mirror of
https://github.com/ZDoom/gzdoom-gles.git
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2a77ea0155
* When the drawbar code was optimized border was accidently used as how many pixels to reserve from the background instead of the foreground. I've reversed how the code works (bg over fg instead of fg over bg). * Added armorclass to drawnumber. * Added an interpolateArmor variable which acts just like interpolateHealth except the effect is applied to armor. * Added armor flag to drawgem since we can interpolate armor now. * Added a reverse flag to drawgem. * Fixed drawgem didn't allow for '|' to separate the flags. - Fixed: Menu texts for skill definitions unconditionally interpreted the given text as an index into the string table. SVN r752 (trunk)
90 lines
1.9 KiB
Text
90 lines
1.9 KiB
Text
// A bare-bones MAPINFO for Hexen.
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// Most of the MAPINFO is still in hexen.wad.
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skill baby
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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DamageFactor 0.5
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EasyBossBrain
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SpawnFilter "Easy"
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Name "MNU_WETNURSE"
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PlayerClassName "fighter" "$MNU_SQUIRE"
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PlayerClassName "cleric" "$MNU_ALTARBOY"
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PlayerClassName "mage" "$MNU_APPRENTICE"
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skill easy
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DoubleAmmoFactor 1.5
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SpawnFilter "Easy"
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Name "MNU_YELLOWBELLIES"
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PlayerClassName "fighter" "$MNU_KNIGHT"
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PlayerClassName "cleric" "$MNU_ACOLYTE"
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PlayerClassName "mage" "$MNU_ENCHANTER"
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skill normal
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DoubleAmmoFactor 1.5
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SpawnFilter "Normal"
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Name "MNU_BRINGEST"
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PlayerClassName "fighter" "$MNU_WARRIOR"
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PlayerClassName "cleric" "$MNU_PRIEST"
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PlayerClassName "mage" "$MNU_SORCERER"
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skill hard
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DoubleAmmoFactor 1.5
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SpawnFilter "Hard"
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Name "MNU_SMITE"
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PlayerClassName "fighter" "$MNU_BERSERKER"
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PlayerClassName "cleric" "$MNU_CARDINAL"
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PlayerClassName "mage" "$MNU_WARLOCK"
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skill nightmare
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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FastMonsters
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DisableCheats
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SpawnFilter "Hard"
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Name "MNU_BLACKPLAGUE"
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PlayerClassName "fighter" "$MNU_TITAN"
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PlayerClassName "cleric" "$MNU_POPE"
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PlayerClassName "mage" "$MNU_ARCHMAGE"
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clusterdef 1
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hub
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exittext clus1msg
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exittextislump
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music hub
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pic interpic
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clusterdef 2
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hub
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exittext clus2msg
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exittextislump
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music hub
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pic interpic
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clusterdef 3
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hub
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exittext clus3msg
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exittextislump
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music hub
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pic interpic
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clusterdef 4
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hub
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exittext clus4msg
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exittextislump
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music hub
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pic interpic
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defaultmap
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activateowndeathspecials
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infiniteflightpowerup
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fallingdamage
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nointermission
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noautosequences
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missilesactivateimpactlines
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// There is also support for showing a clus5msg after cluster 5, but
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// since it isn't used, and it would intefere with the finale if I
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// included it here, I'm leaving out the clusterdef for cluster 5.
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