gzdoom-gles/wadsrc/zdoom.lst
Randy Heit ef1a5a115f - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
on the automap instead. If its first argument is zero, the map marker itself
  appears on the automap, otherwise it is drawn on top of any actor with a TID
  matching that argument. If the second argument is one, then the map marker
  will only be appear if the player has previously seen the sector it is one.
  You can use Thing_Activate and Thing_Deactivate on markers to turn them on
  and off. And if you subclass MapMarker with DECORATE, you can easily make
  your own custom markers.
- Fixed: Map markers could not be drawn partially off the map. They were
  drawn either fully or not at all.
- Fixed: Map markers appeared in the wrong place on a rotated overlay map if
  screenblocks < 10.


SVN r356 (trunk)
2006-10-20 04:04:04 +00:00

287 lines
11 KiB
Text

# The big list of all things zdoom.wad.
@zdoom.pk3
graphics/invgemr2.lmp invgemr2.lmp
graphics/invgemr1.lmp invgemr1.lmp
graphics/invgeml2.lmp invgeml2.lmp
graphics/invgeml1.lmp invgeml1.lmp
graphics/artibox.png artibox.png
graphics/selectbo.png selectbo.png
graphics/fiteface.lmp fiteface.lmp
graphics/mageface.lmp mageface.lmp
graphics/clerface.lmp clerface.lmp
graphics/hamoback.png hamoback.png
======== # Decals
decaldef.txt decals/decaldef.txt
--------
graphics/blast1.png decals/blast1.png
graphics/cbalscr1.png decals/cbalscr1.png
graphics/cbalscr2.png decals/cbalscr2.png
graphics/bal7scr1.png decals/bal7scr1.png
graphics/bal7scr2.png decals/bal7scr2.png
graphics/bfglite1.png decals/bfglite1.png
graphics/bfglite2.png decals/bfglite2.png
graphics/bfgscrc1.png decals/bfgscrc1.png
graphics/bfgscrc2.png decals/bfgscrc2.png
graphics/plasma1.png decals/plasma1.png
graphics/plasma2.png decals/plasma2.png
graphics/scorch1.png decals/scorch1.png
graphics/bsplat1.png decals/bsplat1.png
graphics/bsplat2.png decals/bsplat2.png
graphics/bsplat3.png decals/bsplat3.png
graphics/bsplat4.png decals/bsplat4.png
graphics/bsplat5.png decals/bsplat5.png
graphics/bsplat6.png decals/bsplat6.png
graphics/bsplat7.png decals/bsplat7.png
graphics/bsmear1.png decals/bsmear1.png
graphics/bsmear2.png decals/bsmear2.png
graphics/chip1.png decals/chip1.png
graphics/chip2.png decals/chip2.png
graphics/chip3.png decals/chip3.png
graphics/chip4.png decals/chip4.png
graphics/chip5.png decals/chip5.png
graphics/cbowmark.png decals/cbowmark.png
========
# Definition lumps
animdefs.txt animdefs.txt
terrain.txt terrain.txt
in_epi1.txt in_epi1.txt
in_epi2.txt in_epi2.txt
in_epi3.txt in_epi3.txt
in_htc1.txt in_htc1.txt
in_htc2.txt in_htc2.txt
in_htc3.txt in_htc3.txt
lockdefs.txt lockdefs.txt
========
# Support lumps
dehsupp.lmp dehsupp.lmp
doomx.lmp xlat/doom.x
hereticx.lmp xlat/heretic.x
strifex.lmp xlat/strife.x
animated.lmp animated.lmp
spaldoom.lmp spaldoom.lmp
spalhtic.lmp spalhtic.lmp
========
# Language lumps
language.enu languages/english-us.txt
language.fr languages/french.txt
language.ita languages/italian.txt
========
x11r6rgb.txt x11r6rgb.txt
graphics/stkeys6.lmp stkeys6.lmp
graphics/stkeys7.lmp stkeys7.lmp
graphics/stkeys8.lmp stkeys8.lmp
dbigfont.lmp dbigfont.lmp # The big Doom font
sbigfont.lmp sbigfont.lmp # The big Strife font
confont.lmp confont.lmp
graphics/fonta60.lmp fonta60.lmp
graphics/fonta61.lmp fonta61.lmp
graphics/fonta62.lmp fonta62.lmp
