gzdoom-gles/src/gl/scene
2018-02-15 17:56:04 +01:00
..
gl_bsp.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag 2018-02-10 00:06:47 +01:00
gl_drawinfo.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_flats.cpp - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
gl_portal.cpp Fixed applying of Doom 64 lighting to horizon portals 2017-12-28 18:32:26 +02:00
gl_portal.h - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
gl_renderhacks.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_scene.cpp Fixed crash in stereoscopic modes caused by camera without player 2018-02-07 11:37:02 +02:00
gl_scenedrawer.h Remove bloom effect on psprites 2018-01-06 05:11:12 +01:00
gl_sky.cpp - reverted the hard offset for transferred skies. 2018-01-21 19:25:21 +01:00
gl_skydome.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
gl_sprite.cpp - let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed. 2018-02-15 17:56:04 +01:00
gl_spritelight.cpp - fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag 2018-02-10 00:06:47 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
gl_walls.cpp Fixed rendering of wrapped midtex with sky ceiling 2017-12-29 14:37:09 +02:00
gl_walls_draw.cpp - let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed. 2018-02-15 17:56:04 +01:00
gl_weapon.cpp Fixed bright sprites in sectors with Doom 64 lighting 2017-12-16 17:37:03 +02:00