gzdoom-gles/zdoom.vcproj
Randy Heit cd70087ed5 - Moved sound sample rate, buffer size, and buffer count to the
advanced sound options menu. Removed opl_enable from the menu.
- Added OPL synth as MIDI device -3. Since this is based on the MUS player
  code, it only supports those events and controllers supported by MUS.
  Some of Duke's MIDIs sound awful, but I think that may be more because
  it's using different instruments... There's a thread in the MIDI streamer
  class that could be taken out for Linux, since it doesn't need to deal
  with the Windows Multimedia API, but for now, this is still Windows-only.


SVN r864 (trunk)
2008-03-29 05:01:38 +00:00

3555 lines
74 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="&quot;$(OutDir)\updaterevision.exe&quot; src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,USEASM,HAVE_STRUPR,HAVE_FILELENGTH"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CallingConvention="1"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
ShowProgress="0"
OutputFile="../zdoom.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="..\zdoom.pdb"
StripPrivateSymbols=""
GenerateMapFile="true"
MapFileName=".\Release/zdoom.map"
MapExports="true"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
AssemblyIdentity=""
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,USEASM,HAVE_STRUPR,HAVE_FILELENGTH,NOASM"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CallingConvention="1"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="ddraw.lib dxguid.lib dinput8.lib comctl32.lib strmiids.lib wsock32.lib ws2_32.lib winmm.lib fmodvc.lib setupapi.lib"
ShowProgress="0"
OutputFile="../zdoom.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="..\zdoom.pdb"
StripPrivateSymbols=""
GenerateMapFile="true"
MapFileName=".\Release/zdoom.map"
MapExports="true"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="4"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH,NOASM"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="4"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="dxguid.lib ddraw.lib dinput8.lib comctl32.lib strmiids.lib wsock32.lib winmm.lib fmodvc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="A Source Files"
Filter="c;cpp"
>
<File
RelativePath=".\src\am_map.cpp"
>
</File>
<File
RelativePath=".\src\autostart.cpp"
>
</File>
<File
RelativePath=".\src\autozend.cpp"
>
</File>
<File
RelativePath=".\src\b_bot.cpp"
>
</File>
<File
RelativePath=".\src\B_func.cpp"
>
</File>
<File
RelativePath=".\src\B_game.cpp"
>
</File>
<File
RelativePath=".\src\b_move.cpp"
>
</File>
<File
RelativePath=".\src\B_think.cpp"
>
</File>
<File
RelativePath=".\src\bbannouncer.cpp"
>
</File>
<File
RelativePath=".\src\c_bind.cpp"
>
</File>
<File
RelativePath=".\src\c_cmds.cpp"
>
</File>
<File
RelativePath=".\src\c_console.cpp"
>
</File>
<File
RelativePath=".\src\c_cvars.cpp"
>
</File>
<File
RelativePath=".\src\c_dispatch.cpp"
>
</File>
<File
RelativePath=".\src\c_expr.cpp"
>
</File>
<File
RelativePath=".\src\cmdlib.cpp"
>
</File>
<File
RelativePath=".\src\colormatcher.cpp"
>
</File>
<File
RelativePath=".\src\configfile.cpp"
>
</File>
<File
RelativePath=".\src\ct_chat.cpp"
>
</File>
<File
RelativePath=".\src\d_dehacked.cpp"
>
</File>
<File
RelativePath=".\src\D_main.cpp"
>
</File>
<File
RelativePath=".\src\d_net.cpp"
>
</File>
<File
RelativePath=".\src\d_netinfo.cpp"
>
</File>
<File
RelativePath=".\src\d_protocol.cpp"
>
</File>
<File
RelativePath=".\src\decallib.cpp"
>
</File>
<File
RelativePath=".\src\dobject.cpp"
>
</File>
<File
RelativePath=".\src\dobjgc.cpp"
>
</File>
<File
RelativePath=".\src\dobjtype.cpp"
>
</File>
<File
RelativePath=".\src\doomdef.cpp"
>
</File>
<File
RelativePath=".\src\doomstat.cpp"
>
</File>
<File
RelativePath=".\src\dsectoreffect.cpp"
>
</File>
<File
RelativePath=".\src\dthinker.cpp"
>
</File>
<File
RelativePath=".\src\f_finale.cpp"
>
</File>
<File
RelativePath=".\src\f_wipe.cpp"
>
</File>
<File
RelativePath=".\src\farchive.cpp"
>
</File>
<File
RelativePath=".\src\files.cpp"
>
</File>
<File
RelativePath=".\src\g_game.cpp"
>
</File>
<File
RelativePath=".\src\g_hub.cpp"
>
</File>
<File
RelativePath=".\src\g_level.cpp"
>
</File>
<File
RelativePath=".\src\gameconfigfile.cpp"
>
</File>
<File
RelativePath=".\src\gi.cpp"
>
</File>
<File
RelativePath=".\src\hu_scores.cpp"
>
</File>
<File
RelativePath=".\src\i_net.cpp"
>
</File>
<File
RelativePath=".\src\info.cpp"
>
</File>
<File
RelativePath=".\src\infodefaults.cpp"
>
</File>
<File
RelativePath=".\src\lumpconfigfile.cpp"
>
</File>
<File
RelativePath=".\src\m_alloc.cpp"
