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040cb17370
# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
215 lines
4.5 KiB
C++
215 lines
4.5 KiB
C++
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
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#include "Nes_Vrc6_Apu.h"
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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Nes_Vrc6_Apu::Nes_Vrc6_Apu()
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{
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output( NULL );
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volume( 1.0 );
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reset();
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}
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void Nes_Vrc6_Apu::reset()
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{
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last_time = 0;
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for ( int i = 0; i < osc_count; i++ )
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{
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Vrc6_Osc& osc = oscs [i];
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for ( int j = 0; j < reg_count; j++ )
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osc.regs [j] = 0;
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osc.delay = 0;
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osc.last_amp = 0;
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osc.phase = 1;
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osc.amp = 0;
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}
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}
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void Nes_Vrc6_Apu::output( Blip_Buffer* buf )
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{
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for ( int i = 0; i < osc_count; i++ )
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osc_output( i, buf );
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}
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void Nes_Vrc6_Apu::run_until( blip_time_t time )
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{
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require( time >= last_time );
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run_square( oscs [0], time );
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run_square( oscs [1], time );
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run_saw( time );
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last_time = time;
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}
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void Nes_Vrc6_Apu::write_osc( blip_time_t time, int osc_index, int reg, int data )
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{
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require( (unsigned) osc_index < osc_count );
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require( (unsigned) reg < reg_count );
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run_until( time );
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oscs [osc_index].regs [reg] = data;
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}
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void Nes_Vrc6_Apu::end_frame( blip_time_t time )
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{
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if ( time > last_time )
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run_until( time );
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assert( last_time >= time );
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last_time -= time;
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}
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void Nes_Vrc6_Apu::save_state( vrc6_apu_state_t* out ) const
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{
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assert( sizeof (vrc6_apu_state_t) == 20 );
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out->saw_amp = oscs [2].amp;
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for ( int i = 0; i < osc_count; i++ )
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{
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Vrc6_Osc const& osc = oscs [i];
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for ( int r = 0; r < reg_count; r++ )
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out->regs [i] [r] = osc.regs [r];
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out->delays [i] = osc.delay;
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out->phases [i] = osc.phase;
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}
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}
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void Nes_Vrc6_Apu::load_state( vrc6_apu_state_t const& in )
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{
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reset();
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oscs [2].amp = in.saw_amp;
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for ( int i = 0; i < osc_count; i++ )
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{
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Vrc6_Osc& osc = oscs [i];
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for ( int r = 0; r < reg_count; r++ )
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osc.regs [r] = in.regs [i] [r];
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osc.delay = in.delays [i];
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osc.phase = in.phases [i];
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}
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if ( !oscs [2].phase )
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oscs [2].phase = 1;
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}
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void Nes_Vrc6_Apu::run_square( Vrc6_Osc& osc, blip_time_t end_time )
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{
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Blip_Buffer* output = osc.output;
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if ( !output )
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return;
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output->set_modified();
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int volume = osc.regs [0] & 15;
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if ( !(osc.regs [2] & 0x80) )
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volume = 0;
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int gate = osc.regs [0] & 0x80;
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int duty = ((osc.regs [0] >> 4) & 7) + 1;
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int delta = ((gate || osc.phase < duty) ? volume : 0) - osc.last_amp;
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blip_time_t time = last_time;
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if ( delta )
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{
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osc.last_amp += delta;
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square_synth.offset( time, delta, output );
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}
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time += osc.delay;
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osc.delay = 0;
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int period = osc.period();
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if ( volume && !gate && period > 4 )
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{
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if ( time < end_time )
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{
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int phase = osc.phase;
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do
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{
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phase++;
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if ( phase == 16 )
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{
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phase = 0;
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osc.last_amp = volume;
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square_synth.offset( time, volume, output );
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}
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if ( phase == duty )
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{
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osc.last_amp = 0;
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square_synth.offset( time, -volume, output );
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}
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time += period;
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}
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while ( time < end_time );
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osc.phase = phase;
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}
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osc.delay = time - end_time;
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}
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}
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void Nes_Vrc6_Apu::run_saw( blip_time_t end_time )
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{
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Vrc6_Osc& osc = oscs [2];
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Blip_Buffer* output = osc.output;
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if ( !output )
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return;
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output->set_modified();
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int amp = osc.amp;
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int amp_step = osc.regs [0] & 0x3F;
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blip_time_t time = last_time;
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int last_amp = osc.last_amp;
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if ( !(osc.regs [2] & 0x80) || !(amp_step | amp) )
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{
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osc.delay = 0;
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int delta = (amp >> 3) - last_amp;
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last_amp = amp >> 3;
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saw_synth.offset( time, delta, output );
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}
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else
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{
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time += osc.delay;
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if ( time < end_time )
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{
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int period = osc.period() * 2;
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int phase = osc.phase;
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do
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{
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if ( --phase == 0 )
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{
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phase = 7;
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amp = 0;
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}
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int delta = (amp >> 3) - last_amp;
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if ( delta )
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{
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last_amp = amp >> 3;
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saw_synth.offset( time, delta, output );
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}
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time += period;
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amp = (amp + amp_step) & 0xFF;
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}
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while ( time < end_time );
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osc.phase = phase;
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osc.amp = amp;
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}
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osc.delay = time - end_time;
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}
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osc.last_amp = last_amp;
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}
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