mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
dc292caaa3
- Cleaned up A_LookEx code and merged most of it with the base functions. The major difference was a common piece of code that was repeated 5 times throughout the code so I moved it into a subfunction. - Changed P_BlockmapSearch to pass a user parameter to its callback so that A_LookEx does not need to store its info inside the actor itself. SVN r1846 (trunk)
828 lines
23 KiB
CMake
828 lines
23 KiB
CMake
cmake_minimum_required( VERSION 2.4 )
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if( COMMAND cmake_policy )
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cmake_policy( SET CMP0003 NEW )
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endif( COMMAND cmake_policy )
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include( CheckCXXSourceCompiles )
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include( CheckFunctionExists )
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include( FindPkgConfig )
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option( NO_ASM "Disable assembly code" )
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if( CMAKE_COMPILER_IS_GNUCXX )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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set( X64 64 )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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# You can either use "make install" on the FMOD distribution to put it
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# in standard system locations, or you can unpack the FMOD distribution
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# in the root of the zdoom tree. e.g.:
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# zdoom
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# docs
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# fmodapi<version>linux[64] -or simply- fmod
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# jpeg-6b
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# ...
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# Construct version numbers for searching for the FMOD library on Linux.
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set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
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"40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28"
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"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
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"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
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"02" "01" "00" )
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set( MAJOR_VERSIONS "26" "24" "22" "20" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
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foreach( majver ${MAJOR_VERSIONS} )
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foreach( minver ${MINOR_VERSIONS} )
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set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" )
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endforeach( minver ${MINOR_VERSIONS} )
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foreach( dir ${FMOD_DIR_VERSIONS} )
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set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" )
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set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" )
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endforeach( dir ${FMOD_DIR_VERSIONS} )
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endforeach( majver ${MAJOR_VERSIONS} )
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if( WIN32 )
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if( X64 )
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set( WIN_TYPE Win64 )
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set( XBITS x64 )
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else( X64 )
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set( WIN_TYPE Win32 )
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set( XBITS x86 )
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endif( X64 )
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add_definitions( -D_WIN32 )
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set( FMOD_SEARCH_PATHS
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"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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# This next one is for me.
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"E:/Software/Dev/FMOD/${WIN_TYPE}/api" )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NASM_NAMES nasmw nasm )
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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else( NOT D3D_INCLUDE_DIR )
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include_directories( ${D3D_INCLUDE_DIR} )
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endif( NOT D3D_INCLUDE_DIR )
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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message( SEND_ERROR "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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else( NOT XINPUT_INCLUDE_DIR )
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif( NOT XINPUT_INCLUDE_DIR )
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find_library( DX_ddraw_LIBRARY ddraw
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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set( DX_LIBS_FOUND YES )
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if( NOT DX_ddraw_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_ddraw_LIBRARY )
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if( NOT DX_dxguid_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_dxguid_LIBRARY )
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if( NOT DX_dinput8_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_dinput8_LIBRARY )
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if( NOT DX_LIBS_FOUND )
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message( FATAL_ERROR "Could not find DirectX 9 libraries" )
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endif( NOT DX_LIBS_FOUND )
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set( ZDOOM_LIBS
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wsock32
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winmm
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"${DX_ddraw_LIBRARY}"
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"${DX_dxguid_LIBRARY}"
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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comctl32
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comdlg32
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ws2_32
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setupapi
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oleaut32 )
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else( WIN32 )
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if( APPLE )
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set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NO_GTK ON )
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else( APPLE )
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
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option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
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set( FMOD_SEARCH_PATHS
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/usr/local/include
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/usr/local/include/fmodex
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/usr/include
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/usr/include/fmodex
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/opt/local/include
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/opt/local/include/fmodex
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/opt/include
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/opt/include/fmodex )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex )
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# Use GTK+ for the IWAD picker, if available.
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if( NOT NO_GTK )
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
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include_directories( ${GTK2_INCLUDE_DIRS} )
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else( GTK2_FOUND )
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set( NO_GTK ON )
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endif( GTK2_FOUND )
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endif( NOT NO_GTK )
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endif( APPLE )
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set( NASM_NAMES nasm )
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if( NO_GTK )
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add_definitions( -DNO_GTK=1 )
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endif( NO_GTK )
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# Non-Windows version also needs SDL
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find_package( SDL )
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if( NOT SDL_FOUND )
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message( SEND_ERROR "SDL is required for building." )
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endif( NOT SDL_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
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include_directories( "${SDL_INCLUDE_DIR}" )
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find_path( FPU_CONTROL_DIR fpu_control.h )
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if( FPU_CONTROL_DIR )
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include_directories( ${FPU_CONTROL_DIR} )
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add_definitions( -DHAVE_FPU_CONTROL )
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endif( FPU_CONTROL_DIR )
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endif( WIN32 )
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# Decide on the name of the FMOD library we want to use.
