gzdoom-gles/src/g_shared
2015-06-07 09:41:44 +02:00
..
a_action.cpp
a_action.h
a_armor.cpp
a_artifacts.cpp Merge pull request #304 from MajorCooke/morphundoalways 2015-04-30 09:05:41 +02:00
a_artifacts.h
a_bridge.cpp
a_camera.cpp
a_debris.cpp
a_decals.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp Merge branch 'master' of https://github.com/crimsondusk/zdoom 2015-04-30 10:03:50 +02:00
a_morph.h - Added MORPH_UNDOALWAYS for morph powerups. 2015-04-03 12:16:27 -05:00
a_movingcamera.cpp - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
a_pickups.cpp Little TakeInventory refactoring. 2015-04-28 15:45:11 +02:00
a_pickups.h Little TakeInventory refactoring. 2015-04-28 15:45:11 +02:00
a_puzzleitems.cpp
a_quake.cpp Use sub-tic accuracy for smooth sine quakes 2015-03-02 19:23:24 -06:00
a_randomspawner.cpp
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
a_skies.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp
hudmessages.cpp
sbar.h
sbar_mugshot.cpp
sbarinfo.cpp
sbarinfo.h
sbarinfo_commands.cpp - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shared_hud.cpp Fix old warning on VC 2005 2015-03-12 13:41:38 -05:00
shared_sbar.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00