>
</File>
<File
RelativePath=".\src\m_argv.cpp"
>
</File>
<File
RelativePath=".\src\m_bbox.cpp"
>
</File>
<File
RelativePath=".\src\m_cheat.cpp"
>
</File>
<File
RelativePath=".\src\m_menu.cpp"
>
</File>
<File
RelativePath=".\src\m_misc.cpp"
>
</File>
<File
RelativePath=".\src\m_options.cpp"
>
</File>
<File
RelativePath=".\src\m_png.cpp"
>
</File>
<File
RelativePath=".\src\m_random.cpp"
>
</File>
<File
RelativePath=".\src\mus2midi.cpp"
>
</File>
<File
RelativePath=".\src\name.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_classify_nosse2.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_classify_sse2.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\nodebuild_events.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_extract.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_gl.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_utility.cpp"
>
</File>
<File
RelativePath=".\src\p_3dmidtex.cpp"
>
</File>
<File
RelativePath=".\src\p_acs.cpp"
>
</File>
<File
RelativePath=".\src\p_buildmap.cpp"
>
</File>
<File
RelativePath=".\src\p_ceiling.cpp"
>
</File>
<File
RelativePath=".\src\p_conversation.cpp"
>
</File>
<File
RelativePath=".\src\p_doors.cpp"
>
</File>
<File
RelativePath=".\src\p_effect.cpp"
>
</File>
<File
RelativePath=".\src\p_enemy.cpp"
>
</File>
<File
RelativePath=".\src\p_enemy_a_lookex.cpp"
>
</File>
<File
RelativePath=".\src\p_floor.cpp"
>
</File>
<File
RelativePath=".\src\p_interaction.cpp"
>
</File>
<File
RelativePath=".\src\p_lights.cpp"
>
</File>
<File
RelativePath=".\src\p_linkedsectors.cpp"
>
</File>
<File
RelativePath=".\src\p_lnspec.cpp"
>
</File>
<File
RelativePath=".\src\p_map.cpp"
>
</File>
<File
RelativePath=".\src\p_maputl.cpp"
>
</File>
<File
RelativePath=".\src\p_mobj.cpp"
>
</File>
<File
RelativePath=".\src\p_pillar.cpp"
>
</File>
<File
RelativePath=".\src\p_plats.cpp"
>
</File>
<File
RelativePath=".\src\p_pspr.cpp"
>
</File>
<File
RelativePath=".\src\p_saveg.cpp"
>
</File>
<File
RelativePath=".\src\p_sectors.cpp"
>
</File>
<File
RelativePath=".\src\p_setup.cpp"
>
</File>
<File
RelativePath=".\src\p_sight.cpp"
>
</File>
<File
RelativePath=".\src\p_spec.cpp"
>
</File>
<File
RelativePath=".\src\p_switch.cpp"
>
</File>
<File
RelativePath=".\src\p_teleport.cpp"
>
</File>
<File
RelativePath=".\src\p_terrain.cpp"
>
</File>
<File
RelativePath=".\src\p_things.cpp"
>
</File>
<File
RelativePath=".\src\p_tick.cpp"
>
</File>
<File
RelativePath=".\src\p_trace.cpp"
>
</File>
<File
RelativePath=".\src\p_user.cpp"
>
</File>
<File
RelativePath=".\src\p_writemap.cpp"
>
</File>
<File
RelativePath=".\src\p_xlat.cpp"
>
</File>
<File
RelativePath=".\src\po_man.cpp"
>
</File>
<File
RelativePath=".\src\s_advsound.cpp"
>
</File>
<File
RelativePath=".\src\s_environment.cpp"
>
</File>
<File
RelativePath=".\src\s_playlist.cpp"
>
</File>
<File
RelativePath=".\src\s_sndseq.cpp"
>
</File>
<File
RelativePath=".\src\s_sound.cpp"
>
</File>
<File
RelativePath=".\src\sc_man.cpp"
>
</File>
<File
RelativePath=".\src\sc_man_scanner.h"
>
</File>
<File
RelativePath=".\src\sc_man_scanner.re"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c --no-generation-date -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c --no-generation-date -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\skins.cpp"
>
</File>
<File
RelativePath=".\src\st_stuff.cpp"
>
</File>
<File
RelativePath=".\src\stats.cpp"
>
</File>
<File
RelativePath=".\src\stringtable.cpp"
>
</File>
<File
RelativePath=".\src\tables.cpp"
>
</File>
<File
RelativePath=".\src\teaminfo.cpp"
>
</File>
<File
RelativePath=".\src\tempfiles.cpp"
>
</File>
<File
RelativePath=".\src\v_collection.cpp"
>
</File>
<File
RelativePath=".\src\v_draw.cpp"
>
</File>
<File
RelativePath=".\src\v_font.cpp"
>
</File>
<File
RelativePath=".\src\v_palette.cpp"
>
</File>
<File
RelativePath=".\src\v_pfx.cpp"
>
</File>
<File
RelativePath=".\src\v_text.cpp"
>
</File>
<File
RelativePath=".\src\v_video.cpp"
>
</File>
<File
RelativePath=".\src\w_wad.cpp"
>
</File>
<File
RelativePath=".\src\wi_stuff.cpp"
>
</File>
<File
RelativePath=".\src\zstrformat.cpp"
>
</File>
<File
RelativePath=".\src\zstring.cpp"
>
</File>
<Filter
Name="Decorate++"
>
<File
RelativePath=".\src\codepointers.h"
>
</File>
<File
RelativePath=".\src\thingdef\olddecorations.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef.h"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_codeptr.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_exp.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_main.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_properties.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_states.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="A Header Files"
