gzdoom-gles/src/scripting
Christoph Oelckers f5d1b1a491 - added vector builtins Length() and Unit().
This should complete the vector type except for use as function parameter.
2016-10-29 10:43:22 +02:00
..
codegeneration - added vector builtins Length() and Unit(). 2016-10-29 10:43:22 +02:00
decorate - actually evaluate the default parameters and store them in the VMFunction. 2016-10-27 01:30:34 +02:00
vm - implemented vector operations. Vectors are now fully working as local variables. 2016-10-29 01:39:25 +02:00
zscript - implemented dot and cross products (not that I'd ever expect these to become useful in a game like Doom...) 2016-10-29 10:16:00 +02:00
thingdef.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00
thingdef.h - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00
thingdef_data.cpp - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
thingdef_properties.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00