gzdoom/wadsrc/static/actors/doom/fatso.txt

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//===========================================================================
//
// Mancubus
//
//===========================================================================
ACTOR Fatso
{
Health 600
Radius 48
Height 64
Mass 1000
Speed 8
PainChance 80
Monster
+FLOORCLIP
+BOSSDEATH
SeeSound "fatso/sight"
PainSound "fatso/pain"
DeathSound "fatso/death"
ActiveSound "fatso/active"
Obituary "$OB_FATSO"
States
{
Spawn:
FATT AB 15 A_Look
Loop
See:
FATT AABBCCDDEEFF 4 A_Chase
Loop
Missile:
FATT G 20 A_FatRaise
FATT H 10 BRIGHT A_FatAttack1
FATT IG 5 A_FaceTarget
FATT H 10 BRIGHT A_FatAttack2
FATT IG 5 A_FaceTarget
FATT H 10 BRIGHT A_FatAttack3
FATT IG 5 A_FaceTarget
Goto See
Pain:
FATT J 3
FATT J 3 A_Pain
Goto See
Death:
FATT K 6
FATT L 6 A_Scream
FATT M 6 A_NoBlocking
FATT NOPQRS 6
FATT T -1 A_BossDeath
Stop
Raise:
FATT R 5
FATT QPONMLK 5
Goto See
}
}
//===========================================================================
//
// Mancubus fireball
//
//===========================================================================
ACTOR FatShot
{
Radius 6
Height 8
Speed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "fatso/attack"
DeathSound "fatso/shotx"
States
{
Spawn:
MANF AB 4 BRIGHT
Loop
Death:
MISL B 8 BRIGHT
MISL C 6 BRIGHT
MISL D 4 BRIGHT
Stop
}
}