Filter="h"
>
<File
RelativePath=".\src\actionspecials.h"
>
</File>
<File
RelativePath=".\src\actor.h"
>
</File>
<File
RelativePath=".\src\am_map.h"
>
</File>
<File
RelativePath=".\src\announcer.h"
>
</File>
<File
RelativePath=".\src\autosegs.h"
>
</File>
<File
RelativePath=".\src\b_bot.H"
>
</File>
<File
RelativePath=".\src\basicinlines.h"
>
</File>
<File
RelativePath=".\src\c_bind.h"
>
</File>
<File
RelativePath=".\src\c_console.h"
>
</File>
<File
RelativePath=".\src\c_cvars.h"
>
</File>
<File
RelativePath=".\src\c_dispatch.h"
>
</File>
<File
RelativePath=".\src\cmdlib.h"
>
</File>
<File
RelativePath=".\src\colormatcher.h"
>
</File>
<File
RelativePath=".\src\configfile.h"
>
</File>
<File
RelativePath=".\src\d_dehacked.h"
>
</File>
<File
RelativePath=".\src\d_dehackedactions.h"
>
</File>
<File
RelativePath=".\src\d_event.h"
>
</File>
<File
RelativePath=".\src\d_gui.h"
>
</File>
<File
RelativePath=".\src\d_main.h"
>
</File>
<File
RelativePath=".\src\d_net.h"
>
</File>
<File
RelativePath=".\src\d_netinf.h"
>
</File>
<File
RelativePath=".\src\d_player.h"
>
</File>
<File
RelativePath=".\src\d_protocol.h"
>
</File>
<File
RelativePath=".\src\d_ticcmd.h"
>
</File>
<File
RelativePath=".\src\decallib.h"
>
</File>
<File
RelativePath=".\src\dobject.h"
>
</File>
<File
RelativePath=".\src\dobjtype.h"
>
</File>
<File
RelativePath=".\src\doomdata.h"
>
</File>
<File
RelativePath=".\src\doomdef.h"
>
</File>
<File
RelativePath=".\src\doomerrors.h"
>
</File>
<File
RelativePath=".\src\doomstat.h"
>
</File>
<File
RelativePath=".\src\doomtype.h"
>
</File>
<File
RelativePath=".\src\dsectoreffect.h"
>
</File>
<File
RelativePath=".\src\dthinker.h"
>
</File>
<File
RelativePath=".\src\f_finale.h"
>
</File>
<File
RelativePath=".\src\f_wipe.h"
>
</File>
<File
RelativePath=".\src\farchive.h"
>
</File>
<File
RelativePath=".\src\files.h"
>
</File>
<File
RelativePath=".\src\g_game.h"
>
</File>
<File
RelativePath=".\src\g_hub.h"
>
</File>
<File
RelativePath=".\src\g_level.h"
>
</File>
<File
RelativePath=".\src\gameconfigfile.h"
>
</File>
<File
RelativePath=".\src\gccinlines.h"
>
</File>
<File
RelativePath=".\src\gi.h"
>
</File>
<File
RelativePath=".\src\gstrings.h"
>
</File>
<File
RelativePath=".\src\hu_stuff.h"
>
</File>
<File
RelativePath=".\src\i_cd.h"
>
</File>
<File
RelativePath=".\src\i_movie.h"
>
</File>
<File
RelativePath=".\src\i_net.h"
>
</File>
<File
RelativePath=".\src\i_video.h"
>
</File>
<File
RelativePath=".\src\Info.h"
>
</File>
<File
RelativePath=".\src\infomacros.h"
>
</File>
<File
RelativePath=".\src\lists.h"
>
</File>
<File
RelativePath=".\src\lumpconfigfile.h"
>
</File>
<File
RelativePath=".\src\m_alloc.h"
>
</File>
<File
RelativePath=".\src\m_argv.h"
>
</File>
<File
RelativePath=".\src\m_bbox.h"
>
</File>
<File
RelativePath=".\src\m_cheat.h"
>
</File>
<File
RelativePath=".\src\m_crc32.h"
>
</File>
<File
RelativePath=".\src\m_fixed.h"
>
</File>
<File
RelativePath=".\src\m_menu.h"
>
</File>
<File
RelativePath=".\src\m_misc.h"
>
</File>
<File
RelativePath=".\src\m_png.h"
>
</File>
<File
RelativePath=".\src\m_random.h"
>
</File>
<File
RelativePath=".\src\m_swap.h"
>
</File>
<File
RelativePath=".\src\mscinlines.h"
>
</File>
<File
RelativePath=".\src\mus2midi.h"
>
</File>
<File
RelativePath=".\src\name.h"
>
</File>
<File
RelativePath=".\src\namedef.h"
>
</File>
<File
RelativePath=".\src\nodebuild.h"
>
</File>
<File
RelativePath=".\src\p_3dmidtex.h"
>
</File>
<File
RelativePath=".\src\p_acs.h"
>
</File>
<File
RelativePath=".\src\p_conversation.h"
>
</File>
<File
RelativePath=".\src\p_effect.h"
>
</File>
<File
RelativePath=".\src\p_enemy.h"
>
</File>
<File
RelativePath=".\src\p_lnspec.h"
>
</File>
<File
RelativePath=".\src\p_local.h"
>
</File>
<File
RelativePath=".\src\p_pspr.h"
>
</File>
<File
RelativePath=".\src\p_saveg.h"
>
</File>
<File
RelativePath=".\src\p_setup.h"
>
</File>
<File
RelativePath=".\src\p_spec.h"
>
</File>
<File
RelativePath=".\src\p_terrain.h"
>
</File>
<File
RelativePath=".\src\p_tick.h"
>
</File>
<File
RelativePath=".\src\p_trace.h"
>
</File>
<File
RelativePath=".\src\s_playlist.h"
>
</File>
<File
RelativePath=".\src\s_sndseq.h"
>
</File>
<File
RelativePath=".\src\s_sound.h"
>
</File>
<File
RelativePath=".\src\sc_man.h"
>
</File>
<File
RelativePath=".\src\skins.h"
>
</File>
<File
RelativePath=".\src\st_start.h"
>
</File>
<File
RelativePath=".\src\st_stuff.h"
>
</File>
<File
RelativePath=".\src\statnums.h"
>
</File>
