mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
131 lines
3.2 KiB
C
131 lines
3.2 KiB
C
|
// Emacs style mode select -*- C++ -*-
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Id:$
|
||
|
//
|
||
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
||
|
//
|
||
|
// This source is available for distribution and/or modification
|
||
|
// only under the terms of the DOOM Source Code License as
|
||
|
// published by id Software. All rights reserved.
|
||
|
//
|
||
|
// The source is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||
|
// for more details.
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Networking stuff.
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
#ifndef __D_NET__
|
||
|
#define __D_NET__
|
||
|
|
||
|
//#include "d_player.h"
|
||
|
|
||
|
|
||
|
//
|
||
|
// Network play related stuff.
|
||
|
// There is a data struct that stores network
|
||
|
// communication related stuff, and another
|
||
|
// one that defines the actual packets to
|
||
|
// be transmitted.
|
||
|
//
|
||
|
|
||
|
#define DOOMCOM_ID 0x12345678l
|
||
|
#define MAXNETNODES 8 // max computers in a game
|
||
|
#define BACKUPTICS 36 // number of tics to remember
|
||
|
#define MAXTICDUP 5
|
||
|
#define LOCALCMDTICS (BACKUPTICS*MAXTICDUP)
|
||
|
|
||
|
|
||
|
#ifdef DJGPP
|
||
|
// The DOS drivers provide a pretty skimpy buffer.
|
||
|
// Probably not enough.
|
||
|
#define MAX_MSGLEN (BACKUPTICS*10)
|
||
|
#else
|
||
|
#define MAX_MSGLEN 1400
|
||
|
#endif
|
||
|
|
||
|
#define CMD_SEND 1
|
||
|
#define CMD_GET 2
|
||
|
|
||
|
//
|
||
|
// Network packet data.
|
||
|
//
|
||
|
typedef struct
|
||
|
{
|
||
|
DWORD id; // should be DOOMCOM_ID
|
||
|
SWORD intnum; // DOOM executes an int to execute commands
|
||
|
|
||
|
// communication between DOOM and the driver
|
||
|
SWORD command; // CMD_SEND or CMD_GET
|
||
|
SWORD remotenode; // dest for send, set by get (-1 = no packet).
|
||
|
SWORD datalength; // bytes in doomdata to be sent
|
||
|
|
||
|
// info common to all nodes
|
||
|
SWORD numnodes; // console is always node 0.
|
||
|
SWORD ticdup; // 1 = no duplication, 2-5 = dup for slow nets
|
||
|
SWORD extratics; // 1 = send a backup tic in every packet
|
||
|
#ifdef DJGPP
|
||
|
SWORD pad[5]; // keep things aligned for DOS drivers
|
||
|
#endif
|
||
|
|
||
|
// info specific to this node
|
||
|
SWORD consoleplayer;
|
||
|
SWORD numplayers;
|
||
|
#ifdef DJGPP
|
||
|
SWORD angleoffset; // does not work, but needed to preserve
|
||
|
SWORD drone; // alignment for DOS drivers
|
||
|
#endif
|
||
|
|
||
|
// packet data to be sent
|
||
|
BYTE data[MAX_MSGLEN];
|
||
|
|
||
|
} doomcom_t;
|
||
|
|
||
|
|
||
|
class FDynamicBuffer
|
||
|
{
|
||
|
public:
|
||
|
FDynamicBuffer ();
|
||
|
~FDynamicBuffer ();
|
||
|
|
||
|
void SetData (const byte *data, int len);
|
||
|
byte *GetData (int *len = NULL);
|
||
|
|
||
|
private:
|
||
|
byte *m_Data;
|
||
|
int m_Len, m_BufferLen;
|
||
|
};
|
||
|
|
||
|
extern FDynamicBuffer NetSpecs[MAXPLAYERS][BACKUPTICS];
|
||
|
|
||
|
// Create any new ticcmds and broadcast to other players.
|
||
|
void NetUpdate (void);
|
||
|
|
||
|
// Broadcasts special packets to other players
|
||
|
// to notify of game exit
|
||
|
void STACK_ARGS D_QuitNetGame (void);
|
||
|
|
||
|
//? how many ticks to run?
|
||
|
void TryRunTics (void);
|
||
|
|
||
|
// [RH] Functions for making and using special "ticcmds"
|
||
|
void Net_NewMakeTic ();
|
||
|
void Net_WriteByte (byte);
|
||
|
void Net_WriteWord (short);
|
||
|
void Net_WriteLong (int);
|
||
|
void Net_WriteFloat (float);
|
||
|
void Net_WriteString (const char *);
|
||
|
void Net_WriteBytes (const byte *, int len);
|
||
|
|
||
|
void Net_DoCommand (int type, byte **stream, int player);
|
||
|
void Net_SkipCommand (int type, byte **stream);
|
||
|
|
||
|
void Net_ClearBuffers ();
|
||
|
|
||
|
#endif
|