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https://github.com/ZDoom/gzdoom-gles.git
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59b6c5ef5c
also decided to compile some other shaders slightly differently, too.) - Fixed: The InGameColormap had been designed without taking alpha into consideration. As the least likely parameter to be used, desaturation has been moved into a constant register to make room for the alpha parameter to live in the vertex's color value. SVN r3208 (trunk) |
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.. | ||
build.bat | ||
BurnWipe.pso | ||
GammaCorrection.pso | ||
InGameColormap.pso | ||
InGameColormapDesat.pso | ||
InGameColormapInv.pso | ||
InGameColormapInvDesat.pso | ||
InGameColormapPal.pso | ||
InGameColormapPalDesat.pso | ||
InGameColormapPalInv.pso | ||
InGameColormapPalInvDesat.pso | ||
NormalColor.pso | ||
NormalColorInv.pso | ||
NormalColorPal.pso | ||
NormalColorPalInv.pso | ||
RedToAlpha.pso | ||
RedToAlphaInv.pso | ||
SpecialColormap.pso | ||
SpecialColormapPal.pso | ||
VertexColor.pso |