gzdoom-gles/src/g_hexen
Christoph Oelckers effa46975e - Fixed: The pickup message for Hexen's fighter's axe was assigned to the
AxePuff, not the weapon itself.
- Fixed: P_RunEffects used the consoleplayer's camera without checking its
  validity.
- Fixed: CopyFriendliness needs to copy target to LastHeard as well in order
  to make newly spawned monsters chase their spawner's target.


SVN r278 (trunk)
2006-08-01 22:11:49 +00:00
..
a_bats.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_bishop.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_blastradius.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_boostarmor.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_centaur.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_clericboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_clericflame.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_clericholy.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_clericmace.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_clericplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_clericstaff.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_demons.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_dragon.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_ettin.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_fighteraxe.cpp - Fixed: The pickup message for Hexen's fighter's axe was assigned to the 2006-08-01 22:11:49 +00:00
a_fighterboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fighterhammer.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_fighterplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_fighterquietus.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_firedemon.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_flechette.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_fog.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_healingradius.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_heresiarch.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_hexenglobal.h - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_hexenspecialdecs.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_iceguy.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_korax.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_mageboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_magecone.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_magelightning.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_mageplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_magestaff.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_magewand.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_pig.cpp - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
a_puzzleitems.cpp - Converted A_Puzzleitems.cpp and parts of A_HexenSpecialdecs.cpp to DECORATE and fixed a few broken Hexen items. 2006-05-04 19:36:12 +00:00
a_serpent.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spike.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_summon.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_teleportother.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpieces.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_wraith.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
hexen_sbar.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00