About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
/*
|
|
|
|
** zipdir.c
|
|
|
|
** Copyright (C) 2008 Randy Heit
|
|
|
|
**
|
|
|
|
** This program is free software; you can redistribute it and/or modify
|
|
|
|
** it under the terms of the GNU General Public License as published by
|
|
|
|
** the Free Software Foundation; either version 2 of the License, or
|
|
|
|
** (at your option) any later version.
|
|
|
|
**
|
|
|
|
** This program is distributed in the hope that it will be useful,
|
|
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
** GNU General Public License for more details.
|
|
|
|
**
|
|
|
|
** You should have received a copy of the GNU General Public License
|
|
|
|
** along with this program; if not, write to the Free Software
|
|
|
|
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
**
|
|
|
|
****************************************************************************
|
|
|
|
**
|
|
|
|
** Usage: zipdir <zip file> <directory> ...
|
|
|
|
**
|
|
|
|
** Given one or more directories, their contents are scanned recursively.
|
|
|
|
** If any files are newer than the zip file or the zip file does not exist,
|
|
|
|
** then everything in the specified directories is stored in the zip. The
|
|
|
|
** base directory names are not stored in the zip file, but subdirectories
|
|
|
|
** recursed into are stored.
|
|
|
|
*/
|
|
|
|
|
|
|
|
// HEADER FILES ------------------------------------------------------------
|
|
|
|
|
|
|
|
#include <sys/stat.h>
|
2008-07-23 23:33:59 +00:00
|
|
|
#include <sys/types.h>
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include <io.h>
|
|
|
|
#define stat _stat
|
|
|
|
#else
|
|
|
|
#include <dirent.h>
|
|
|
|
#include <fts.h>
|
|
|
|
#endif
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
#include <stdio.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <ctype.h>
|
|
|
|
#include <errno.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <time.h>
|
|
|
|
#include "zip.h"
|
|
|
|
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
|
|
|
|
#ifndef _WIN32
|
|
|
|
#define __cdecl
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// TYPES -------------------------------------------------------------------
|
|
|
|
|
|
|
|
typedef struct file_entry_s
|
|
|
|
{
|
|
|
|
struct file_entry_s *next;
|
|
|
|
time_t time_write;
|
|
|
|
char path[];
|
|
|
|
} file_entry_t;
|
|
|
|
|
|
|
|
typedef struct dir_tree_s
|
|
|
|
{
|
|
|
|
struct dir_tree_s *next;
|
|
|
|
file_entry_t *files;
|
|
|
|
size_t path_size;
|
|
|
|
char path[];
|
|
|
|
} dir_tree_t;
|
|
|
|
|
|
|
|
typedef struct file_sorted_s
|
|
|
|
{
|
|
|
|
file_entry_t *file;
|
|
|
|
char *path_in_zip;
|
|
|
|
} file_sorted_t;
|
|
|
|
|
|
|
|
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
|
|
|
|
|
|
|
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
|
|
|
|
|
|
|
void print_usage(const char *cmdname);
|
|
|
|
dir_tree_t *alloc_dir_tree(const char *dir);
|
|
|
|
file_entry_t *alloc_file_entry(const char *prefix, const char *path, time_t last_written);
|
|
|
|
void free_dir_tree(dir_tree_t *tree);
|
2008-07-23 23:33:59 +00:00
|
|
|
void free_dir_trees(dir_tree_t *tree);
|
|
|
|
#ifdef _WIN32
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
void recurse_dir(dir_tree_t *tree, const char *dirpath);
|
2008-07-23 23:33:59 +00:00
|
|
|
dir_tree_t *add_dir(const char *dirpath);
|
|
|
|
#endif
|
|
|
|
dir_tree_t *add_dirs(char **argv);
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
int count_files(dir_tree_t *trees);
|
|
|
|
int __cdecl sort_cmp(const void *a, const void *b);
|
|
|
|
file_sorted_t *sort_files(dir_tree_t *trees, int num_files);
|
|
|
|
void write_zip(const char *zipname, dir_tree_t *trees);
|
|
|
|
int append_to_zip(zipFile zipfile, const file_sorted_t *file);
|
|
|
|
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
|
|
|
|
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
|
|
|
