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a_action.cpp
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- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
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2012-11-03 02:21:55 +00:00 |
a_action.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
a_armor.cpp
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- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
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2014-11-24 22:22:29 -05:00 |
a_artifacts.cpp
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Merge pull request #304 from MajorCooke/morphundoalways
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2015-04-30 09:05:41 +02:00 |
a_artifacts.h
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- added a Buddha powerup
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2014-10-25 09:53:23 +02:00 |
a_bridge.cpp
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- fixed: Bridge needs to call Super::Destroy.
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2013-09-15 23:11:55 +02:00 |
a_camera.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
a_debris.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_decals.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
a_fastprojectile.cpp
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- added Gez's patch for proper splash checks with 3D-floors.
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2011-09-21 19:39:12 +00:00 |
a_flashfader.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_keys.cpp
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- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
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2014-05-29 17:30:01 +02:00 |
a_keys.h
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
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- Restored savegame compatibility that was removed in r3427.
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2012-03-13 02:43:24 +00:00 |
a_lightning.h
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Fixed: Light levels outside the range [0,255] really do matter.
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2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_morph.cpp
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Merge branch 'master' of https://github.com/crimsondusk/zdoom
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2015-04-30 10:03:50 +02:00 |
a_morph.h
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- Added MORPH_UNDOALWAYS for morph powerups.
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2015-04-03 12:16:27 -05:00 |
a_movingcamera.cpp
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
a_pickups.cpp
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Little TakeInventory refactoring.
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2015-04-28 15:45:11 +02:00 |
a_pickups.h
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Little TakeInventory refactoring.
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2015-04-28 15:45:11 +02:00 |
a_puzzleitems.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_quake.cpp
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Use sub-tic accuracy for smooth sine quakes
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2015-03-02 19:23:24 -06:00 |
a_randomspawner.cpp
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- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
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2013-08-28 11:14:48 +02:00 |
a_secrettrigger.cpp
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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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2014-05-29 17:50:14 +02:00 |
a_sectoraction.cpp
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- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
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2014-05-13 21:26:51 +02:00 |
a_setcolor.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
a_skies.cpp
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- replaced P_FindSectorFromTag with an FSectorTagIterator class.
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2015-04-14 22:39:57 +02:00 |
a_soundenvironment.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
a_spark.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_specialspot.h
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- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
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- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
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2012-07-08 02:45:46 +00:00 |
a_weaponpiece.h
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- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
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Weap scroll could sometimes miss sameslot weapons
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2014-06-01 18:13:47 +12:00 |
hudmessages.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
sbar.h
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- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
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2013-09-21 12:46:19 -04:00 |
sbar_mugshot.cpp
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- Added: BUDDHA and FOILBUDDHA.
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2014-10-25 09:39:00 +02:00 |
sbarinfo.cpp
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- Fixed: Regression with centered coordinates.
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2015-01-26 15:00:36 -05:00 |
sbarinfo.h
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- Fixed: hud_scale is supposed use strictly integral scaling factors.
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2012-07-21 02:32:04 +00:00 |
sbarinfo_commands.cpp
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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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2015-05-20 13:10:08 -04:00 |
shared_hud.cpp
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Fix old warning on VC 2005
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2015-03-12 13:41:38 -05:00 |
shared_sbar.cpp
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- More GAMENAME replacements in strings.
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2015-04-09 21:16:59 +02:00 |