gzdoom-gles/src/scripting/zscript
Christoph Oelckers f11f020b6c - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc.
- added a new type 'NativeStruct'. This will be used for types that cannot be instantiated, and is also needed to cleanly handle many internal types that only can exist as reference.
2016-11-19 12:12:29 +01:00
..
ast.cpp added class pointer casts. Due to grammar problems the type has to be put into parentheses to get the class token out of the global parsing namespace: 2016-11-17 20:31:53 +01:00
zcc-parse.lemon - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
zcc_compile.cpp - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
zcc_compile.h - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
zcc_expr.cpp - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
zcc_exprlist.h added class pointer casts. Due to grammar problems the type has to be put into parentheses to get the class token out of the global parsing namespace: 2016-11-17 20:31:53 +01:00
zcc_parser.cpp - fixed: ZScript did not properly fill in tentatively created classes from defaults processing. 2016-11-12 13:09:19 +01:00
zcc_parser.h - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00