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
|
|
|
|
static int no_mem;
|
|
|
|
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// print_usage
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void print_usage(const char *cmdname)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
const char *rchar = strrchr(cmdname, '\\');
|
|
|
|
if (rchar != NULL)
|
|
|
|
{
|
|
|
|
cmdname = rchar+1;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
fprintf(stderr, "Usage: %s <zip file> <directory> ...\n", cmdname);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// alloc_dir_tree
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
dir_tree_t *alloc_dir_tree(const char *dir)
|
|
|
|
{
|
|
|
|
dir_tree_t *tree;
|
|
|
|
size_t dirlen;
|
|
|
|
|
|
|
|
dirlen = strlen(dir);
|
|
|
|
tree = malloc(sizeof(dir_tree_t) + dirlen + 2);
|
|
|
|
if (tree != NULL)
|
|
|
|
{
|
|
|
|
strcpy(tree->path, dir);
|
|
|
|
tree->path_size = dirlen;
|
|
|
|
if (dir[dirlen - 1] != '/')
|
|
|
|
{
|
|
|
|
tree->path_size++;
|
|
|
|
tree->path[dirlen] = '/';
|
|
|
|
tree->path[dirlen + 1] = '\0';
|
|
|
|
}
|
|
|
|
tree->files = NULL;
|
|
|
|
tree->next = NULL;
|
|
|
|
}
|
|
|
|
return tree;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// alloc_file_entry
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
file_entry_t *alloc_file_entry(const char *prefix, const char *path, time_t last_written)
|
|
|
|
{
|
2008-07-23 23:33:59 +00:00
|
|
|
file_entry_t *entry;
|
|
|
|
char *p;
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
|
|
|
|
entry = malloc(sizeof(file_entry_t) + strlen(prefix) + strlen(path) + 1);
|
|
|
|
if (entry != NULL)
|
|
|
|
{
|
|
|
|
strcpy(entry->path, prefix);
|
2008-07-23 23:33:59 +00:00
|
|
|
strcat(entry->path, path);
|
|
|
|
for (p = entry->path; *p != '\0'; ++p)
|
|
|
|
{
|
|
|
|
*p = tolower(*p);
|
|
|
|
}
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
entry->next = NULL;
|
|
|
|
entry->time_write = last_written;
|
|
|
|
}
|
|
|
|
return entry;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// free_dir_tree
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void free_dir_tree(dir_tree_t *tree)
|
|
|
|
{
|
|
|
|
file_entry_t *entry, *next;
|
|
|
|
|
|
|
|
if (tree != NULL)
|
|
|
|
{
|
|
|
|
for (entry = tree->files; entry != NULL; entry = next)
|
|
|
|
{
|
|
|
|
next = entry->next;
|
|
|
|
free(entry);
|
|
|
|
}
|
|
|
|
free(tree);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// free_dir_trees
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void free_dir_trees(dir_tree_t *tree)
|
|
|
|
{
|
|
|
|
dir_tree_t *next;
|
|
|
|
|
|
|
|
for (; tree != NULL; tree = next)
|
|
|
|
{
|
|
|
|
next = tree->next;
|
|
|
|
free_dir_tree(tree);
|
|
|
|
}
|
|
|
|
}
|
2008-07-23 23:33:59 +00:00
|
|
|
|
|
|
|
#ifdef _WIN32
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// recurse_dir
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void recurse_dir(dir_tree_t *tree, const char *dirpath)
|
2008-07-23 23:33:59 +00:00
|
|
|
{
|
|
|
|
struct _finddata_t fileinfo;
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
intptr_t handle;
|
2008-07-23 23:33:59 +00:00
|
|
|
char *dirmatch;
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
|
|
|
|
dirmatch = malloc(strlen(dirpath) + 2);
|
|
|
|
if (dirmatch == NULL)
|
|
|
|
{
|
|
|
|
no_mem = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
strcpy(dirmatch, dirpath);
|
2008-07-23 23:33:59 +00:00
|
|
|
strcat(dirmatch, "*");
|
|
|
|
if ((handle = _findfirst(dirmatch, &fileinfo)) == -1)
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
{
|
|
|
|
fprintf(stderr, "Could not scan '%s': %s\n", dirpath, strerror(errno));
|
|
|
|
}
|
|
|
|
else
|
2008-07-23 23:33:59 +00:00
|
|
|
{
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
do
|
|
|
|
{
|
|
|
|
if (fileinfo.attrib & _A_HIDDEN)
|
|
|
|
{
|
|
|
|
// Skip hidden files and directories. (Prevents SVN bookkeeping
|
|
|
|
// info from being included.)
