
RestoreGlobals();
|
2016-11-25 00:08:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawSectorPortal::SaveGlobals()
|
|
|
|
{
|
2016-11-25 06:44:51 +00:00
|
|
|
savedextralight = extralight;
|
|
|
|
savedpos = ViewPos;
|
|
|
|
savedangle = ViewAngle;
|
|
|
|
savedvisibility = R_GetVisibility();
|
|
|
|
savedcamera = camera;
|
|
|
|
savedsector = viewsector;
|
2016-11-25 00:08:25 +00:00
|
|
|
|
2016-11-25 19:19:35 +00:00
|
|
|
if (Portal->mType == PORTS_SKYVIEWPOINT)
|
|
|
|
{
|
|
|
|
// Don't let gun flashes brighten the sky box
|
|
|
|
ASkyViewpoint *sky = barrier_cast<ASkyViewpoint*>(Portal->mSkybox);
|
|
|
|
extralight = 0;
|
|
|
|
R_SetVisibility(sky->args[0] * 0.25f);
|
|
|
|
ViewPos = sky->InterpolatedPosition(r_TicFracF);
|
|
|
|
ViewAngle = savedangle + (sky->PrevAngles.Yaw + deltaangle(sky->PrevAngles.Yaw, sky->Angles.Yaw) * r_TicFracF);
|
|
|
|
}
|
|
|
|
else //if (Portal->mType == PORTS_STACKEDSECTORTHING || Portal->mType == PORTS_PORTAL || Portal->mType == PORTS_LINKEDPORTAL)
|
|
|
|
{
|
|
|
|
//extralight = pl->extralight;
|
|
|
|
//R_SetVisibility(pl->visibility);
|
|
|
|
ViewPos.X += Portal->mDisplacement.X;
|
|
|
|
ViewPos.Y += Portal->mDisplacement.Y;
|
|
|
|
}
|
2016-11-25 00:08:25 +00:00
|
|
|
|
|
|
|
camera = nullptr;
|
|
|
|
viewsector = Portal->mDestination;
|
|
|
|
R_SetViewAngle();
|
2016-11-25 19:19:35 +00:00
|
|
|
|
|
|
|
Portal->mFlags |= PORTSF_INSKYBOX;
|
|
|
|
if (Portal->mPartner > 0) sectorPortals[Portal->mPartner].mFlags |= PORTSF_INSKYBOX;
|
2016-11-25 00:08:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawSectorPortal::RestoreGlobals()
|
|
|
|
{
|
2016-11-25 19:19:35 +00:00
|
|
|
Portal->mFlags &= ~PORTSF_INSKYBOX;
|
|
|
|
if (Portal->mPartner > 0) sectorPortals[Portal->mPartner].mFlags &= ~PORTSF_INSKYBOX;
|
|
|
|
|
2016-11-24 22:08:36 +00:00
|
|
|
camera = savedcamera;
|
|
|
|
viewsector = savedsector;
|
|
|
|
ViewPos = savedpos;
|
|
|
|
R_SetVisibility(savedvisibility);
|
|
|
|
extralight = savedextralight;
|
|
|
|
ViewAngle = savedangle;
|
|
|
|
R_SetViewAngle();
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2016-11-25 22:44:55 +00:00
|
|
|
PolyDrawLinePortal::PolyDrawLinePortal(FLinePortal *portal) : Portal(portal)
|
|
|
|
{
|
|
|
|
StencilValue = RenderPolyScene::Instance()->GetNextStencilValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
PolyDrawLinePortal::PolyDrawLinePortal(line_t *mirror) : Mirror(mirror)
|
2016-11-24 22:08:36 +00:00
|
|
|
{
|
2016-11-25 16:14:26 +00:00
|
|
|
StencilValue = RenderPolyScene::Instance()->GetNextStencilValue();
|
2016-11-24 22:08:36 +00:00
|
|
|
}
|
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
void PolyDrawLinePortal::Render(int portalDepth)
|
2016-11-24 22:08:36 +00:00
|
|
|
{
|
2016-11-25 22:44:55 +00:00
|
|
|
SaveGlobals();
|
|
|
|
|
|
|
|
// To do: get this information from RenderPolyScene instead of duplicating the code..
