gzdoom/wadsrc/static/shaders/scene/material_spec.glsl

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2023-03-19 06:18:12 +00:00
void SetupMaterial(inout Material material)
{
SetMaterialProps(material, vTexCoord.st);
material.Specular = texture(speculartexture, vTexCoord.st).rgb;
material.Glossiness = uSpecularMaterial.x;
material.SpecularLevel = uSpecularMaterial.y;
}