<File
RelativePath=".\src\stats.h"
>
</File>
<File
RelativePath=".\src\stringtable.h"
>
</File>
<File
RelativePath=".\src\Tables.h"
>
</File>
<File
RelativePath=".\src\tarray.h"
>
</File>
<File
RelativePath=".\src\teaminfo.h"
>
</File>
<File
RelativePath=".\src\tempfiles.h"
>
</File>
<File
RelativePath=".\src\templates.h"
>
</File>
<File
RelativePath=".\src\v_collection.h"
>
</File>
<File
RelativePath=".\src\v_font.h"
>
</File>
<File
RelativePath=".\src\v_palette.h"
>
</File>
<File
RelativePath=".\src\v_pfx.h"
>
</File>
<File
RelativePath=".\src\v_text.h"
>
</File>
<File
RelativePath=".\src\v_video.h"
>
</File>
<File
RelativePath=".\src\vectors.h"
>
</File>
<File
RelativePath=".\src\w_wad.h"
>
</File>
<File
RelativePath=".\src\w_zip.h"
>
</File>
<File
RelativePath=".\src\weightedlist.h"
>
</File>
<File
RelativePath=".\src\wi_stuff.h"
>
</File>
<File
RelativePath=".\src\zstring.h"
>
</File>
</Filter>
<Filter
Name="Assembly Files"
Filter="nas; asm"
>
<File
RelativePath=".\src\a.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\misc.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap2.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap3.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Win32 Files"
>
<File
RelativePath=".\src\win32\boing1.ico"
>
</File>
<File
RelativePath=".\src\win32\boing2.ico"
>
</File>
<File
RelativePath=".\src\win32\boing3.ico"
>
</File>
<File
RelativePath=".\src\win32\boing4.ico"
>
</File>
<File
RelativePath=".\src\win32\boing5.ico"
>
</File>
<File
RelativePath=".\src\win32\boing6.ico"
>
</File>
<File
RelativePath=".\src\win32\boing7.ico"
>
</File>
<File
RelativePath=".\src\win32\boing8.ico"
>
</File>
<File
RelativePath=".\src\win32\cursor1.cur"
>
</File>
<File
RelativePath=".\src\win32\deadguy.bmp"
>
</File>
<File
RelativePath="src\win32\eaxedit.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9_shaders.h"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9_wipe.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_ddraw.cpp"
>
</File>
<File
RelativePath=".\src\win32\hardware.cpp"
>
</File>
<File
RelativePath=".\src\win32\hardware.h"
>
</File>
<File
RelativePath=".\src\win32\helperthread.cpp"
>
</File>
<File
RelativePath=".\src\win32\helperthread.h"
>
</File>
<File
RelativePath=".\src\win32\i_cd.cpp"
>
</File>
<File
RelativePath="src\win32\i_crash.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_input.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_input.h"
>
</File>
<File
RelativePath=".\src\win32\i_main.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_movie.cpp"
>
</File>
<File
RelativePath=".\src\win32\I_system.cpp"
>
</File>
<File
RelativePath=".\src\win32\I_system.h"
>
</File>
<File
RelativePath=".\src\win32\icon1.ico"
>
</File>
<File
RelativePath=".\src\win32\icon2.ico"
>
</File>
<File
RelativePath=".\src\win32\resource.h"
>
</File>
<File
RelativePath=".\src\win32\st_start.cpp"
>
</File>
<File
RelativePath=".\src\win32\win32iface.h"
>
</File>
<File
RelativePath=".\src\win32\win32video.cpp"
>
</File>
<File
RelativePath=".\src\win32\wrappers.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Shared Game"
>
<File
RelativePath=".\src\g_shared\a_action.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_action.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_armor.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_artifacts.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_artifacts.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_bridge.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_camera.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_debris.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_decals.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_flashfader.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_fountain.cpp"
>
</File>
<File
RelativePath="src\g_shared\a_hatetarget.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_keys.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_keys.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_lightning.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_lightning.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_mapmarker.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_morph.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_movingcamera.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_pickups.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_pickups.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_puzzleitems.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_quake.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_secrettrigger.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_sectoraction.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_setcolor.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_sharedglobal.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_skies.cpp"