graphics/fonta63.lmp fonta63.lmp
graphics/fonta164.lmp fonta164.lmp
graphics/fonta165.lmp fonta165.lmp
graphics/fonta182.lmp fonta182.lmp
graphics/fonta188.lmp fonta188.lmp
graphics/fonta191.lmp fonta191.lmp
graphics/stcfn223.lmp stcfn223.lmp
graphics/stcfn220.lmp stcfn220.lmp
graphics/stcfn214.lmp stcfn214.lmp
graphics/stcfn197.lmp stcfn197.lmp
graphics/stcfn196.lmp stcfn196.lmp
graphics/stpbany.lmp stpbany.lmp
graphics/stfbany.lmp stfbany.lmp
========
# Crosshairs
graphics/xhairs1.imgz xhairs1.imgz
graphics/xhairs2.imgz xhairs2.imgz
graphics/xhairs3.imgz xhairs3.imgz
graphics/xhairs4.imgz xhairs4.imgz
graphics/xhairs5.imgz xhairs5.imgz
graphics/xhairs6.imgz xhairs6.imgz
graphics/xhairs7.imgz xhairs7.imgz
graphics/xhairb1.imgz xhairb1.imgz
graphics/xhairb2.imgz xhairb2.png
graphics/xhairb3.imgz xhairb3.imgz
graphics/xhairb4.imgz xhairb4.imgz
graphics/xhairb5.imgz xhairb5.imgz
graphics/xhairb6.imgz xhairb6.imgz
graphics/xhairb7.imgz xhairb7.imgz
# Now some sprites
sprites/tnt1a0.png tnt1a0.png
sprites/unkna0.png unkna0.png
sprites/tlgla0.png tlgl.png
sprites/tlglb0.png tlgl.png
sprites/tlglc0.png tlgl.png
sprites/tlgld0.png tlgl.png
sprites/tlgle0.png tlgl.png
sprites/iceca0.png iceca0.png
sprites/icecb0.png icecb0.png
sprites/icecc0.png icecc0.png
sprites/icecd0.png icecd0.png
sprites/amrka0.png amrka0.png
# crouching DoomPlayer
sprites/plyca1.lmp crouch/plyca1.lmp
sprites/plyca2a8.lmp crouch/plyca2a8.lmp
sprites/plyca3a7.lmp crouch/plyca3a7.lmp
sprites/plyca4a6.lmp crouch/plyca4a6.lmp
sprites/plyca5.lmp crouch/plyca5.lmp
sprites/plycb1.lmp crouch/plycb1.lmp
sprites/plycb2b8.lmp crouch/plycb2b8.lmp
sprites/plycb3b7.lmp crouch/plycb3b7.lmp
sprites/plycb4b6.lmp crouch/plycb4b6.lmp
sprites/plycb5.lmp crouch/plycb5.lmp
sprites/plycc1.lmp crouch/plycc1.lmp
sprites/plycc2c8.lmp crouch/plycc2c8.lmp
sprites/plycc3c7.lmp crouch/plycc3c7.lmp
sprites/plycc4c6.lmp crouch/plycc4c6.lmp
sprites/plycc5.lmp crouch/plycc5.lmp
sprites/plycd1.lmp crouch/plycd1.lmp
sprites/plycd2d8.lmp crouch/plycd2d8.lmp
sprites/plycd3d7.lmp crouch/plycd3d7.lmp
sprites/plycd4d6.lmp crouch/plycd4d6.lmp
sprites/plycd5.lmp crouch/plycd5.lmp
sprites/plyce1.lmp crouch/plyce1.lmp
sprites/plyce2e8.lmp crouch/plyce2e8.lmp
sprites/plyce3e7.lmp crouch/plyce3e7.lmp
sprites/plyce4e6.lmp crouch/plyce4e6.lmp
sprites/plyce5.lmp crouch/plyce5.lmp
sprites/plycf1.lmp crouch/plycf1.lmp
sprites/plycf2f8.lmp crouch/plycf2f8.lmp
sprites/plycf3f7.lmp crouch/plycf3f7.lmp
sprites/plycf4f6.lmp crouch/plycf4f6.lmp
sprites/plycf5.lmp crouch/plycf5.lmp
sprites/plycg1.lmp crouch/plycg1.lmp
sprites/plycg2g8.lmp crouch/plycg2g8.lmp
sprites/plycg3g7.lmp crouch/plycg3g7.lmp
sprites/plycg4g6.lmp crouch/plycg4g6.lmp
sprites/plycg5.lmp crouch/plycg5.lmp
sprites/plych0.lmp crouch/plych0.lmp
sprites/plyci0.lmp crouch/plyci0.lmp
sprites/plycj0.lmp crouch/plycj0.lmp
sprites/plyck0.lmp crouch/plyck0.lmp
sprites/plycl0.lmp crouch/plycl0.lmp
sprites/plycm0.lmp crouch/plycm0.lmp
sprites/plycn0.lmp crouch/plycn0.lmp
sprites/plyco0.lmp crouch/plyco0.lmp
sprites/plycp0.lmp crouch/plycp0.lmp
sprites/plycq0.lmp crouch/plycq0.lmp
sprites/plycr0.lmp crouch/plycr0.lmp
sprites/plycs0.lmp crouch/plycs0.lmp
sprites/plyct0.lmp crouch/plyct0.lmp
sprites/plycu0.lmp crouch/plycu0.lmp
sprites/plycv0.lmp crouch/plycv0.lmp
sprites/plycw0.lmp crouch/plycw0.lmp
