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gl_bsp.cpp
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- moved all remaining fields from PClassActor to FActorInfo.
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2017-04-12 00:07:41 +02:00 |
gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
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- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
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2018-02-10 00:06:47 +01:00 |
gl_drawinfo.cpp
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
gl_drawinfo.h
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- moved gl_fixedcolormap into GLSceneDrawer.
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2017-03-12 21:57:39 +01:00 |
gl_fakeflat.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
gl_flats.cpp
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- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
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2017-05-19 11:42:44 +02:00 |
gl_portal.cpp
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Fixed applying of Doom 64 lighting to horizon portals
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2017-12-28 18:32:26 +02:00 |
gl_portal.h
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- fixed: The culling mode for translucent models must be inverted when rendering a mirror.
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2018-01-21 16:29:40 +01:00 |
gl_renderhacks.cpp
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- moved the subsectors into FLevelLocals.
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2017-03-17 00:22:52 +01:00 |
gl_scene.cpp
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Fixed crash in stereoscopic modes caused by camera without player
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2018-02-07 11:37:02 +02:00 |
gl_scenedrawer.h
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Remove bloom effect on psprites
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2018-01-06 05:11:12 +01:00 |
gl_sky.cpp
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- reverted the hard offset for transferred skies.
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2018-01-21 19:25:21 +01:00 |
gl_skydome.cpp
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
gl_sprite.cpp
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- let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed.
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2018-02-15 17:56:04 +01:00 |
gl_spritelight.cpp
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- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
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2018-02-10 00:06:47 +01:00 |
gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_wall.h
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- Place the HUD model correctly in the world so that shader light calculations work
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2017-11-05 15:35:03 +01:00 |
gl_walls.cpp
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Fixed rendering of wrapped midtex with sky ceiling
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2017-12-29 14:37:09 +02:00 |
gl_walls_draw.cpp
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- let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed.
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2018-02-15 17:56:04 +01:00 |
gl_weapon.cpp
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Fixed bright sprites in sectors with Doom 64 lighting
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2017-12-16 17:37:03 +02:00 |