>
</File>
<File
RelativePath="src\g_shared\a_soundenvironment.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_soundsequence.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_spark.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_waterzone.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_weaponpiece.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_weaponpiece.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_weapons.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\hudmessages.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\sbar.h"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo.h"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo_display.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo_parser.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\shared_hud.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\shared_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Doom Game"
>
<File
RelativePath=".\src\g_doom\a_arachnotron.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_archvile.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_bossbrain.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_bruiser.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_cacodemon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_cyberdemon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_demon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomglobal.h"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomimp.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doommisc.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomweaps.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_fatso.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_keen.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_lostsoul.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_painelemental.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_possessed.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_revenant.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_scriptedmarine.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_spidermaster.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\doom_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Raven Shared"
>
<File
RelativePath=".\src\g_raven\a_artitele.cpp"
>
</File>
<File
RelativePath=".\src\g_raven\a_minotaur.cpp"
>
</File>
<File
RelativePath=".\src\g_raven\ravenshared.h"
>
</File>
</Filter>
<Filter
Name="Heretic Game"
>
<File
RelativePath=".\src\g_heretic\a_chicken.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_dsparil.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticartifacts.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticglobal.h"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticimp.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticmisc.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticweaps.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_ironlich.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_knight.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_wizard.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\heretic_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Hexen Game"
>
<File
RelativePath=".\src\g_hexen\a_bats.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_bishop.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_blastradius.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_boostarmor.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_centaur.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericflame.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericholy.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericmace.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericstaff.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_dragon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighteraxe.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighterboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighterhammer.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_fighterplayer.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_fighterquietus.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_firedemon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_flechette.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fog.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_healingradius.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_heresiarch.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_hexenglobal.h"
>
</File>
<File
RelativePath=".\src\g_hexen\a_hexenspecialdecs.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_iceguy.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_korax.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_mageboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magecone.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magelightning.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magestaff.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magewand.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_pig.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_serpent.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_spike.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_summon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_teleportother.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_weaponpieces.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_wraith.cpp"
>
</File>
<File
RelativePath="src\g_hexen\hexen_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Strife Game"
>
<File
RelativePath=".\src\g_strife\a_acolyte.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_alienspectres.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_coin.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_crusader.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_entityboss.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_inquisitor.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_loremaster.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_macil.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_oracle.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_programmer.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_reaver.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_rebels.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_sentinel.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_spectral.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_stalker.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeglobal.h"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeitems.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifestuff.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeweapons.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\g_strife\a_templar.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_thingstoblowup.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\strife_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Render Core"
>
<Filter
Name="Render Sources"
>
<File
RelativePath=".\src\r_anim.cpp"
>
</File>
<File
RelativePath=".\src\r_bsp.cpp"
>
</File>
<File
RelativePath=".\src\r_data.cpp"
>
</File>
<File
RelativePath=".\src\r_draw.cpp"
>
</File>
<File
RelativePath=".\src\r_drawt.cpp"
>
</File>
<File
RelativePath=".\src\r_main.cpp"
>
</File>
<File
RelativePath=".\src\r_plane.cpp"
>
</File>
<File
RelativePath=".\src\r_polymost.cpp"
>
</File>
<File
RelativePath=".\src\r_segs.cpp"
>
</File>
<File
RelativePath=".\src\r_sky.cpp"
>
</File>
<File
RelativePath=".\src\r_things.cpp"
>
</File>
<File
RelativePath=".\src\r_translate.cpp"
>
</File>
</Filter>
<Filter
Name="Render Headers"
>
<File
RelativePath=".\src\r_blend.h"
>
</File>
<File
RelativePath=".\src\r_bsp.h"
>
</File>
<File
RelativePath=".\src\r_data.h"
>
</File>
<File
RelativePath=".\src\r_defs.h"
>
</File>
<File
RelativePath=".\src\r_draw.h"
>
</File>
<File
RelativePath=".\src\r_jpeg.h"
>
</File>
<File
RelativePath=".\src\r_local.h"
>
</File>
<File
RelativePath=".\src\r_main.h"
>
</File>
<File
RelativePath=".\src\r_plane.h"
>
</File>
<File
RelativePath=".\src\r_polymost.h"
>
</File>
<File
RelativePath=".\src\r_segs.h"
>
</File>
<File
RelativePath=".\src\r_sky.h"
>
</File>
<File
RelativePath=".\src\r_state.h"
>
</File>
<File
RelativePath=".\src\r_things.h"
>
</File>
<File
RelativePath=".\src\r_translate.h"
>
</File>
</Filter>
<Filter
Name="Textures"
>
<File
