gzdoom-gles/src/gl/scene
2017-01-28 20:44:46 +01:00
..
gl_bsp.cpp - Fixed GCC/Clang compile errors. 2017-01-13 15:42:53 +01:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp Add normals to decals 2016-10-13 18:04:00 +02:00
gl_drawinfo.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_drawinfo.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_fakeflat.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
gl_flats.cpp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_portal.cpp - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
gl_portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
gl_renderhacks.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_scene.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
gl_sky.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_skydome.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
gl_sprite.cpp OpenGL: Added picnum override handling for actors 2017-01-21 23:04:45 +01:00
gl_spritelight.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_walls.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_walls_draw.cpp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_weapon.cpp - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00