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zdoom
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gzdoom-gles
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fc246be03e
gzdoom-gles
/
wadsrc
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static
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shaders
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Christoph Oelckers
4eb5f10b02
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00
..
d3d
Normalize line endings
2016-03-01 09:47:10 -06:00
glsl
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00