gzdoom-gles/wadsrc/decorate
Christoph Oelckers 8a433d6f12 - Fixed a few font related problems.
- Fixed: ASkyViewpoint::Destroy was missing the super call.
- Added SnowKate709's A_LookEx update.
- Moved M_DrawPlayerBackdrop into DCanvas as a virtual function. Since this
  directly accesses the frame buffer it must be overridable for renderers
  that work differently.


SVN r632 (trunk)
2007-12-23 21:56:46 +00:00
..
doom - Fixed: The second flash state of the chaingun called A_Light1 instead of A_Light2. 2007-12-22 14:29:01 +00:00
heretic - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
hexen - fixed TableShit9 definition 2007-11-18 08:05:33 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
strife - Fixed: The StrifePlayer defined the wrong color range for its translations. 2007-12-20 08:44:45 +00:00
constants.txt - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00