gzdoom-gles/src/c_cmds.cpp

1436 lines
28 KiB
C++

/*
** c_cmds.cpp
** Miscellaneous console commands.
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h>
#endif
#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "doomerrors.h"
#include "doomstat.h"
#include "gstrings.h"
#include "s_sound.h"
#include "g_game.h"
#include "g_level.h"
#include "w_wad.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "d_player.h"
#include "templates.h"
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
#include "cmdlib.h"
#include "d_net.h"
#include "v_text.h"
#include "p_lnspec.h"
#include "v_video.h"
#include "r_utility.h"
#include "r_data/r_interpolate.h"
#include "c_functions.h"
#include "g_levellocals.h"
extern FILE *Logfile;
extern bool insave;
#ifdef __MINGW32__
extern bool exiting; // for MinGW
#endif
CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
CVAR (Bool, cl_blockcheats, false, 0)
CCMD (toggleconsole)
{
C_ToggleConsole();
}
bool CheckCheatmode (bool printmsg)
{
if ((G_SkillProperty(SKILLP_DisableCheats) || netgame || deathmatch) && (!sv_cheats))
{
if (printmsg) Printf ("sv_cheats must be true to enable this command.\n");
return true;
}
else if (cl_blockcheats)
{
if (printmsg) Printf ("cl_blockcheats is turned on and disabled this command.\n");
return true;
}
else
{
return false;
}
}
CCMD (quit)
{
#ifdef __MINGW32__
exiting = true;
#endif
if (!insave) exit (0);
}
CCMD (exit)
{
#ifdef __MINGW32__
exiting = true;
#endif
if (!insave) exit (0);
}
/*
==================
Cmd_God
Sets client to godmode
argv(0) god
==================
*/
CCMD (god)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_GOD);
}
CCMD(god2)
{
if (CheckCheatmode())
return;
Net_WriteByte(DEM_GENERICCHEAT);
Net_WriteByte(CHT_GOD2);
}
CCMD (iddqd)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_IDDQD);
}
CCMD (buddha)
{
if (CheckCheatmode())
return;
Net_WriteByte(DEM_GENERICCHEAT);
Net_WriteByte(CHT_BUDDHA);
}
CCMD(buddha2)
{
if (CheckCheatmode())
return;
Net_WriteByte(DEM_GENERICCHEAT);
Net_WriteByte(CHT_BUDDHA2);
}
CCMD (notarget)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOTARGET);
}
CCMD (fly)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_FLY);
}
/*
==================
Cmd_Noclip
argv(0) noclip
==================
*/
CCMD (noclip)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOCLIP);
}
CCMD (noclip2)
{
if (CheckCheatmode())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOCLIP2);
}
CCMD (powerup)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_POWER);
}
CCMD (morphme)
{
if (CheckCheatmode ())
return;
if (argv.argc() == 1)
{
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_MORPH);
}
else
{
Net_WriteByte (DEM_MORPHEX);
Net_WriteString (argv[1]);
}
}
CCMD (anubis)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_ANUBIS);
}
// [GRB]
CCMD (resurrect)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_RESSURECT);
}
EXTERN_CVAR (Bool, chasedemo)
CCMD (chase)
{
if (demoplayback)
{
int i;
if (chasedemo)
{
chasedemo = false;
for (i = 0; i < MAXPLAYERS; i++)
players[i].cheats &= ~CF_CHASECAM;
}
else
{
chasedemo = true;
for (i = 0; i < MAXPLAYERS; i++)
players[i].cheats |= CF_CHASECAM;
}
R_ResetViewInterpolation ();
}
else
{
// Check if we're allowed to use chasecam.
if (gamestate != GS_LEVEL || (!(dmflags2 & DF2_CHASECAM) && deathmatch && CheckCheatmode ()))
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_CHASECAM);
}
}
CCMD (idclev)
{
if (netgame)
return;
if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
{
int epsd, map;
char buf[2];
FString mapname;
buf[0] = argv[1][0] - '0';
buf[1] = argv[1][1] - '0';
if (gameinfo.flags & GI_MAPxx)
{
epsd = 1;
map = buf[0]*10 + buf[1];
}
else
{
epsd = buf[0];
map = buf[1];
}
// Catch invalid maps.
mapname = CalcMapName (epsd, map);
if (!P_CheckMapData(mapname))
return;
// So be it.
