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2020-09-26 22:03:15 +02:00
.github/workflows - fixed Win32 CI build by forcing internal ZLib 2020-06-11 22:19:13 +03:00
bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
cmake - updated copyright notice in cmake/FindSDL2.cmake. 2020-09-26 20:04:48 +02:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries Force STATIC for internal GZDoom SPIRV library 2020-06-21 15:52:31 +03:00
soundfont
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - fixed: CreateTexBuffer did not check the Inactive flag for the requested translation. 2020-09-26 22:03:15 +02:00
tools - Change updaterevision to a CMake script 2020-02-02 11:43:36 +01:00
unused
wadsrc - fixed: Artiflash is not translatable. 2020-09-26 19:22:17 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use 2020-09-07 23:30:40 -04:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
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.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
CMakeLists.txt - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
LICENSE
README.md - replaced continuous integration badges in readme 2020-04-11 20:51:53 +03:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.