|
|
|
|
double radPitch = ViewPitch.Normalized180().Radians();
|
|
|
|
double angx = cos(radPitch);
|
|
|
|
double angy = sin(radPitch) * glset.pixelstretch;
|
|
|
|
double alen = sqrt(angx*angx + angy*angy);
|
|
|
|
float adjustedPitch = (float)asin(angy / alen);
|
|
|
|
float adjustedViewAngle = (float)(ViewAngle - 90).Radians();
|
|
|
|
float ratio = WidescreenRatio;
|
|
|
|
float fovratio = (WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
|
|
|
|
float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(FieldOfView.Radians() / 2) / fovratio)).Degrees);
|
|
|
|
TriMatrix worldToView =
|
|
|
|
TriMatrix::rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
|
|
|
|
TriMatrix::rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
|
|
|
|
TriMatrix::scale(1.0f, glset.pixelstretch, 1.0f) *
|
|
|
|
TriMatrix::swapYZ() *
|
|
|
|
TriMatrix::translate((float)-ViewPos.X, (float)-ViewPos.Y, (float)-ViewPos.Z);
|
|
|
|
TriMatrix worldToClip = TriMatrix::perspective(fovy, ratio, 5.0f, 65535.0f) * worldToView;
|
|
|
|
|
2016-11-26 08:01:58 +00:00
|
|
|
// Calculate plane clipping
|
|
|
|
DVector2 planePos = Portal->mDestination->v1->fPos();
|
|
|
|
DVector2 planeNormal = (Portal->mDestination->v2->fPos() - Portal->mDestination->v1->fPos()).Rotated90CW();
|
|
|
|
planeNormal.MakeUnit();
|
2016-11-26 09:49:29 +00:00
|
|
|
double planeD = -(planeNormal | (planePos + planeNormal * 0.001));
|
2016-11-26 08:01:58 +00:00
|
|
|
Vec4f portalPlane((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
|
|
|
|
|
|
|
|
RenderPortal.SetViewpoint(worldToClip, portalPlane, StencilValue);
|
2016-11-25 17:15:48 +00:00
|
|
|
RenderPortal.Render(portalDepth);
|
2016-11-25 22:44:55 +00:00
|
|
|
|
|
|
|
RestoreGlobals();
|
2016-11-24 22:08:36 +00:00
|
|
|
}
|
|
|
|
|
2016-11-25 17:15:48 +00:00
|
|
|
void PolyDrawLinePortal::RenderTranslucent(int portalDepth)
|
2016-11-24 22:08:36 +00:00
|
|
|
{
|
2016-11-25 22:44:55 +00:00
|
|
|
SaveGlobals();
|
2016-11-25 17:15:48 +00:00
|
|
|
RenderPortal.RenderTranslucent(portalDepth);
|
2016-11-25 22:44:55 +00:00
|
|
|
RestoreGlobals();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawLinePortal::SaveGlobals()
|
|
|
|
{
|
|
|
|
savedextralight = extralight;
|
|
|
|
savedpos = ViewPos;
|
|
|
|
savedangle = ViewAngle;
|
|
|
|
savedcamera = camera;
|
|
|
|
savedsector = viewsector;
|
|
|
|
savedvisibility = camera ? camera->renderflags & RF_INVISIBLE : ActorRenderFlags::FromInt(0);
|
|
|
|
savedViewPath[0] = ViewPath[0];
|
|
|
|
savedViewPath[1] = ViewPath[1];
|
|
|
|
|
|
|
|
if (Mirror)
|
|
|
|
{
|
|
|
|
DAngle startang = ViewAngle;
|
|
|
|
DVector3 startpos = ViewPos;
|
|
|
|
|
|
|
|
vertex_t *v1 = Mirror->v1;
|
|
|
|
|
|
|
|
// Reflect the current view behind the mirror.
