gzdoom-gles/src/v_collection.cpp
Christoph Oelckers e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00

83 lines
2.7 KiB
C++

/*
** v_collection.cpp
** Holds a collection of images
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "v_collection.h"
#include "v_font.h"
#include "v_video.h"
#include "m_swap.h"
#include "w_wad.h"
#include "textures.h"
FImageCollection::FImageCollection ()
{
}
FImageCollection::FImageCollection (const char **patchNames, int numPatches)
{
Add (patchNames, numPatches);
}
void FImageCollection::Init (const char **patchNames, int numPatches, ETextureType namespc)
{
ImageMap.Clear();
Add(patchNames, numPatches, namespc);
}
// [MH] Mainly for mugshots with skins and SBARINFO
void FImageCollection::Add (const char **patchNames, int numPatches, ETextureType namespc)
{
int OldCount = ImageMap.Size();
ImageMap.Resize(OldCount + numPatches);
for (int i = 0; i < numPatches; ++i)
{
FTextureID picnum = TexMan.CheckForTexture(patchNames[i], namespc);
ImageMap[OldCount + i] = picnum;
}
}
void FImageCollection::Uninit ()
{
ImageMap.Clear();
}
FTexture *FImageCollection::operator[] (int index) const
{
if ((unsigned int)index >= ImageMap.Size())
{
return NULL;
}
return ImageMap[index].Exists()? TexMan(ImageMap[index]) : NULL;
}