mirror of
https://github.com/ZDoom/gzdoom-gles.git
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040cb17370
# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
202 lines
5.1 KiB
C
202 lines
5.1 KiB
C
/****************************************************************
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The author of this software is David M. Gay.
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Copyright (C) 1998, 2000 by Lucent Technologies
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and
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its documentation for any purpose and without fee is hereby
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granted, provided that the above copyright notice appear in all
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copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of Lucent or any of its entities
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not be used in advertising or publicity pertaining to
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distribution of the software without specific, written prior
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permission.
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LUCENT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL LUCENT OR ANY OF ITS ENTITIES BE LIABLE FOR ANY
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SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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****************************************************************/
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/* Please send bug reports to David M. Gay (dmg at acm dot org,
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* with " at " changed at "@" and " dot " changed to "."). */
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#include "gdtoaimp.h"
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extern ULong NanDflt_d_D2A[2];
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void
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#ifdef KR_headers
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ULtodd(L, bits, exp, k) ULong *L; ULong *bits; Long exp; int k;
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#else
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ULtodd(ULong *L, ULong *bits, Long exp, int k)
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#endif
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{
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int i, j;
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switch(k & STRTOG_Retmask) {
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case STRTOG_NoNumber:
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case STRTOG_Zero:
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L[0] = L[1] = L[2] = L[3] = 0;
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break;
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case STRTOG_Normal:
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L[_1] = (bits[1] >> 21 | bits[2] << 11) & (ULong)0xffffffffL;
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L[_0] = (bits[2] >> 21) | (bits[3] << 11 & 0xfffff)
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| ((exp + 0x3ff + 105) << 20);
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exp += 0x3ff + 52;
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if (bits[1] &= 0x1fffff) {
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i = hi0bits(bits[1]) - 11;
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if (i >= exp) {
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i = exp - 1;
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exp = 0;
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}
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else
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exp -= i;
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if (i > 0) {
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bits[1] = bits[1] << i | bits[0] >> (32-i);
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bits[0] = bits[0] << i & (ULong)0xffffffffL;
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}
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}
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else if (bits[0]) {
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i = hi0bits(bits[0]) + 21;
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if (i >= exp) {
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i = exp - 1;
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exp = 0;
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}
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else
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exp -= i;
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if (i < 32) {
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bits[1] = bits[0] >> (32 - i);
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bits[0] = bits[0] << i & (ULong)0xffffffffL;
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}
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else {
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bits[1] = bits[0] << (i - 32);
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bits[0] = 0;
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}
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}
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else {
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L[2] = L[3] = 0;
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break;
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}
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L[2+_1] = bits[0];
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L[2+_0] = (bits[1] & 0xfffff) | (exp << 20);
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break;
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case STRTOG_Denormal:
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if (bits[3])
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goto nearly_normal;
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if (bits[2])
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goto partly_normal;
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if (bits[1] & 0xffe00000)
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goto hardly_normal;
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/* completely denormal */
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L[2] = L[3] = 0;
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L[_1] = bits[0];
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L[_0] = bits[1];
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break;
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nearly_normal:
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i = hi0bits(bits[3]) - 11; /* i >= 12 */
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j = 32 - i;
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L[_0] = ((bits[3] << i | bits[2] >> j) & 0xfffff)
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| ((65 - i) << 20);
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L[_1] = (bits[2] << i | bits[1] >> j) & 0xffffffffL;
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L[2+_0] = bits[1] & (((ULong)1L << j) - 1);
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L[2+_1] = bits[0];
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break;
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partly_normal:
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i = hi0bits(bits[2]) - 11;
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if (i < 0) {
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j = -i;
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i += 32;
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L[_0] = (bits[2] >> j & 0xfffff) | ((33 + j) << 20);
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L[_1] = (bits[2] << i | bits[1] >> j) & 0xffffffffL;
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L[2+_0] = bits[1] & (((ULong)1L << j) - 1);
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L[2+_1] = bits[0];
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break;
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}
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if (i == 0) {
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L[_0] = (bits[2] & 0xfffff) | (33 << 20);
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L[_1] = bits[1];
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L[2+_0] = 0;
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L[2+_1] = bits[0];
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break;
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}
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j = 32 - i;
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L[_0] = (((bits[2] << i) | (bits[1] >> j)) & 0xfffff)
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| ((j + 1) << 20);
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L[_1] = (bits[1] << i | bits[0] >> j) & 0xffffffffL;
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L[2+_0] = 0;
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L[2+_1] = bits[0] & ((1L << j) - 1);
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break;
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hardly_normal:
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j = 11 - hi0bits(bits[1]);
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i = 32 - j;
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L[_0] = (bits[1] >> j & 0xfffff) | ((j + 1) << 20);
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L[_1] = (bits[1] << i | bits[0] >> j) & 0xffffffffL;
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L[2+_0] = 0;
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L[2+_1] = bits[0] & (((ULong)1L << j) - 1);
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break;
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case STRTOG_Infinite:
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L[_0] = L[2+_0] = 0x7ff00000;
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L[_1] = L[2+_1] = 0;
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break;
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case STRTOG_NaN:
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L[_0] = L[_0+2] = NanDflt_d_D2A[1];
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L[_1] = L[_1+2] = NanDflt_d_D2A[0];
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break;
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case STRTOG_NaNbits:
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L[_1] = (bits[1] >> 20 | bits[2] << 12) & (ULong)0xffffffffL;
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L[_0] = bits[2] >> 20 | bits[3] << 12;
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L[_0] |= (L[_1] | L[_0]) ? (ULong)0x7ff00000L : (ULong)0x7ff80000L;
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L[2+_1] = bits[0] & (ULong)0xffffffffL;
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L[2+_0] = bits[1] & 0xfffffL;
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L[2+_0] |= (L[2+_1] | L[2+_0]) ? (ULong)0x7ff00000L : (ULong)0x7ff80000L;
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}
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if (k & STRTOG_Neg) {
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L[_0] |= 0x80000000L;
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L[2+_0] |= 0x80000000L;
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}
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}
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int
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#ifdef KR_headers
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strtordd(s, sp, rounding, dd) CONST char *s; char **sp; int rounding; double *dd;
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#else
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strtordd(CONST char *s, char **sp, int rounding, double *dd)
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#endif
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{
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#ifdef Sudden_Underflow
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static FPI fpi0 = { 106, 1-1023, 2046-1023-106+1, 1, 1 };
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#else
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static FPI fpi0 = { 106, 1-1023-53+1, 2046-1023-106+1, 1, 0 };
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#endif
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FPI *fpi, fpi1;
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ULong bits[4];
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Long exp;
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int k;
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fpi = &fpi0;
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if (rounding != FPI_Round_near) {
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fpi1 = fpi0;
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fpi1.rounding = rounding;
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fpi = &fpi1;
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}
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k = strtodg(s, sp, fpi, &exp, bits);
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ULtodd((ULong*)dd, bits, exp, k);
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return k;
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}
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