gzdoom-gles/wadsrc/static/actors
Christoph Oelckers f3922ec6a1 - Added a few more macros so that the action function code doesn't have
to reference its arguments directly, except 'self'. This may be helpful if it 
  becomes necessary to restructure this code once DoomScript becomes real.
- Removed the last remaining global variable related to action functions:
  pStateCall. Everything is passed properly as function arguments now.
- fixed: PlayerChunk was missing the NOSKIN flag.


SVN r1169 (trunk)
2008-08-14 08:52:55 +00:00
..
doom - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
heretic - Removed 'eval' modifier from DECORATE. All int, float and bool parameters are 2008-08-11 22:28:14 +00:00
hexen - fixed: Dehacked replaced pickups multiple times for changing its states. 2008-08-13 09:11:19 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - Added a few more macros so that the action function code doesn't have 2008-08-14 08:52:55 +00:00
strife - fixed: Dehacked replaced pickups multiple times for changing its states. 2008-08-13 09:11:19 +00:00
actor.txt - fixed: A_CallSpecial must be declared in DECORATE so that a symbol table 2008-08-13 14:51:28 +00:00
constants.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00