gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers f1b345dc73 - fixed crash in AutoUseStrifeHealth
The loop never checked if the item was still valid and would continue to try to use it, even after it was removed from the inventory and destroyed.
As native code this just failed silently, but with the VM it needs to be explicitly checked.
2019-04-25 13:04:21 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
heretic - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
hexen - fixed random number generation in SpawnFizzle. 2019-04-18 17:46:21 +02:00
inventory - fixed ammo check for weapon with 'uses both' flags 2019-04-25 12:52:20 +02:00
menu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
raven - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
scriptutil - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
shared - fixed crash in AutoUseStrifeHealth 2019-04-25 13:04:21 +02:00
statscreen Make StatusScreen::End virtual 2018-09-15 20:33:14 +02:00
statusbar - fixed max. ammo display on AltHud. 2019-04-16 22:00:59 +02:00
strife - gave the strifehumanoid's burn states dynamic lights. 2019-04-18 17:46:15 +02:00
actor.txt Split off pain chance triggering from ReactToDamage into its own function and gave ZScript access to it. 2019-04-18 19:56:38 +02:00
actor_attacks.txt - Fixed: SXF_CLEARCALLERSPECIAL cleared the spawned actor's special instead of the caller. 2019-04-25 13:03:50 +02:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
actor_interaction.txt - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
actor_inventory.txt - scriptified A_SelectWeapon 2019-04-16 23:57:15 +02:00
base.txt - removed the redundant GetOffsetPosition export and added direct native support to its existing variants 2019-04-18 17:01:17 +02:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2019-04-17 16:24:05 +02:00
constants.txt - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2019-04-16 15:26:14 +02:00
level_compatibility.txt - TNT.WAD fixes 2019-04-25 12:45:25 +02:00
mapdata.txt - scriptified P_CheckMeleeRange2. 2019-04-17 16:24:10 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00