Printf ("%s\n", GStrings("STSTR_CLEV"));
G_DeferedInitNew (mapname);
//players[0].health = 0; // Force reset
}
}
CCMD (hxvisit)
{
if (netgame)
return;
if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
{
FString mapname("&wt@");
mapname << argv[1][0] << argv[1][1];
if (CheckWarpTransMap (mapname, false))
{
// Just because it's in MAPINFO doesn't mean it's in the wad.
if (P_CheckMapData(mapname))
{
// So be it.
Printf ("%s\n", GStrings("STSTR_CLEV"));
G_DeferedInitNew (mapname);
return;
}
}
Printf ("No such map found\n");
}
}
CCMD (changemap)
{
if (who == NULL || !usergame)
{
Printf ("Use the map command when not in a game.\n");
return;
}
if (!players[who->player - players].settings_controller && netgame)
{
Printf ("Only setting controllers can change the map.\n");
return;
}
if (argv.argc() > 1)
{
const char *mapname = argv[1];
if (!strcmp(mapname, "*")) mapname = level.MapName.GetChars();
try
{
if (!P_CheckMapData(mapname))
{
Printf ("No map %s\n", mapname);
}
else
{
if (argv.argc() > 2)
{
Net_WriteByte (DEM_CHANGEMAP2);
Net_WriteByte (atoi(argv[2]));
}
else
{
Net_WriteByte (DEM_CHANGEMAP);
}
Net_WriteString (mapname);
}
}
catch(CRecoverableError &error)
{
if (error.GetMessage())
Printf("%s", error.GetMessage());
}
}
else
{
Printf ("Usage: changemap <map name> [position]\n");
}
}
CCMD (give)
{
if (CheckCheatmode () || argv.argc() < 2)
return;
Net_WriteByte (DEM_GIVECHEAT);
Net_WriteString (argv[1]);
if (argv.argc() > 2)
Net_WriteLong(atoi(argv[2]));
else
Net_WriteLong(0);
}
CCMD (take)
{
if (CheckCheatmode () || argv.argc() < 2)
return;
Net_WriteByte (DEM_TAKECHEAT);
Net_WriteString (argv[1]);
if (argv.argc() > 2)
Net_WriteLong(atoi (argv[2]));
else
Net_WriteLong (0);
}
CCMD(setinv)
{
if (CheckCheatmode() || argv.argc() < 2)
return;
Net_WriteByte(DEM_SETINV);
Net_WriteString(argv[1]);
if (argv.argc() > 2)
Net_WriteLong(atoi(argv[2]));
else
Net_WriteLong(0);
if (argv.argc() > 3)
Net_WriteByte(!!atoi(argv[3]));
else
Net_WriteByte(0);
}
CCMD (gameversion)
{
#ifndef NO_SSE
Printf ("%s @ %s\nCommit %s\n", GetVersionString(), GetGitTime(), GetGitHash());
#else
Printf ("%s NO SSE2 @ %s\nCommit %s\n", GetVersionString(), GetGitTime(), GetGitHash());
#endif
}
CCMD (print)
{
if (argv.argc() != 2)
{
Printf ("print <name>: Print a string from the string table\n");
return;
}
const char *str = GStrings[argv[1]];
if (str == NULL)
{
Printf ("%s unknown\n", argv[1]);
}
else
{
Printf ("%s\n", str);
}
}
UNSAFE_CCMD (exec)
{
if (argv.argc() < 2)
return;
for (int i = 1; i < argv.argc(); ++i)
{
if (!C_ExecFile(argv[i]))
{
Printf ("Could not exec \"%s\"\n", argv[i]);
break;
}
}
}
void execLogfile(const char *fn, bool append)
{
if ((Logfile = fopen(fn, append? "a" : "w")))
{
const char *timestr = myasctime();
Printf("Log started: %s\n", timestr);
}
else
{
Printf("Could not start log\n");
}
}
UNSAFE_CCMD (logfile)
{
if (Logfile)
{
const char *timestr = myasctime();
Printf("Log stopped: %s\n", timestr);
fclose (Logfile);
Logfile = NULL;
}
if (argv.argc() >= 2)
{
execLogfile(argv[1], argv.argc() >=3? !!argv[2]:false);
}
}
CCMD (puke)
{
int argc = argv.argc();
if (argc < 2 || argc > 6)
{
Printf ("Usage: puke <script> [arg1] [arg2] [arg3] [arg4]\n");
}
else
{
int script = atoi (argv[1]);
if (script == 0)
{ // Script 0 is reserved for Strife support. It is not pukable.