# The patch substituted when a corrupt patch is detected
graphics/-badpatc.lmp badpatch.lmp
# The texture substituted when an unknown texture is encountered
textures/-noflat-.png noflat.png
========
# Sounds
sndinfo.txt sndinfo.txt
sndseq.txt sndseq.txt
sndeax.txt sndeax.txt
--------
sounds/icedth1.flac icedeath.flac
sounds/icebrk1a.flac icebreak.flac
sounds/dsquake.flac quake.flac
sounds/dsempty.lmp dsempty.lmp
sounds/dssecret.flac secret.flac
sounds/spark1.flac spark1.flac
sounds/spark2.flac spark2.flac
sounds/spark3.flac spark3.flac
sounds/railgf1.flac railgunfire.flac
========
# Mapinfos
mapinfo/doom1.txt mapinfo/doom1.txt
mapinfo/doom2.txt mapinfo/doom2.txt
mapinfo/plutonia.txt mapinfo/plutonia.txt
mapinfo/tnt.txt mapinfo/tnt.txt
mapinfo/heretic.txt mapinfo/heretic.txt
mapinfo/hexen.txt mapinfo/hexen.txt
mapinfo/strife.txt mapinfo/strife.txt
========
# Strife's helper script
acs/strfhelp.o strfhelp.o
========
# Font color ranges
textcolors.txt textcolors.txt
========
# Decorate stuff
decorate.txt decorate/decorate.txt
actors/shared/blood.txt decorate/shared/blood.txt
actors/shared/debris.txt decorate/shared/debris.txt
actors/shared/splashes.txt decorate/shared/splashes.txt
actors/doom/deadthings.txt decorate/doom/deadthings.txt
actors/doom/doomammo.txt decorate/doom/doomammo.txt
actors/doom/doomarmor.txt decorate/doom/doomarmor.txt
actors/doom/doomartifacts.txt decorate/doom/doomartifacts.txt
actors/doom/doomhealth.txt decorate/doom/doomhealth.txt
actors/doom/doomkeys.txt decorate/doom/doomkeys.txt
actors/doom/doomdecorations.txt decorate/doom/doomdecorations.txt
actors/doom/stealthmonsters.txt decorate/doom/stealthmonsters.txt
actors/raven/artiegg.txt decorate/raven/artiegg.txt
actors/raven/ravenartifacts.txt decorate/raven/ravenartifacts.txt
actors/raven/ravenhealth.txt decorate/raven/ravenhealth.txt
actors/heretic/hereticammo.txt decorate/heretic/hereticammo.txt
actors/heretic/hereticarmor.txt decorate/heretic/hereticarmor.txt
actors/heretic/hereticartifacts.txt decorate/heretic/hereticartifacts.txt
actors/heretic/heretickeys.txt decorate/heretic/heretickeys.txt
actors/heretic/hereticdecorations.txt decorate/heretic/hereticdecorations.txt
actors/hexen/flame.txt decorate/hexen/flame.txt
actors/hexen/hexenarmor.txt decorate/hexen/hexenarmor.txt
actors/hexen/hexendecorations.txt decorate/hexen/hexendecorations.txt
actors/hexen/hexenkeys.txt decorate/hexen/hexenkeys.txt
actors/hexen/hexenspecialdecs.txt decorate/hexen/hexenspecialdecs.txt
actors/hexen/mana.txt decorate/hexen/mana.txt
actors/hexen/puzzleitems.txt decorate/hexen/puzzleitems.txt
actors/hexen/scriptprojectiles.txt decorate/hexen/scriptprojectiles.txt
actors/hexen/speedboots.txt decorate/hexen/speedboots.txt
actors/strife/beggars.txt decorate/strife/beggars.txt
actors/strife/merchants.txt decorate/strife/merchants.txt
actors/strife/peasants.txt decorate/strife/peasants.txt
actors/strife/questitems.txt decorate/strife/questitems.txt
actors/strife/ratbuddy.txt decorate/strife/ratbuddy.txt
actors/strife/strifeammo.txt decorate/strife/strifeammo.txt
actors/strife/strifearmor.txt decorate/strife/strifearmor.txt
actors/strife/strifeitems.txt decorate/strife/strifeitems.txt
actors/strife/strifekeys.txt decorate/strife/strifekeys.txt
actors/strife/strifestuff.txt decorate/strife/strifestuff.txt
actors/strife/zombie.txt decorate/strife/zombie.txt