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (fileinfo.attrib & _A_SUBDIR)
|
|
|
|
{
|
|
|
|
char *newdir;
|
|
|
|
|
|
|
|
if (fileinfo.name[0] == '.' &&
|
|
|
|
(fileinfo.name[1] == '\0' ||
|
|
|
|
(fileinfo.name[1] == '.' && fileinfo.name[2] == '\0')))
|
|
|
|
{
|
|
|
|
// Do not record . and .. directories.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
newdir = malloc(strlen(dirpath) + strlen(fileinfo.name) + 2);
|
|
|
|
strcpy(newdir, dirpath);
|
|
|
|
strcat(newdir, fileinfo.name);
|
|
|
|
strcat(newdir, "/");
|
|
|
|
recurse_dir(tree, newdir);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
file_entry_t *entry;
|
|
|
|
|
|
|
|
entry = alloc_file_entry(dirpath, fileinfo.name, fileinfo.time_write);
|
|
|
|
if (entry == NULL)
|
|
|
|
{
|
|
|
|
no_mem = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
entry->next = tree->files;
|
|
|
|
tree->files = entry;
|
|
|
|
}
|
|
|
|
} while (_findnext(handle, &fileinfo) == 0);
|
2008-07-23 23:33:59 +00:00
|
|
|
_findclose(handle);
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
}
|
|
|
|
free(dirmatch);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// add_dir
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
dir_tree_t *add_dir(const char *dirpath)
|
|
|
|
{
|
|
|
|
dir_tree_t *tree = alloc_dir_tree(dirpath);
|
|
|
|
|
|
|
|
if (tree != NULL)
|
|
|
|
{
|
|
|
|
recurse_dir(tree, tree->path);
|
|
|
|
}
|
|
|
|
return tree;
|
|
|
|
}
|
2008-07-23 23:33:59 +00:00
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// add_dirs
|
|
|
|
// Windows version
|
|
|
|
//
|
|
|
|
// Given NULL-terminated array of directory paths, create trees for them.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
dir_tree_t *add_dirs(char **argv)
|
|
|
|
{
|
|
|
|
dir_tree_t *tree, *trees = NULL;
|
|
|
|
|
|
|
|
while (*argv != NULL)
|
|
|
|
{
|
|
|
|
for (s = *argv; *s != '\0'; ++s)
|
|
|
|
{
|
|
|
|
if (*s == '\\')
|
|
|
|
{
|
|
|
|
*s = '/';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tree = add_dir(*argv);
|
|
|
|
tree->next = trees;
|
|
|
|
trees = tree;
|
|
|
|
if (no_mem)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return trees;
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// add_dirs
|
|
|
|
// 4.4BSD version
|
|
|
|
//
|
|
|
|
// Given NULL-terminated array of directory paths, create trees for them.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
dir_tree_t *add_dirs(char **argv)
|
|
|
|
{
|
|
|
|
FTS *fts;
|
|
|
|
FTSENT *ent;
|
|
|
|
dir_tree_t *tree, *trees = NULL;
|
|
|
|
file_entry_t *file;
|
|
|
|
|
|
|
|
fts = fts_open(argv, FTS_LOGICAL, NULL);
|
|
|
|
if (fts == NULL)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Failed to start directory traversal: %s\n", strerror(errno));
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
while ((ent = fts_read(fts)) != NULL)
|
|
|
|
{
|
|
|
|
if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
|
|
|
|
{
|
|
|
|
// Skip hidden directories. (Prevents SVN bookkeeping
|
|
|
|
// info from being included.)
