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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
190 lines
4.7 KiB
C++
190 lines
4.7 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Classic_Emu.h"
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#include "Multi_Buffer.h"
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#include <string.h>
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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Classic_Emu::Classic_Emu()
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{
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buf = 0;
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stereo_buffer = 0;
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voice_types = 0;
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// avoid inconsistency in our duplicated constants
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assert( (int) wave_type == (int) Multi_Buffer::wave_type );
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assert( (int) noise_type == (int) Multi_Buffer::noise_type );
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assert( (int) mixed_type == (int) Multi_Buffer::mixed_type );
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}
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Classic_Emu::~Classic_Emu()
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{
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delete stereo_buffer;
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}
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void Classic_Emu::set_equalizer_( equalizer_t const& eq )
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{
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Music_Emu::set_equalizer_( eq );
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update_eq( eq.treble );
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if ( buf )
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buf->bass_freq( (int) equalizer().bass );
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}
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blargg_err_t Classic_Emu::set_sample_rate_( long rate )
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{
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if ( !buf )
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{
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if ( !stereo_buffer )
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CHECK_ALLOC( stereo_buffer = BLARGG_NEW Stereo_Buffer );
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buf = stereo_buffer;
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}
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return buf->set_sample_rate( rate, 1000 / 20 );
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}
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blargg_err_t Classic_Emu::set_multi_channel ( bool is_enabled )
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{
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RETURN_ERR( Music_Emu::set_multi_channel_( is_enabled ) );
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return 0;
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}
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void Classic_Emu::mute_voices_( int mask )
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{
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Music_Emu::mute_voices_( mask );
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for ( int i = voice_count(); i--; )
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{
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if ( mask & (1 << i) )
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{
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set_voice( i, 0, 0, 0 );
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}
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else
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{
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Multi_Buffer::channel_t ch = buf->channel( i, (voice_types ? voice_types [i] : 0) );
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assert( (ch.center && ch.left && ch.right) ||
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(!ch.center && !ch.left && !ch.right) ); // all or nothing
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set_voice( i, ch.center, ch.left, ch.right );
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}
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}
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}
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void Classic_Emu::change_clock_rate( long rate )
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{
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clock_rate_ = rate;
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buf->clock_rate( rate );
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}
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blargg_err_t Classic_Emu::setup_buffer( long rate )
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{
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change_clock_rate( rate );
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RETURN_ERR( buf->set_channel_count( voice_count() ) );
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set_equalizer( equalizer() );
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buf_changed_count = buf->channels_changed_count();
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return 0;
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}
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blargg_err_t Classic_Emu::start_track_( int track )
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{
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RETURN_ERR( Music_Emu::start_track_( track ) );
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buf->clear();
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return 0;
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}
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blargg_err_t Classic_Emu::play_( long count, sample_t* out )
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{
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long remain = count;
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while ( remain )
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{
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remain -= buf->read_samples( &out [count - remain], remain );
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if ( remain )
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{
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if ( buf_changed_count != buf->channels_changed_count() )
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{
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buf_changed_count = buf->channels_changed_count();
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remute_voices();
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}
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int msec = buf->length();
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blip_time_t clocks_emulated = (blargg_long) msec * clock_rate_ / 1000;
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RETURN_ERR( run_clocks( clocks_emulated, msec ) );
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assert( clocks_emulated );
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buf->end_frame( clocks_emulated );
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}
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}
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return 0;
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}
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// Rom_Data
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blargg_err_t Rom_Data_::load_rom_data_( Data_Reader& in,
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int header_size, void* header_out, int fill, long pad_size )
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{
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long file_offset = pad_size - header_size;
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rom_addr = 0;
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mask = 0;
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size_ = 0;
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rom.clear();
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file_size_ = in.remain();
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if ( file_size_ <= header_size ) // <= because there must be data after header
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return gme_wrong_file_type;
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blargg_err_t err = rom.resize( file_offset + file_size_ + pad_size );
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if ( !err )
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err = in.read( rom.begin() + file_offset, file_size_ );
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if ( err )
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{
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rom.clear();
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return err;
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}
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file_size_ -= header_size;
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memcpy( header_out, &rom [file_offset], header_size );
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memset( rom.begin() , fill, pad_size );
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memset( rom.end() - pad_size, fill, pad_size );
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return 0;
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}
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void Rom_Data_::set_addr_( long addr, int unit )
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{
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rom_addr = addr - unit - pad_extra;
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long rounded = (addr + file_size_ + unit - 1) / unit * unit;
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if ( rounded <= 0 )
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{
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rounded = 0;
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}
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else
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{
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int shift = 0;
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unsigned long max_addr = (unsigned long) (rounded - 1);
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while ( max_addr >> shift )
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shift++;
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mask = (1L << shift) - 1;
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}
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if ( addr < 0 )
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addr = 0;
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size_ = rounded;
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if ( rom.resize( rounded - rom_addr + pad_extra ) ) { } // OK if shrink fails
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if ( 0 )
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{
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debug_printf( "addr: %X\n", addr );
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debug_printf( "file_size: %d\n", file_size_ );
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debug_printf( "rounded: %d\n", rounded );
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debug_printf( "mask: $%X\n", mask );
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}
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}
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