gzdoom-gles/src/polyrenderer
Christoph Oelckers e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
..
drawers - move masked reads 2017-04-11 01:11:30 +02:00
math - remove TriVertex::NumVaryings as this did not help on readability at all 2017-03-28 10:52:19 +02:00
scene - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
poly_all.cpp - remove softpoly intersection math class 2017-03-26 17:12:20 +02:00
poly_renderer.cpp - add fuzz mode to softpoly 2017-04-04 01:11:55 +02:00
poly_renderer.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00