|
|
|
|
fts_set(fts, ent, FTS_SKIP);
|
|
|
|
}
|
|
|
|
if (ent->fts_info == FTS_D && ent->fts_level == 0)
|
|
|
|
{
|
|
|
|
tree = alloc_dir_tree(ent->fts_path);
|
|
|
|
if (tree == NULL)
|
|
|
|
{
|
|
|
|
no_mem = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
tree->next = trees;
|
|
|
|
trees = tree;
|
|
|
|
}
|
|
|
|
if (ent->fts_info != FTS_F)
|
|
|
|
{
|
|
|
|
// We're only interested in remembering files.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
file = alloc_file_entry("", ent->fts_path, ent->fts_statp->st_mtime);
|
|
|
|
if (file == NULL)
|
|
|
|
{
|
|
|
|
no_mem = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
file->next = tree->files;
|
|
|
|
tree->files = file;
|
|
|
|
}
|
|
|
|
fts_close(fts);
|
|
|
|
return trees;
|
|
|
|
}
|
|
|
|
#endif
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// count_files
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int count_files(dir_tree_t *trees)
|
|
|
|
{
|
|
|
|
dir_tree_t *tree;
|
|
|
|
file_entry_t *file;
|
|
|
|
int count;
|
|
|
|
|
|
|
|
for (count = 0, tree = trees; tree != NULL; tree = tree->next)
|
|
|
|
{
|
|
|
|
for (file = tree->files; file != NULL; file = file->next)
|
|
|
|
{
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// sort_cmp
|
|
|
|
//
|
|
|
|
// Arbitrarily-selected sorting for the zip files: Files in the root
|
|
|
|
// directory sort after files in subdirectories. Otherwise, everything
|
|
|
|
// sorts by name.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int __cdecl sort_cmp(const void *a, const void *b)
|
|
|
|
{
|
|
|
|
const file_sorted_t *sort1 = (const file_sorted_t *)a;
|
|
|
|
const file_sorted_t *sort2 = (const file_sorted_t *)b;
|
|
|
|
int in_dir1, in_dir2;
|
|
|
|
|
|
|
|
in_dir1 = (strchr(sort1->path_in_zip, '/') != NULL);
|
|
|
|
in_dir2 = (strchr(sort2->path_in_zip, '/') != NULL);
|
|
|
|
if (in_dir1 == 1 && in_dir2 == 0)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (in_dir1 == 0 && in_dir2 == 1)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return strcmp(((const file_sorted_t *)a)->path_in_zip,
|
|
|
|
((const file_sorted_t *)b)->path_in_zip);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// sort_files
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
file_sorted_t *sort_files(dir_tree_t *trees, int num_files)
|
|
|
|
{
|
|
|
|
file_sorted_t *sorter;
|
|
|
|
dir_tree_t *tree;
|
|
|
|
file_entry_t *file;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
sorter = malloc(sizeof(*sorter) * num_files);
|
|
|
|
if (sorter != NULL)
|
|
|
|
{
|
|
|
|
for (i = 0, tree = trees; tree != NULL; tree = tree->next)
|
|
|
|
{
|
|
|
|
for (file = tree->files; file != NULL; file = file->next)
|
|
|
|
{
|
|
|
|
sorter[i].file = file;
|
|
|
|
sorter[i].path_in_zip = file->path + tree->path_size;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
qsort(sorter, num_files, sizeof(*sorter), sort_cmp);
|
|
|
|
}
|
|
|
|
return sorter;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// write_zip
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void write_zip(const char *zipname, dir_tree_t *trees)
|
|
|
|
{
|
|
|
|
int i, num_files;
|
|
|
|
file_sorted_t *sorted;
|
|
|
|
zipFile zip;
|
|
|
|
|
|
|
|
num_files = count_files(trees);
|
|
|
|
sorted = sort_files(trees, num_files);
|
|
|
|
if (sorted == NULL)
|
|
|
|
{
|
|
|
|
no_mem = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
zip = zipOpen(zipname, APPEND_STATUS_CREATE);
|
|
|
|
if (zip == NULL)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Could not open %s: %s\n", zipname, strerror(errno));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < num_files; ++i)
|
|
|
|
{
|
|
|
|
append_to_zip(zip, sorted + i);
|
|
|
|
}
|
|
|
|
zipClose(zip, NULL);
|
|
|
|
printf("Wrote %d/%d files to %s\n", i, num_files, zipname);
|
|
|
|
}
|
|
|
|
free(sorted);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// append_to_zip
|
|
|
|
//
|
|
|
|
// Write a given file to the zipFile.
