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anim_switches.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
animations.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 10:36:10 +02:00 |
automaptexture.cpp
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- adjustments and fixes for alphatextures:
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2018-03-22 00:29:01 +01:00 |
backdroptexture.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
bitmap.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
bitmap.h
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
buildtexture.cpp
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- fixed: FBuildTexture::CopyTrueColorPixels returned incorrect transparency information
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2018-03-26 11:46:33 +02:00 |
canvastexture.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
ddstexture.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
emptytexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
flattexture.cpp
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- adjustments and fixes for alphatextures:
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2018-03-22 00:29:01 +01:00 |
imgztexture.cpp
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- fixed incorrect translation table that was used to process grayscale patch and IMGZ textures.
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2018-03-22 22:49:42 +01:00 |
jpegtexture.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
md5check.cpp
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- added missing checksum file.
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2018-03-22 22:30:09 +01:00 |
multipatchtexture.cpp
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Texture data overlap occuring here, using memmove instead.
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2018-08-04 09:51:26 +02:00 |
patchtexture.cpp
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- fixed incorrect translation table that was used to process grayscale patch and IMGZ textures.
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2018-03-22 22:49:42 +01:00 |
pcxtexture.cpp
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- finished verification of proper texture generation and fixed a few remaining issues.
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2018-03-23 19:52:08 +01:00 |
pngtexture.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
rawpagetexture.cpp
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foo being allocated with metadata based allocator needs to
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2018-07-06 11:04:56 +02:00 |
shadertexture.cpp
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- made it compile again.
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2018-03-18 13:47:40 +01:00 |
skyboxtexture.cpp
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- moved all GLDEFS parsing into a dedicated source file.
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2018-08-19 20:56:49 +02:00 |
skyboxtexture.h
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- moved all GLDEFS parsing into a dedicated source file.
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2018-08-19 20:56:49 +02:00 |
texture.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
texturemanager.cpp
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- add #include support to TEXTURES lump
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2018-05-25 12:59:28 +02:00 |
textures.h
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
tgatexture.cpp
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- finished verification of proper texture generation and fixed a few remaining issues.
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2018-03-23 19:52:08 +01:00 |
warpbuffer.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
warptexture.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
worldtexture.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |