mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 10:51:26 +00:00
7138ab86a8
SVN r40 (trunk)
282 lines
6.8 KiB
XML
282 lines
6.8 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="FLAC"
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ProjectGUID="{873F2EEA-24DF-454C-B245-CB9738BA993E}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__SSE_OS;FLAC__USE_3DNOW;FLAC__NO_DLL"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/FLAC.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="TRUE"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__SSE_OS;FLAC__USE_3DNOW;FLAC__NO_DLL"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/FLAC.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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<File
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RelativePath="bitbuffer.c">
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</File>
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<File
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RelativePath="bitmath.c">
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</File>
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<File
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RelativePath="cpu.c">
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</File>
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<File
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RelativePath="crc.c">
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</File>
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<File
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RelativePath="fixed.c">
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</File>
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<File
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RelativePath="format.c">
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</File>
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<File
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RelativePath="lpc.c">
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</File>
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<File
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RelativePath=".\memory.c">
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</File>
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<File
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RelativePath="stream_decoder.c">
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</File>
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<File
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RelativePath="stream_decoder_pp.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc">
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<Filter
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Name="Protected"
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Filter="">
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<File
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RelativePath="protected\stream_decoder.h">
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</File>
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</Filter>
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<Filter
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Name="Private"
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Filter="">
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<File
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RelativePath="private\bitbuffer.h">
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</File>
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<File
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RelativePath="private\bitmath.h">
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</File>
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<File
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RelativePath="private\cpu.h">
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</File>
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<File
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RelativePath="private\crc.h">
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</File>
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<File
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RelativePath="private\fixed.h">
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</File>
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<File
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RelativePath=".\private\float.h">
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</File>
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<File
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RelativePath="private\format.h">
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</File>
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<File
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RelativePath="private\lpc.h">
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</File>
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<File
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RelativePath=".\private\memory.h">
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</File>
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</Filter>
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<Filter
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Name="FLAC"
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Filter="">
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<File
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RelativePath="FLAC\assert.h">
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</File>
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<File
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RelativePath="FLAC\export.h">
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</File>
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<File
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RelativePath="FLAC\format.h">
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</File>
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<File
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RelativePath="FLAC\ordinals.h">
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</File>
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<File
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RelativePath="FLAC\stream_decoder.h">
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</File>
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</Filter>
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<Filter
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Name="FLAC++"
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Filter="">
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<File
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RelativePath="FLAC++\decoder.h">
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</File>
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<File
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RelativePath="FLAC++\export.h">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="IA32 Files"
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Filter="">
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<File
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RelativePath="ia32\cpu_asm.nasm">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Assembling $(InputPath)..."
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CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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"
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Outputs="$(IntDir)\$(InputName).obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Assembling $(InputPath)..."
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CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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"
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Outputs="$(IntDir)\$(InputName).obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="ia32\fixed_asm.nasm">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Assembling $(InputPath)..."
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CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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"
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Outputs="$(IntDir)\$(InputName).obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Assembling $(InputPath)..."
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CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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"
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Outputs="$(IntDir)\$(InputName).obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="ia32\lpc_asm.nasm">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Assembling $(InputPath)..."
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CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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"
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Outputs="$(IntDir)\$(InputName).obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Assembling $(InputPath)..."
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CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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"
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Outputs="$(IntDir)\$(InputName).obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="ia32\nasm.h">
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</File>
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</Filter>
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<File
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RelativePath="ReadMe.txt">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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