|
|
|
|
//
|
|
|
|
// zipfile: zip object to be written to
|
|
|
|
// file: file to read data from
|
|
|
|
//
|
|
|
|
// returns: 0 = success, 1 = error
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int append_to_zip(zipFile zipfile, const file_sorted_t *file)
|
|
|
|
{
|
|
|
|
char *readbuf;
|
|
|
|
FILE *lumpfile;
|
|
|
|
size_t readlen;
|
|
|
|
size_t len;
|
|
|
|
zip_fileinfo zip_inf;
|
|
|
|
struct tm *ltime;
|
|
|
|
|
|
|
|
// clear zip_inf structure
|
|
|
|
memset(&zip_inf, 0, sizeof(zip_inf));
|
|
|
|
|
|
|
|
// try to determine local time
|
|
|
|
ltime = localtime(&file->file->time_write);
|
|
|
|
// if succeeded,
|
|
|
|
if (ltime != NULL)
|
|
|
|
{
|
|
|
|
// put it into the zip_inf structure
|
|
|
|
zip_inf.tmz_date.tm_sec = ltime->tm_sec;
|
|
|
|
zip_inf.tmz_date.tm_min = ltime->tm_min;
|
|
|
|
zip_inf.tmz_date.tm_hour = ltime->tm_hour;
|
|
|
|
zip_inf.tmz_date.tm_mday = ltime->tm_mday;
|
|
|
|
zip_inf.tmz_date.tm_mon = ltime->tm_mon;
|
|
|
|
zip_inf.tmz_date.tm_year = ltime->tm_year;
|
|
|
|
}
|
|
|
|
|
|
|
|
// lumpfile = source file
|
|
|
|
lumpfile = fopen(file->file->path, "rb");
|
|
|
|
if (lumpfile == NULL)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Could not open %s: %s\n", file->file->path, strerror(errno));
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
// len = source size
|
|
|
|
fseek (lumpfile, 0, SEEK_END);
|
|
|
|
len = ftell(lumpfile);
|
|
|
|
fseek (lumpfile, 0, SEEK_SET);
|
|
|
|
|
|
|
|
// allocate a buffer for the whole source file
|
|
|
|
readbuf = malloc(len);
|
|
|
|
if (readbuf == NULL)
|
|
|
|
{
|
|
|
|
fclose(lumpfile);
|
|
|
|
fprintf(stderr, "Could not allocate %u bytes\n", (int)len);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
// read the whole source file into buffer
|
|
|
|
readlen = fread(readbuf, 1, len, lumpfile);
|
|
|
|
fclose(lumpfile);
|
|
|
|
|
|
|
|
// if read less bytes than expected,
|
|
|
|
if (readlen != len)
|
|
|
|
{
|
|
|
|
// diagnose and return error
|
|
|
|
free(readbuf);
|
|
|
|
fprintf(stderr, "Unable to read %s\n", file->file->path);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
// file loaded
|
|
|
|
|
|
|
|
// create zip entry, giving entry name and zip_inf data,
|
|
|
|
// write data into zipfile, and close the zip entry
|
|
|
|
if (Z_OK != zipAddFileToZip(zipfile, file->path_in_zip, &zip_inf, readbuf, (unsigned)len))
|
|
|
|
{
|
|
|
|
free(readbuf);
|
|
|
|
fprintf(stderr, "Unable to write %s to zip\n", file->file->path);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
// all done
|
|
|
|
free(readbuf);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int __cdecl main (int argc, char **argv)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
dir_tree_t *tree, *trees;
|
|
|
|
file_entry_t *file;
|
2008-07-23 23:33:59 +00:00
|
|
|
struct stat zipstat;
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
int needwrite;
|
|
|
|
char *s;
|
|
|
|
|
|
|
|
if (argc < 3)
|
|
|
|
{
|
|
|
|
print_usage(argv[0]);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2008-07-23 23:33:59 +00:00
|
|
|
trees = add_dirs(&argv[2]);
|
|
|
|
if(no_mem)
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
{
|
2008-07-23 23:33:59 +00:00
|
|
|
free_dir_trees(trees);
|
|
|
|
fprintf(stderr, "Out of memory.\n");
|
|
|
|
return 1;
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
needwrite = 0;
|
2008-07-23 23:33:59 +00:00
|
|
|
if (stat(argv[1], &zipstat) != 0)
|
About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
|
|
|
{
|
|
|
|
if (errno == ENOENT)
|
|
|
|
{
|
|
|
|
needwrite = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Could not stat %s: %s\n", argv[1], strerror(errno));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Check the files in each tree. If any one of them was modified more
|
|
|
|
// recently than the zip, then it needs to be recreated.
|
|
|
|
for (tree = trees; tree != NULL; tree = tree->next)
|
|
|
|
{
|
|
|
|
for (file = tree->files; file != NULL; file = file->next)
|
|
|
|
{
|
|
|
|
if (file->time_write > zipstat.st_mtime)
|
|
|
|
{
|
|
|
|
needwrite = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (needwrite)
|
|
|
|
{
|
|
|
|
write_zip(argv[1], trees);
|
|
|
|
}
|
|
|
|
free_dir_trees(trees);
|
|
|
|
if (no_mem)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Out of memory.\n");
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|