..
a_bats.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_bishop.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_blastradius.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_boostarmor.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_centaur.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_clericboss.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_clericflame.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_clericholy.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_clericmace.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
a_clericplayer.cpp
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
a_clericstaff.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
a_demons.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_dragon.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_ettin.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_fighteraxe.cpp
- Fixed: The pickup message for Hexen's fighter's axe was assigned to the
2006-08-01 22:11:49 +00:00
a_fighterboss.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_fighterhammer.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
a_fighterplayer.cpp
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
a_fighterquietus.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_firedemon.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_flechette.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_fog.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_healingradius.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
a_heresiarch.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_hexenglobal.h
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
a_hexenspecialdecs.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_iceguy.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_korax.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_mageboss.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_magecone.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
a_magelightning.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_mageplayer.cpp
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
a_magestaff.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_magewand.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_pig.cpp
- Added a type check to Spawn(actorname,...) to allow it to print a
2006-07-31 10:22:53 +00:00
a_puzzleitems.cpp
- Converted A_Puzzleitems.cpp and parts of A_HexenSpecialdecs.cpp to DECORATE and fixed a few broken Hexen items.
2006-05-04 19:36:12 +00:00
a_serpent.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_spike.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_summon.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_teleportother.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_weaponpieces.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_wraith.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
hexen_sbar.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00