return;
}
int arg[4] = { 0, 0, 0, 0 };
int argn = MIN<int>(argc - 2, countof(arg)), i;
for (i = 0; i < argn; ++i)
{
arg[i] = atoi (argv[2+i]);
}
if (script > 0)
{
Net_WriteByte (DEM_RUNSCRIPT);
Net_WriteWord (script);
}
else
{
Net_WriteByte (DEM_RUNSCRIPT2);
Net_WriteWord (-script);
}
Net_WriteByte (argn);
for (i = 0; i < argn; ++i)
{
Net_WriteLong (arg[i]);
}
}
}
CCMD (pukename)
{
int argc = argv.argc();
if (argc < 2 || argc > 7)
{
Printf ("Usage: pukename \"<script>\" [\"always\"] [arg1] [arg2] [arg3] [arg4]\n");
}
else
{
bool always = false;
int argstart = 2;
int arg[4] = { 0, 0, 0, 0 };
int argn = 0, i;
if (argc > 2)
{
if (stricmp(argv[2], "always") == 0)
{
always = true;
argstart = 3;
}
argn = MIN<int>(argc - argstart, countof(arg));
for (i = 0; i < argn; ++i)
{
arg[i] = atoi(argv[argstart + i]);
}
}
Net_WriteByte(DEM_RUNNAMEDSCRIPT);
Net_WriteString(argv[1]);
Net_WriteByte(argn | (always << 7));
for (i = 0; i < argn; ++i)
{
Net_WriteLong(arg[i]);
}
}
}
CCMD (special)
{
int argc = argv.argc();
if (argc < 2 || argc > 7)
{
Printf("Usage: special <special-name> [arg1] [arg2] [arg3] [arg4] [arg5]\n");
}
else
{
int specnum;
if (argv[1][0] >= '0' && argv[1][0] <= '9')
{
specnum = atoi(argv[1]);
if (specnum < 0 || specnum > 255)
{
Printf("Bad special number\n");
return;
}
}
else
{
int min_args;
specnum = P_FindLineSpecial(argv[1], &min_args);
if (specnum == 0 || min_args < 0)
{
Printf("Unknown special\n");
return;
}
if (argc < 2 + min_args)
{
Printf("%s needs at least %d argument%s\n", argv[1], min_args, min_args == 1 ? "" : "s");
return;
}
}
Net_WriteByte(DEM_RUNSPECIAL);
Net_WriteWord(specnum);
Net_WriteByte(argc - 2);
for (int i = 2; i < argc; ++i)
{
Net_WriteLong(atoi(argv[i]));
}
}
}
CCMD (error)
{
if (argv.argc() > 1)
{
char *textcopy = copystring (argv[1]);
I_Error ("%s", textcopy);
}
else
{
Printf ("Usage: error <error text>\n");
}
}
UNSAFE_CCMD (error_fatal)
{
if (argv.argc() > 1)
{
char *textcopy = copystring (argv[1]);
I_FatalError ("%s", textcopy);
}
else
{
Printf ("Usage: error_fatal <error text>\n");
}
}
//==========================================================================
//
// CCMD crashout
//
// Debugging routine for testing the crash logger.
// Useless in a win32 debug build, because that doesn't enable the crash logger.
