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https://github.com/ZDoom/gzdoom-gles.git
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93202a5488
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
41 lines
759 B
C
41 lines
759 B
C
#ifndef COMPATIBILITY_H
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#define COMPATIBILITY_H
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#include "doomtype.h"
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#include "tarray.h"
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#include "p_setup.h"
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union FMD5Holder
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{
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BYTE Bytes[16];
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DWORD DWords[4];
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hash_t Hash;
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};
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struct FCompatValues
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{
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int CompatFlags;
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int BCompatFlags;
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};
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struct FMD5HashTraits
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{
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hash_t Hash(const FMD5Holder key)
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{
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return key.Hash;
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}
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int Compare(const FMD5Holder left, const FMD5Holder right)
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{
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return left.DWords[0] != right.DWords[0] ||
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left.DWords[1] != right.DWords[1] ||
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left.DWords[2] != right.DWords[2] ||
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left.DWords[3] != right.DWords[3];
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}
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};
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extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
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void ParseCompatibility();
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void CheckCompatibility(MapData *map);
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#endif
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