RelativePath=".\src\textures\automaptexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\buildtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\canvastexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\ddstexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\flattexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\imgztexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\jpegtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\multipatchtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\patchtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\pcxtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\pngtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\rawpagetexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\texture.cpp"
>
</File>
<File
RelativePath=".\src\textures\texturemanager.cpp"
>
</File>
<File
RelativePath=".\src\textures\tgatexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\warptexture.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Text Files"
Filter="txt"
>
<File
RelativePath="docs\classes.txt"
>
</File>
<File
RelativePath="docs\colors.txt"
>
</File>
<File
RelativePath="docs\commands.txt"
>
</File>
<File
RelativePath="docs\console.html"
>
</File>
<File
RelativePath="docs\history.txt"
>
</File>
<File
RelativePath="docs\notes.txt"
>
</File>
<File
RelativePath="docs\rh-log.txt"
>
</File>
<File
RelativePath="docs\zdoom.txt"
>
</File>
<Filter
Name="Licenses"
>
<File
RelativePath="docs\BUILDLIC.TXT"
>
</File>
<File
RelativePath="docs\doomlic.txt"
>
</File>
</Filter>
</Filter>
<Filter
Name="Versioning"
>
<File
RelativePath=".\src\version.h"
>
</File>
<File
RelativePath=".\src\win32\zdoom.rc"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;NO_MANIFEST"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;NO_MANIFEST"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Audio Files"
>
<File
RelativePath=".\src\sound\fmodsound.cpp"
>
</File>
<File
RelativePath=".\src\sound\fmodsound.h"
>
</File>
<File
RelativePath="src\sound\i_music.cpp"
>
</File>
<File
RelativePath="src\sound\i_music.h"
>
</File>
<File
RelativePath="src\sound\i_musicinterns.h"
>
</File>
<File
RelativePath="src\sound\i_sound.cpp"
>
</File>
<File
RelativePath="src\sound\i_sound.h"
>
</File>
<File
RelativePath="src\sound\music_cd.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_midi_base.cpp"
>
</File>
<File
RelativePath="src\sound\music_midi_midiout.cpp"
>
</File>
<File
RelativePath="src\sound\music_midi_timidity.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_midistream.cpp"
>
</File>
<File
RelativePath="src\sound\music_mus_midiout.cpp"
>
</File>
<File
RelativePath="src\sound\music_mus_opl.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\music_opl_mididevice.cpp"
>
</File>
<File
RelativePath="src\sound\music_spc.cpp"
>
</File>
<File
RelativePath="src\sound\music_stream.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_win_mididevice.cpp"
>
</File>
<Filter
Name="OPL Synth"
>
<File
RelativePath=".\src\oplsynth\DEFTYPES.H"
>
</File>
<File
RelativePath=".\src\oplsynth\fmopl.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\oplsynth\fmopl.h"
>
</File>
<File
RelativePath=".\src\oplsynth\mlkernel.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\mlopl.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\mlopl_io.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\muslib.h"
>
</File>
<File
RelativePath=".\src\oplsynth\opl_mus_player.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\opl_mus_player.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="SDL Files"
>
<File
RelativePath=".\src\sdl\crashcatcher.c"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\dikeys.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\hardware.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\hardware.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_cd.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_input.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_input.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_main.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_movie.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_system.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_system.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_video.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\sdlvideo.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\sdlvideo.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\st_start.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Xlat"
>
<File
RelativePath=".\src\xlat\parse_xlat.cpp"
>
</File>
<File
RelativePath=".\src\xlat\xlat.h"
>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.c"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.h"
>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.y"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>