gzdoom-gles/src/gl/scene
2014-08-31 23:01:53 +02:00
..
gl_bsp.cpp - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_clipper.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_decal.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_drawinfo.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_drawinfo.h - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_fakeflat.cpp - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
gl_flats.cpp - separate draw lists for walls and flats. This makes the sorting much more efficient because draw types no longer need to be checked in the compare function. This is a lot more important than having perfect texture order. 2014-08-30 13:04:41 +02:00
gl_portal.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_portal.h - since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware. 2014-07-13 12:14:12 +02:00
gl_renderhacks.cpp - removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state. 2014-05-11 21:47:54 +02:00
gl_scene.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_sky.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_skydome.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_sprite.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_spritelight.cpp - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_walls.cpp - fix a render glitch with Back to Saturn X MAP06: Do not flood missing upper and lower textures with the backsector's flat if that backsector is malformed (i.e. has no area.) 2014-08-31 23:01:53 +02:00
gl_walls_draw.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_weapon.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00