gzdoom-gles/src/scripting
Christoph Oelckers fd181f469d - reduced the dependency of the sound system on game state.
Many of the simple wrappers have been moved to a separate file and the sound source handling has been abstracted.
This is only the first phase, the work is not complete yet.
Also changed the license of the sound code to BSD after verifying that this code bears no similarity to id's original sound code anymore, save for a few function names (which are due to be refactored out anyway.)
2019-12-08 13:28:52 +01:00
..
backend - improved handling of return value mismatches 2019-11-10 11:14:08 +02:00
decorate - fixed missing checks for function calls from DECORATE 2019-11-21 16:58:28 +02:00
vm Fixed the JIT's OP_VTBL check not checking if it's already at the start of the code. 2019-12-04 17:37:20 -03:00
zscript Fixed mixins. 2019-11-04 18:31:31 -03:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h - added ability to specify deprecation messages in ZScript 2019-08-28 13:37:48 +02:00
thingdef.cpp - added validation for presence of drop item classes 2019-07-11 14:11:01 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 09:00:29 +02:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp - Implemented scale parameter for BaseStatusBar::DrawString 2019-11-24 10:45:07 +01:00
vmthunks_actors.cpp - reduced the dependency of the sound system on game state. 2019-12-08 13:28:52 +01:00