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f2de88073d
What is done: D1. Controls are separated by existing sections, each section is now a submenu; D2. The original sections are preserved; D3. The original controls order is preserved; D4. "Controls" section is renamed to "Game", because "Controls" submenu of "Customize Controls" would be too confusing; D5. Map (automap) controls are added as a section, map controls submenu is unchanged; D6. Missing controls are added to "Other" section; D7. Sections are given a title following the scheme "Customize <section> Controls", except N4 (see below). D8. Inside the sections, spaces are added to group the related controls. Things that I'm not sure about: N1. "Game" controls section name is too generic - I'll gladly change it to something more suitable; N2. "Other" controls section name is too generic - I'll gladly change it to something more suitable; N3. Map controls submenu could use some spacing, and internal title ("Map Controls") is redundant; N4. "Strife Popup Screens" section name is too long to fit in scheme described in D7, therefore the title is "Strife Popup Screens Controls"; N5. "Game" section could be divided further, but this will break the original menu structure. |
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asmjit | ||
bzip2 | ||
cmake | ||
docs | ||
dumb | ||
fm_banks | ||
game-music-emu | ||
gdtoa | ||
jpeg | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.