//
//==========================================================================
#if !defined(_WIN32) || !defined(_DEBUG)
UNSAFE_CCMD (crashout)
{
*(volatile int *)0 = 0;
}
#endif
UNSAFE_CCMD (dir)
{
FString dir, path;
char curdir[256];
const char *match;
findstate_t c_file;
void *file;
if (!getcwd (curdir, countof(curdir)))
{
Printf ("Current path too long\n");
return;
}
if (argv.argc() > 1)
{
path = NicePath(argv[1]);
if (chdir(path))
{
match = path;
dir = ExtractFilePath(path);
if (dir[0] != '\0')
{
match += dir.Len();
}
else
{
dir = "./";
}
if (match[0] == '\0')
{
match = "*";
}
if (chdir (dir))
{
Printf ("%s not found\n", dir.GetChars());
return;
}
}
else
{
match = "*";
dir = path;
}
}
else
{
match = "*";
dir = curdir;
}
if (dir[dir.Len()-1] != '/')
{
dir += '/';
}
if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
Printf ("Nothing matching %s%s\n", dir.GetChars(), match);
else
{
Printf ("Listing of %s%s:\n", dir.GetChars(), match);
do
{
if (I_FindAttr (&c_file) & FA_DIREC)
Printf (PRINT_BOLD, "%s <dir>\n", I_FindName (&c_file));
else
Printf ("%s\n", I_FindName (&c_file));
} while (I_FindNext (file, &c_file) == 0);
I_FindClose (file);
}
chdir (curdir);
}
//==========================================================================
//
// CCMD warp
//
// Warps to a specific location on a map
//
//==========================================================================
CCMD (warp)
{
if (CheckCheatmode ())
{
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("You can only warp inside a level.\n");
return;
}
if (argv.argc() < 3 || argv.argc() > 4)
{
Printf ("Usage: warp <x> <y> [z]\n");
}
else
{
Net_WriteByte (DEM_WARPCHEAT);
Net_WriteWord (atoi (argv[1]));
Net_WriteWord (atoi (argv[2]));
Net_WriteWord (argv.argc() == 3 ? ONFLOORZ/65536 : atoi (argv[3]));
}
}
//==========================================================================
//
// CCMD load
//
// Load a saved game.
//
//==========================================================================
UNSAFE_CCMD (load)
{
if (argv.argc() != 2)
{
Printf ("usage: load <filename>\n");
return;
}
if (netgame)
{
Printf ("cannot load during a network game\n");
return;
}
FString fname = argv[1];
DefaultExtension (fname, "." SAVEGAME_EXT);
G_LoadGame (fname);
}
//==========================================================================
//
// CCMD save
//
// Save the current game.
//
//==========================================================================
UNSAFE_CCMD (save)
{
if (argv.argc() != 2)
{
Printf ("usage: save <description>\n");
return;
}
FString fname;
for (int i = 0;; ++i)
{
fname = G_BuildSaveName("save", i);
if (!FileExists(fname))
{
break;
}
}
DefaultExtension (fname, "." SAVEGAME_EXT);
G_SaveGame (fname, argv[1]);
}
//==========================================================================
//
// CCMD wdir
//
// Lists the contents of a loaded wad file.
//
//==========================================================================
CCMD (wdir)
{
if (argv.argc() != 2)
{
Printf ("usage: wdir <wadfile>\n");
return;
}
int wadnum = Wads.CheckIfWadLoaded (argv[1]);
if (wadnum < 0)
{
Printf ("%s must be loaded to view its directory.\n", argv[1]);
return;
}
for (int i = 0; i < Wads.GetNumLumps(); ++i)
{
if (Wads.GetLumpFile(i) == wadnum)
{
Printf ("%s\n", Wads.GetLumpFullName(i));
}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(linetarget)
{
FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
C_AimLine(&t, false);
if (t.linetarget)
C_PrintInfo(t.linetarget, argv.argc() > 1 && atoi(argv[1]) != 0);
else
Printf("No target found\n");
}
// As linetarget, but also give info about non-shootable actors
CCMD(info)
{
FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
C_AimLine(&t, true);
if (t.linetarget)
C_PrintInfo(t.linetarget, !(argv.argc() > 1 && atoi(argv[1]) == 0));
else
Printf("No target found. Info cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n");
}
CCMD(myinfo)
{
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
C_PrintInfo(players[consoleplayer].mo, true);
}
typedef bool (*ActorTypeChecker) (AActor *);
static bool IsActorAMonster(AActor *mo)
{
return mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY);
}
static bool IsActorAnItem(AActor *mo)
{
return mo->IsKindOf(NAME_Inventory) && mo->flags&MF_SPECIAL;
}
static bool IsActorACountItem(AActor *mo)
{
return mo->IsKindOf(NAME_Inventory) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
}
// [SP] for all actors
static bool IsActor(AActor *mo)
{
return mo->IsMapActor();
}
// [SP] modified - now allows showing count only, new arg must be passed. Also now still counts regardless, if lists are printed.
