gzdoom-gles/src/menu
Christoph Oelckers f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number. 2010-09-19 04:04:34 +00:00
listmenu.cpp - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( ) 2010-09-22 06:52:48 +00:00
loadsavemenu.cpp - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game. 2010-10-12 08:43:15 +00:00
menu.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
menu.h - merged finale branch back into trunk. 2010-10-06 10:44:03 +00:00
menudef.cpp - fixed: A new episode definition for a map that already had one defined did not replace the old definition. 2010-12-02 13:57:05 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu. 2010-11-03 23:33:57 +00:00
optionmenu.cpp - fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection. 2010-09-29 00:54:14 +00:00
optionmenuitems.h - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change". 2010-11-03 02:33:22 +00:00
playerdisplay.cpp - fixed: The class selection menu crashed when no item in the menu was selected. 2010-09-15 20:11:32 +00:00
playermenu.cpp - Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode. 2010-10-17 08:29:21 +00:00
readthis.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
videomenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00