gzdoom-gles/wadsrc/mapinfo/hexen.txt
Christoph Oelckers 2a77ea0155 - Applied Blzut3's sbarinfo update #12:
* When the drawbar code was optimized border was accidently used as how many
  pixels to reserve from the background instead of the foreground.  I've
  reversed how the code works (bg over fg instead of fg over bg).
* Added armorclass to drawnumber.
* Added an interpolateArmor variable which acts just like interpolateHealth
  except the effect is applied to armor.
* Added armor flag to drawgem since we can interpolate armor now.
* Added a reverse flag to drawgem.
* Fixed drawgem didn't allow for '|' to separate the flags.

- Fixed: Menu texts for skill definitions unconditionally interpreted
  the given text as an index into the string table.


SVN r752 (trunk)
2008-02-18 22:40:39 +00:00

90 lines
1.9 KiB
Text

// A bare-bones MAPINFO for Hexen.
// Most of the MAPINFO is still in hexen.wad.
skill baby
AmmoFactor 1.5
DoubleAmmoFactor 1.5
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Easy"
Name "MNU_WETNURSE"
PlayerClassName "fighter" "$MNU_SQUIRE"
PlayerClassName "cleric" "$MNU_ALTARBOY"
PlayerClassName "mage" "$MNU_APPRENTICE"
skill easy
DoubleAmmoFactor 1.5
SpawnFilter "Easy"
Name "MNU_YELLOWBELLIES"
PlayerClassName "fighter" "$MNU_KNIGHT"
PlayerClassName "cleric" "$MNU_ACOLYTE"
PlayerClassName "mage" "$MNU_ENCHANTER"
skill normal
DoubleAmmoFactor 1.5
SpawnFilter "Normal"
Name "MNU_BRINGEST"
PlayerClassName "fighter" "$MNU_WARRIOR"
PlayerClassName "cleric" "$MNU_PRIEST"
PlayerClassName "mage" "$MNU_SORCERER"
skill hard
DoubleAmmoFactor 1.5
SpawnFilter "Hard"
Name "MNU_SMITE"
PlayerClassName "fighter" "$MNU_BERSERKER"
PlayerClassName "cleric" "$MNU_CARDINAL"
PlayerClassName "mage" "$MNU_WARLOCK"
skill nightmare
AmmoFactor 1.5
DoubleAmmoFactor 1.5
FastMonsters
DisableCheats
SpawnFilter "Hard"
Name "MNU_BLACKPLAGUE"
PlayerClassName "fighter" "$MNU_TITAN"
PlayerClassName "cleric" "$MNU_POPE"
PlayerClassName "mage" "$MNU_ARCHMAGE"
clusterdef 1
hub
exittext clus1msg
exittextislump
music hub
pic interpic
clusterdef 2
hub
exittext clus2msg
exittextislump
music hub
pic interpic
clusterdef 3
hub
exittext clus3msg
exittextislump
music hub
pic interpic
clusterdef 4
hub
exittext clus4msg
exittextislump
music hub
pic interpic
defaultmap
activateowndeathspecials
infiniteflightpowerup
fallingdamage
nointermission
noautosequences
missilesactivateimpactlines
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.