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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
// Multi-channel effects buffer with panning, echo and reverb
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef EFFECTS_BUFFER_H
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#define EFFECTS_BUFFER_H
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#include "Multi_Buffer.h"
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#include <vector>
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// Effects_Buffer uses several buffers and outputs stereo sample pairs.
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class Effects_Buffer : public Multi_Buffer {
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public:
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// nVoices indicates the number of voices for which buffers will be allocated
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// to make Effects_Buffer work as "mix everything to one", nVoices will be 1
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// If center_only is true, only center buffers are created and
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// less memory is used.
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Effects_Buffer( int nVoices = 1, bool center_only = false );
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// Channel Effect Center Pan
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// ---------------------------------
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// 0,5 reverb pan_1
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// 1,6 reverb pan_2
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// 2,7 echo -
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// 3 echo -
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// 4 echo -
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// Channel configuration
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struct config_t {
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double pan_1; // -1.0 = left, 0.0 = center, 1.0 = right
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double pan_2;
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double echo_delay; // msec
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double echo_level; // 0.0 to 1.0
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double reverb_delay; // msec
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double delay_variance; // difference between left/right delays (msec)
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double reverb_level; // 0.0 to 1.0
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bool effects_enabled; // if false, use optimized simple mixer
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config_t();
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};
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// Set configuration of buffer
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virtual void config( const config_t& );
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void set_depth( double );
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public:
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~Effects_Buffer();
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blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length );
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void clock_rate( long );
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void bass_freq( int );
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void clear();
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channel_t channel( int, int );
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void end_frame( blip_time_t );
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long read_samples( blip_sample_t*, long );
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long samples_avail() const;
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private:
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typedef long fixed_t;
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int max_voices;
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enum { max_buf_count = 7 };
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std::vector<Blip_Buffer> bufs;
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enum { chan_types_count = 3 };
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std::vector<channel_t> chan_types;
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config_t config_;
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long stereo_remain;
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long effect_remain;
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int buf_count;
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bool effects_enabled;
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std::vector<std::vector<blip_sample_t> > reverb_buf;
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std::vector<std::vector<blip_sample_t> > echo_buf;
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std::vector<int> reverb_pos;
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std::vector<int> echo_pos;
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struct {
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fixed_t pan_1_levels [2];
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fixed_t pan_2_levels [2];
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int echo_delay_l;
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int echo_delay_r;
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fixed_t echo_level;
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int reverb_delay_l;
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int reverb_delay_r;
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fixed_t reverb_level;
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} chans;
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void mix_mono( blip_sample_t*, blargg_long );
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void mix_stereo( blip_sample_t*, blargg_long );
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void mix_enhanced( blip_sample_t*, blargg_long );
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void mix_mono_enhanced( blip_sample_t*, blargg_long );
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};
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#endif
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