gzdoom-gles/src/gl
Christoph Oelckers fcb1c1edc4 - only print GL extensions to the log, but not to the console.
The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-05 12:01:00 +01:00
..
compatibility - added explicit fog density as a sector property, accessible through UDMF and ACS. 2016-12-29 01:12:17 +01:00
data - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM. 2017-01-02 21:40:52 +01:00
dynlights - use the attenuated light definitions from QZDoom. 2017-01-02 13:17:03 +01:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer - fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density. 2017-01-01 00:16:53 +01:00
scene - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
shaders Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system - only print GL extensions to the log, but not to the console. 2017-01-05 12:01:00 +01:00
textures Enabled user shader for a cameratexture 2016-12-31 12:17:24 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00