gzdoom-gles/src/g_doom
Christoph Oelckers f1d2c7755a - fixed z-offset handling of A_SkelMissile.
I can't believe I missed this for more than 10 years, considering that A_CustomMissile explicitly implements this case:
It makes a crucial difference whether P_SpawnMissileZ is used or the actual z-position is temporarily changed.
Reverted this function to the position changing method of the original.
2016-03-20 02:08:05 +01:00
..
a_arachnotron.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_archvile.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_bossbrain.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_bruiser.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cacodemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cyberdemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_demon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomimp.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doommisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomweaps.cpp - made P_AimLineAttack work through sector portals. 2016-03-02 20:44:02 +01:00
a_fatso.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_keen.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_lostsoul.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_painelemental.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_possessed.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_revenant.cpp - fixed z-offset handling of A_SkelMissile. 2016-03-20 02:08:05 +01:00
a_scriptedmarine.cpp - made P_AimLineAttack work through sector portals. 2016-03-02 20:44:02 +01:00
a_spidermaster.cpp Normalize line endings 2016-03-01 09:47:10 -06:00