|
|
|
|
if (Mirror->Delta().X == 0)
|
|
|
|
{ // vertical mirror
|
|
|
|
ViewPos.X = v1->fX() - startpos.X + v1->fX();
|
|
|
|
}
|
|
|
|
else if (Mirror->Delta().Y == 0)
|
|
|
|
{ // horizontal mirror
|
|
|
|
ViewPos.Y = v1->fY() - startpos.Y + v1->fY();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // any mirror
|
|
|
|
vertex_t *v2 = Mirror->v2;
|
|
|
|
|
|
|
|
double dx = v2->fX() - v1->fX();
|
|
|
|
double dy = v2->fY() - v1->fY();
|
|
|
|
double x1 = v1->fX();
|
|
|
|
double y1 = v1->fY();
|
|
|
|
double x = startpos.X;
|
|
|
|
double y = startpos.Y;
|
|
|
|
|
|
|
|
// the above two cases catch len == 0
|
|
|
|
double r = ((x - x1)*dx + (y - y1)*dy) / (dx*dx + dy*dy);
|
|
|
|
|
|
|
|
ViewPos.X = (x1 + r * dx) * 2 - x;
|
|
|
|
ViewPos.Y = (y1 + r * dy) * 2 - y;
|
|
|
|
}
|
|
|
|
ViewAngle = Mirror->Delta().Angle() * 2 - startang;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto src = Portal->mOrigin;
|
|
|
|
auto dst = Portal->mDestination;
|
|
|
|
|
|
|
|
P_TranslatePortalXY(src, ViewPos.X, ViewPos.Y);
|
|
|
|
P_TranslatePortalZ(src, ViewPos.Z);
|
|
|
|
P_TranslatePortalAngle(src, ViewAngle);
|
|
|
|
P_TranslatePortalXY(src, ViewPath[0].X, ViewPath[0].Y);
|
|
|
|
P_TranslatePortalXY(src, ViewPath[1].X, ViewPath[1].Y);
|
|
|
|
|
|
|
|
if (!r_showviewer && camera && P_PointOnLineSidePrecise(ViewPath[0], dst) != P_PointOnLineSidePrecise(ViewPath[1], dst))
|
|
|
|
{
|
|
|
|
double distp = (ViewPath[0] - ViewPath[1]).Length();
|
|
|
|
if (distp > EQUAL_EPSILON)
|
|
|
|
{
|
|
|
|
double dist1 = (ViewPos - ViewPath[0]).Length();
|
|
|
|
double dist2 = (ViewPos - ViewPath[1]).Length();
|
|
|
|
|
|
|
|
if (dist1 + dist2 < distp + 1)
|
|
|
|
{
|
|
|
|
camera->renderflags |= RF_INVISIBLE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*if (Portal->mirror)
|
|
|
|
{
|
|
|
|
if (MirrorFlags & RF_XFLIP) MirrorFlags &= ~RF_XFLIP;
|
|
|
|
else MirrorFlags |= RF_XFLIP;
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
|
|
|
|
camera = nullptr;
|
2016-11-26 06:06:10 +00:00
|
|
|
//viewsector = R_PointInSubsector(ViewPos)->sector;
|
2016-11-25 22:44:55 +00:00
|
|
|
R_SetViewAngle();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawLinePortal::RestoreGlobals()
|
|
|
|
{
|
|
|
|
if (!savedvisibility && camera) camera->renderflags &= ~RF_INVISIBLE;
|
|
|
|
camera = savedcamera;
|
|
|
|
viewsector = savedsector;
|
|
|
|
ViewPos = savedpos;
|
|
|
|
extralight = savedextralight;
|
|
|
|
ViewAngle = savedangle;
|
|
|
|
ViewPath[0] = savedViewPath[0];
|
|
|
|
ViewPath[1] = savedViewPath[1];
|
|
|
|
R_SetViewAngle();
|
2016-11-24 22:08:36 +00:00
|
|
|
}
|