gzdoom-gles/src/gl/renderer
2015-04-05 18:55:21 +02:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used. 2014-10-05 09:40:36 +02:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
gl_renderer.h - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
gl_renderstate.cpp - basics for using hardware clip planes to split translucent stuff by 3D floor planes. 2015-04-05 18:55:21 +02:00
gl_renderstate.h - basics for using hardware clip planes to split translucent stuff by 3D floor planes. 2015-04-05 18:55:21 +02:00