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName, bool countOnly)
{
AActor *mo;
const PClass *FilterClass = NULL;
int counter = 0;
int tid = 0;
if (FilterName != NULL)
{
FilterClass = PClass::FindActor(FilterName);
if (FilterClass == NULL)
{
char *endp;
tid = (int)strtol(FilterName, &endp, 10);
if (*endp != 0)
{
Printf("%s is not an actor class.\n", FilterName);
return;
}
}
}
TThinkerIterator<AActor> it;
while ( (mo = it.Next()) )
{
if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
{
if (tid == 0 || tid == mo->tid)
{
counter++;
if (!countOnly)
{
Printf("%s at (%f,%f,%f)",
mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
if (mo->tid)
Printf(" (TID:%d)", mo->tid);
Printf("\n");
}
}
}
}
Printf("%i match(s) found.\n", counter);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(actorlist) // [SP] print all actors (this can get quite big?)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(actornum) // [SP] count all actors
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(monster)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(monsternum) // [SP] count monsters
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(items)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(itemsnum) // [SP] # of any items
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(countitems)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(countitemsnum) // [SP] # of counted items
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(changesky)
{
const char *sky1name;
if (netgame || argv.argc()<2) return;
sky1name = argv[1];
if (sky1name[0] != 0)
{
FTextureID newsky = TexMan.GetTexture(sky1name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
if (newsky.Exists())
{
sky1texture = level.skytexture1 = newsky;
}
else
{
Printf("changesky: Texture '%s' not found\n", sky1name);
}
}
R_InitSkyMap ();
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(thaw)
{
if (CheckCheatmode())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_CLEARFROZENPROPS);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(nextmap)
{
if (netgame)
{
Printf ("Use " TEXTCOLOR_BOLD "changemap" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "Nextmap"
TEXTCOLOR_NORMAL " is for single-player only.\n");
return;
}
if (level.NextMap.Len() > 0 && level.NextMap.Compare("enDSeQ", 6))
{
G_DeferedInitNew(level.NextMap);
}
else
{
Printf("no next map!\n");
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(nextsecret)
{
if (netgame)
{
Printf ("Use " TEXTCOLOR_BOLD "changemap" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "Nextsecret"
TEXTCOLOR_NORMAL " is for single-player only.\n");
return;
}
if (level.NextSecretMap.Len() > 0 && level.NextSecretMap.Compare("enDSeQ", 6))
{
G_DeferedInitNew(level.NextSecretMap);
}
else
{
Printf("no next secret map!\n");
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(currentpos)
{
AActor *mo = players[consoleplayer].mo;
if(mo)
{
Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw.Normalized360().Degrees, mo->floorz, mo->Sector->sectornum, mo->Sector->lightlevel);
}
else
{
Printf("You are not in game!\n");
}
}
//-----------------------------------------------------------------------------
//
// Print secret info (submitted by Karl Murks)
//
//-----------------------------------------------------------------------------
static void PrintSecretString(const char *string, bool thislevel)
{
const char *colstr = thislevel? TEXTCOLOR_YELLOW : TEXTCOLOR_CYAN;
if (string != NULL)
{
if (*string == '$')
{
if (string[1] == 'S' || string[1] == 's')
{
auto secnum = (unsigned)strtoull(string+2, (char**)&string, 10);
if (*string == ';') string++;
if (thislevel && secnum < level.sectors.Size())
{
if (level.sectors[secnum].isSecret()) colstr = TEXTCOLOR_RED;
else if (level.sectors[secnum].wasSecret()) colstr = TEXTCOLOR_GREEN;
else colstr = TEXTCOLOR_ORANGE;
}
}
else if (string[1] == 'T' || string[1] == 't')
{
long tid = (long)strtoll(string+2, (char**)&string, 10);
if (*string == ';') string++;
FActorIterator it(tid);
AActor *actor;
bool foundone = false;
if (thislevel)
{
while ((actor = it.Next()))
{
if (!actor->IsKindOf("SecretTrigger")) continue;
foundone = true;
break;
}
}
if (foundone) colstr = TEXTCOLOR_RED;
else colstr = TEXTCOLOR_GREEN;
}
}
auto brok = V_BreakLines(ConFont, screen->GetWidth()*95/100, string);
for (auto &line : brok)
{
Printf("%s%s\n", colstr, line.Text.GetChars());
}
}
}
//============================================================================
//
// Print secret hints
//
//============================================================================
CCMD(secret)
{
const char *mapname = argv.argc() < 2? level.MapName.GetChars() : argv[1];
bool thislevel = !stricmp(mapname, level.MapName);
bool foundsome = false;
int lumpno=Wads.CheckNumForName("SECRETS");
if (lumpno < 0) return;
auto lump = Wads.OpenLumpReader(lumpno);
FString maphdr;
maphdr.Format("[%s]", mapname);
FString linebuild;
char readbuffer[1024];
bool inlevel = false;
while (lump.Gets(readbuffer, 1024))
{
if (!inlevel)
{
if (readbuffer[0] == '[')
{
inlevel = !strnicmp(readbuffer, maphdr, maphdr.Len());
if (!foundsome)
{
FString levelname;
level_info_t *info = FindLevelInfo(mapname);
const char *ln = !(info->flags & LEVEL_LOOKUPLEVELNAME)? info->LevelName.GetChars() : GStrings[info->LevelName.GetChars()];
levelname.Format("%s - %s\n", mapname, ln);
size_t llen = levelname.Len() - 1;
for(size_t ii=0; ii<llen; ii++) levelname += '-';
Printf(TEXTCOLOR_YELLOW"%s\n", levelname.GetChars());
foundsome = true;
}
}
continue;
}
else
{
if (readbuffer[0] != '[')
{
linebuild += readbuffer;
if (linebuild.Len() < 1023 || linebuild[1022] == '\n')
{
// line complete so print it.
