gzdoom-gles/src/gl
Christoph Oelckers ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
..
compatibility - moved several more functions from FGLRenderer to GLSceneDrawer. 2017-03-12 12:03:54 +01:00
data - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
dynlights - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
renderer - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
scene - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
system - removed several unused variables from OpenGLFrameBuffer. 2017-03-11 21:10:21 +01:00
textures - moved GL texture precaching to gl_texture.cpp. 2017-03-12 01:49:44 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00