gzdoom-gles/src/g_statusbar
Christoph Oelckers de15b589c0 - moved the screen blending code out of the renderer.
This is better be made part of the 2D interface.
That would have been done long ago if it hadn't been for the totally incompatible way this was handled by the purely paletted software renderer.
Now with that out of the way there is no point keeping this code this deeply embedded in the renderer.
2018-05-05 11:20:37 +02:00
..
sbar.h - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00
sbar_mugshot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sbarinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
shared_sbar.cpp - moved the screen blending code out of the renderer. 2018-05-05 11:20:37 +02:00