linebuild.Substitute("\r", "");
linebuild.StripRight(" \t\n");
PrintSecretString(linebuild, thislevel);
linebuild = "";
}
}
else inlevel = false;
}
}
}
//============================================================================
//
// Missing cheats
//
//============================================================================
CCMD(idkfa)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_IDKFA);
}
CCMD(idfa)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_IDFA);
}
CCMD(idbehold)
{
if (CheckCheatmode ())
return;
if (argv.argc() != 2)
{
Printf("inVuln, Str, Inviso, Rad, Allmap, or Lite-amp\n");
return;
}
switch (argv[1][0])
{
case 'v':
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_BEHOLDV);
break;
case 's':
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_BEHOLDS);
break;
case 'i':
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_BEHOLDI);
break;
case 'r':
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_BEHOLDR);
break;
case 'a':
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_BEHOLDA);
break;
case 'l':
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_BEHOLDL);
break;
}
}
EXTERN_CVAR (Int, am_cheat);
CCMD(iddt)
{
if (CheckCheatmode ())
return;
am_cheat = (am_cheat + 1) % 3;
}
CCMD(idchoppers)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_CHAINSAW);
}
CCMD(idclip)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOCLIP);
}
CCMD(randi)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GIVECHEAT);
Net_WriteString ("health");
Net_WriteLong(0);
Net_WriteByte (DEM_GIVECHEAT);
Net_WriteString ("greenarmor");
Net_WriteLong(0);
}
CCMD(angleconvtest)
{
Printf("Testing degrees to angle conversion:\n");
for (double ang = -5 * 180.; ang < 5 * 180.; ang += 45.)
{
unsigned ang1 = DAngle(ang).BAMs();
unsigned ang2 = (unsigned)(ang * (0x40000000 / 90.));
unsigned ang3 = (unsigned)(int)(ang * (0x40000000 / 90.));
Printf("Angle = %.5f: xs_RoundToInt = %08x, unsigned cast = %08x, signed cast = %08x\n",
ang, ang1, ang2, ang3);
}
}
extern uint32_t r_renderercaps;
#define PRINT_CAP(X, Y) Printf(" %-18s: %s (%s)\n", #Y, !!(r_renderercaps & Y) ? "Yes" : "No ", X);
CCMD(r_showcaps)
{
Printf("Renderer capabilities:\n");
PRINT_CAP("Flat Sprites", RFF_FLATSPRITES)
PRINT_CAP("3D Models", RFF_MODELS)
PRINT_CAP("Sloped 3D floors", RFF_SLOPE3DFLOORS)
PRINT_CAP("Full Freelook", RFF_TILTPITCH)
PRINT_CAP("Roll Sprites", RFF_ROLLSPRITES)
PRINT_CAP("Unclipped Sprites", RFF_UNCLIPPEDTEX)
PRINT_CAP("Material Shaders", RFF_MATSHADER)
PRINT_CAP("Post-processing Shaders", RFF_POSTSHADER)
PRINT_CAP("Brightmaps", RFF_BRIGHTMAP)
PRINT_CAP("Custom COLORMAP lumps", RFF_COLORMAP)
PRINT_CAP("Uses Polygon rendering", RFF_POLYGONAL)
PRINT_CAP("Truecolor Enabled", RFF_TRUECOLOR)
PRINT_CAP("Voxels", RFF_VOXELS)
}