gzdoom-gles/src/gl/system
alexey.lysiuk 1f64d7ee22 Fixed wrong starting frame for wipe animation
Menu graphics appeared in starting frame with hardware renderer only
Software renderer was not affected as it reads pixels from front buffer instead of back buffer like OpenGL counterpart did
See http://forum.drdteam.org/viewtopic.php?t=6857
2016-03-15 11:49:56 +01:00
..
gl_cvars.h - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_framebuffer.cpp - consider MBF sky transfers when checking for skybox precaching. 2015-04-01 12:08:42 +02:00
gl_framebuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_interface.cpp - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
gl_interface.h - fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader. 2014-09-21 11:08:17 +02:00
gl_load.c - disabling inlining in the GL loader produces an executable that's 8kb smaller. 2014-08-21 11:47:53 +02:00
gl_load.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h <stdlib.h> has replaced <malloc.h> on FreeBSD as well 2015-12-10 23:01:59 -06:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp Fixed wrong starting frame for wipe animation 2016-03-15 11:49:56 +01:00