gzdoom/FindFluidSynth.cmake

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# - Find fluidsynth
# Find the native fluidsynth includes and library
#
# FLUIDSYNTH_INCLUDE_DIR - where to find fluidsynth.h
# FLUIDSYNTH_LIBRARIES - List of libraries when using fluidsynth.
# FLUIDSYNTH_FOUND - True if fluidsynth found.
IF (FLUIDSYNTH_INCLUDE_DIR AND FLUIDSYNTH_LIBRARIES)
# Already in cache, be silent
SET(FluidSynth_FIND_QUIETLY TRUE)
ENDIF (FLUIDSYNTH_INCLUDE_DIR AND FLUIDSYNTH_LIBRARIES)
FIND_PATH(FLUIDSYNTH_INCLUDE_DIR fluidsynth.h)
FIND_LIBRARY(FLUIDSYNTH_LIBRARIES NAMES fluidsynth )
MARK_AS_ADVANCED( FLUIDSYNTH_LIBRARIES FLUIDSYNTH_INCLUDE_DIR )
# handle the QUIETLY and REQUIRED arguments and set FLUIDSYNTH_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(FluidSynth DEFAULT_MSG FLUIDSYNTH_LIBRARIES FLUIDSYNTH_INCLUDE_DIR)