gzdoom-gles/src/gl/data
2017-01-11 11:37:27 +01:00
..
gl_data.cpp - fixed a few memory leaks. 2017-01-11 11:37:27 +01:00
gl_data.h - made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set. 2016-12-07 23:17:18 +01:00
gl_matrix.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_setup.cpp - fixed a few memory leaks. 2017-01-11 11:37:27 +01:00
gl_vertexbuffer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00