gzdoom-gles/game-music-emu
Randy Heit 465d52b766 - Fixed: PROFILE was incorrectly declared in the top-level CMakeLists.txt, so GCC always
generating profiling information for Debug and RelWithDebInfo builds. This happened to
  also bring up that game-music-emu and DUMB are always built as RelWithDebInfo. If we're
  doing a normal Release build, we can just leave them as Release as well.

SVN r1808 (trunk)
2009-09-08 03:01:55 +00:00
..
gme
changes.txt
CMakeLists.txt - Fixed: PROFILE was incorrectly declared in the top-level CMakeLists.txt, so GCC always 2009-09-08 03:01:55 +00:00
design.txt
game-music-emu.vcproj
gme.txt
license.txt
readme.txt

Game_Music_Emu 0.5.2: Game Music Emulators
------------------------------------------
Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:

AY        ZX Spectrum/Amstrad CPC
GBS       Nintendo Game Boy
GYM       Sega Genesis/Mega Drive
HES       NEC TurboGrafx-16/PC Engine
KSS       MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE  Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP       Atari systems using POKEY sound chip
SPC       Super Nintendo/Super Famicom
VGM/VGZ   Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro

Features:
* Can be used in C and C++ code
* High emphasis has been placed on making the library very easy to use
* One set of common functions work with all emulators the same way
* Several code examples, including music player using SDL
* Portable code for use on any system with modern or older C++ compilers
* Adjustable output sample rate using quality band-limited resampling
* Uniform access to text information fields and track timing information
* End-of-track fading and automatic look ahead silence detection
* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
* Tempo can be adjusted and individual voices can be muted while playing
* Can read music data from file, memory, or custom reader function/class
* Can access track information without having to load into full emulator
* M3U track listing support for multi-track formats
* Modular design allows elimination of unneeded emulators/features

This library has been used in game music players for Windows, Linux on
several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
GP2X, and Nintendo DS.

Author : Shay Green <gblargg@gmail.com>
Website: http://www.slack.net/~ant/
Forum  : http://groups.google.com/group/blargg-sound-libs
License: GNU Lesser General Public License (LGPL)


Getting Started
---------------
Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
all source files in gme/. Be sure "test.nsf" is in the same directory.
Running the program should generate the recording "out.wav".

Read gme.txt for more information. Post to the discussion forum for
assistance.


Files
-----
gme.txt               General notes about the library
changes.txt           Changes made since previous releases
design.txt            Library design notes
license.txt           GNU Lesser General Public License

test.nsf              Test file for NSF emulator
test.m3u              Test m3u playlist for features.c demo

demo/
  basics.c            Records NSF file to wave sound file
  cpp_basics.cpp      C++ version of basics.c
  features.c          Demonstrates many additional features
  Wave_Writer.h       WAVE sound file writer used for demo output
  Wave_Writer.cpp

player/               Player using the SDL multimedia library
  player.cpp          Simple music player with waveform display
  Music_Player.cpp    Stand alone player for background music
  Music_Player.h
  Audio_Scope.cpp     Audio waveform scope
  Audio_Scope.h

gme/
  blargg_config.h     Library configuration (modify this file as needed)

  gme.h               C interface (also usable in C++, and simpler too)
  gme.cpp
  
  Gme_File.h          File loading and track information
  Music_Emu.h         Track playback and adjustments
  Data_Reader.h       Custom data readers
  
  Effects_Buffer.h    Sound buffer with stereo echo and panning
  Effects_Buffer.cpp
  
  M3u_Playlist.h      M3U playlist support
  M3u_Playlist.cpp

  Ay_Emu.h            ZX Spectrum AY emulator
  Ay_Emu.cpp
  Ay_Apu.cpp
  Ay_Apu.h
  Ay_Cpu.cpp
  Ay_Cpu.h

  Gbs_Emu.h           Nintendo Game Boy GBS emulator
  Gbs_Emu.cpp
  Gb_Apu.cpp
  Gb_Apu.h
  Gb_Cpu.cpp
  Gb_Cpu.h
  gb_cpu_io.h
  Gb_Oscs.cpp
  Gb_Oscs.h

  Hes_Emu.h           TurboGrafx-16/PC Engine HES emulator
  Hes_Apu.cpp
  Hes_Apu.h
  Hes_Cpu.cpp
  Hes_Cpu.h
  hes_cpu_io.h
  Hes_Emu.cpp
  
  Kss_Emu.h           MSX Home Computer/other Z80 systems KSS emulator
  Kss_Emu.cpp
  Kss_Cpu.cpp
  Kss_Cpu.h
  Kss_Scc_Apu.cpp
  Kss_Scc_Apu.h
  Ay_Apu.h
  Ay_Apu.cpp
  Sms_Apu.h
  Sms_Apu.cpp
  Sms_Oscs.h

  Nsf_Emu.h           Nintendo NES NSF/NSFE emulator
  Nsf_Emu.cpp
  Nes_Apu.cpp
  Nes_Apu.h
  Nes_Cpu.cpp
  Nes_Cpu.h
  nes_cpu_io.h
  Nes_Oscs.cpp
  Nes_Oscs.h
  Nes_Fme7_Apu.cpp
  Nes_Fme7_Apu.h
  Nes_Namco_Apu.cpp
  Nes_Namco_Apu.h
  Nes_Vrc6_Apu.cpp
  Nes_Vrc6_Apu.h
  Nsfe_Emu.h          NSFE support
  Nsfe_Emu.cpp

  Spc_Emu.h           Super Nintendo SPC emulator
  Spc_Emu.cpp
  Snes_Spc.cpp
  Snes_Spc.h
  Spc_Cpu.cpp
  Spc_Cpu.h
  Spc_Dsp.cpp
  Spc_Dsp.h
  Fir_Resampler.cpp
  Fir_Resampler.h

  Sap_Emu.h           Atari SAP emulator
  Sap_Emu.cpp
  Sap_Apu.cpp
  Sap_Apu.h
  Sap_Cpu.cpp
  Sap_Cpu.h
  sap_cpu_io.h

  Vgm_Emu.h           Sega VGM emulator
  Vgm_Emu_Impl.cpp
  Vgm_Emu_Impl.h
  Vgm_Emu.cpp
  Ym2413_Emu.cpp
  Ym2413_Emu.h
  Gym_Emu.h           Sega Genesis GYM emulator
  Gym_Emu.cpp
  Sms_Apu.cpp         Common Sega emulator files
  Sms_Apu.h
  Sms_Oscs.h
  Ym2612_Emu.cpp
  Ym2612_Emu.h
  Dual_Resampler.cpp
  Dual_Resampler.h
  Fir_Resampler.cpp
  Fir_Resampler.h
  
  blargg_common.h     Common files needed by all emulators
  blargg_endian.h
  blargg_source.h
  Blip_Buffer.cpp
  Blip_Buffer.h
  Gme_File.cpp
  Music_Emu.cpp
  Classic_Emu.h
  Classic_Emu.cpp
  Multi_Buffer.h
  Multi_Buffer.cpp
  Data_Reader.cpp


Legal
-----
Game_Music_Emu library copyright (C) 2003-2006 Shay Green.
SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin.
Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.

-- 
Shay Green <gblargg@gmail.com>