gzdoom-gles/src/gl/renderer
Christoph Oelckers 090d13b915 - updated gl_interface to deal with older GL versions.
- added the framework for allowing multipass textured dynamic lights again.
2016-04-26 15:20:26 +02:00
..
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_renderer.cpp - updated gl_interface to deal with older GL versions. 2016-04-26 15:20:26 +02:00
gl_renderer.h - render sproites through sector portals. 2016-04-18 23:52:15 +02:00
gl_renderstate.cpp - updated gl_interface to deal with older GL versions. 2016-04-26 15:20:26 +02:00
gl_renderstate.h - fixed plane access in GL code. 2016-04-04 12:22:47 +02:00