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if( NOT FMOD_LIB_NAME AND MSVC )
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set( FMOD_LIB_NAME fmodex${X64}_vc )
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endif( NOT FMOD_LIB_NAME AND MSVC )
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if( NOT FMOD_LIB_NAME AND BORLAND )
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set( FMOD_LIB_NAME fmodex${X64}_bc )
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endif( NOT FMOD_LIB_NAME AND BORLAND )
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if( NOT FMOD_LIB_NAME )
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set( FMOD_LIB_NAME fmodex${X64} )
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endif( NOT FMOD_LIB_NAME )
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# Search for FMOD include files
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if( NOT WIN32 )
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_LOCAL_INC_DIRS} )
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endif( NOT WIN32 )
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if( NOT FMOD_INCLUDE_DIR )
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_INC_PATH_SUFFIXES} )
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endif( NOT FMOD_INCLUDE_DIR )
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if( FMOD_INCLUDE_DIR )
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message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
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else( FMOD_INCLUDE_DIR )
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message( SEND_ERROR "Could not find FMOD include files" )
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endif( FMOD_INCLUDE_DIR )
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# Search for FMOD library
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if( WIN32 OR APPLE )
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find_library( FMOD_LIBRARY ${FMOD_LIB_NAME}
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_LIB_PATH_SUFFIXES} )
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else( WIN32 OR APPLE )
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find_library( FMOD_LIBRARY
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NAMES ${FMOD_VERSIONS}
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PATHS ${FMOD_LOCAL_LIB_DIRS} )
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endif( WIN32 OR APPLE )
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if( FMOD_LIBRARY )
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message( STATUS "FMOD library found at ${FMOD_LIBRARY}" )
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else( FMOD_LIBRARY )
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message( SEND_ERROR "Could not find FMOD library" )
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endif( FMOD_LIBRARY )
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# Search for NASM
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if( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
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if( NOT NO_ASM )
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message( STATUS "Disabling assembly code for PowerPC." )
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set( NO_ASM ON )
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endif( NOT NO_ASM )
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endif( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
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if( NOT NO_ASM )
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if( UNIX AND X64 )
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find_program( GAS_PATH as )
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if( GAS_PATH )
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set( ASSEMBLER ${GAS_PATH} )
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else( GAS_PATH )
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message( STATUS "Could not find as. Disabling assembly code." )
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set( NO_ASM ON )
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endif( GAS_PATH )
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else( UNIX AND X64 )
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find_program( NASM_PATH NAMES ${NASM_NAMES} )
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find_program( YASM_PATH yasm )
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if( X64 )
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if( YASM_PATH )
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set( ASSEMBLER ${YASM_PATH} )
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else( YASM_PATH )
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message( STATUS "Could not find YASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( YASM_PATH )
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else( X64 )
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if( NASM_PATH )
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set( ASSEMBLER ${NASM_PATH} )
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else( NASM_PATH )
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message( STATUS "Could not find NASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( NASM_PATH )
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endif( X64 )
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endif( UNIX AND X64 )
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# I think the only reason there was a version requirement was because the
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# executable name for Windows changed from 0.x to 2.0, right? This is
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# how to do it in case I need to do something similar later.
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# execute_process( COMMAND ${NASM_PATH} -v
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# OUTPUT_VARIABLE NASM_VER_STRING )
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# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
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# if( NOT NASM_VER LESS 2 )
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# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
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# endif( NOT NASM_VER LESS 2 )
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endif( NOT NO_ASM )
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if( NOT NO_ASM )
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# Valgrind support is meaningless without assembly code.
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if( VALGRIND )
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add_definitions( -DVALGRIND_AWARE=1 )
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# If you're Valgrinding, you probably want to keep symbols around.
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set( NO_STRIP ON )
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endif( VALGRIND )
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# Tell CMake how to assemble our files
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if( UNIX )
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set( ASM_OUTPUT_EXTENSION .o )
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if( X64 )
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set( ASM_FLAGS )
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set( ASM_SOURCE_EXTENSION .s )
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else( X64 )
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set( ASM_FLAGS -f elf -DM_TARGET_LINUX -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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set( ASM_SOURCE_EXTENSION .asm )
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endif( X64 )
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else( UNIX )
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set( ASM_OUTPUT_EXTENSION .obj )
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set( ASM_SOURCE_EXTENSION .asm )
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if( X64 )
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set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 )
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else( X64 )
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set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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endif( X64 )
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endif( UNIX )
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if( WIN32 )
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set( FIXRTEXT fixrtext )
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endif( WIN32 )
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message( STATUS "Selected assembler: ${ASSEMBLER}" )
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MACRO( ADD_ASM_FILE indir infile )
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set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" )
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if( WIN32 )
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set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" )
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endif( WIN32 )
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add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}
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COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}"
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${FIXRTEXT_${infile}}
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DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} )
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set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" )
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ENDMACRO( ADD_ASM_FILE )
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endif( NOT NO_ASM )
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# Set up flags for GCC
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if( CMAKE_COMPILER_IS_GNUCXX )
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set( REL_CXX_FLAGS "-fno-rtti" )
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if( NOT PROFILE )
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set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
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endif( NOT PROFILE )
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set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused" )
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# Remove extra warnings when using the official DirectX headers.
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# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
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# which is a royal pain. The previous version I had been using was fine with them.
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if( WIN32 )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-pragmas -Wno-comment -Wno-format" )
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endif( WIN32 )
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if( NOT NO_STRIP )
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set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
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set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
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endif( NOT NO_STRIP )
|
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endif( CMAKE_COMPILER_IS_GNUCXX )
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|
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# Check for functions that may or may not exist.
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CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
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if( FILELENGTH_EXISTS )
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add_definitions( -DHAVE_FILELENGTH=1 )
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|
endif( FILELENGTH_EXISTS )
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CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
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if( NOT STRUPR_EXISTS )
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|
add_definitions( -DNEED_STRUPR=1 )
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|
endif( NOT STRUPR_EXISTS )
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CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
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|
if( NOT STRICMP_EXISTS )
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|
add_definitions( -Dstricmp=strcasecmp )
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|
endif( NOT STRICMP_EXISTS )
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|
CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
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|
if( NOT STRNICMP_EXISTS )
|
|
add_definitions( -Dstrnicmp=strncasecmp )
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|
endif( NOT STRNICMP_EXISTS )
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|
|
|
if( NOT MSVC )
|
|
add_definitions( -D__forceinline=inline )
|
|
endif( NOT MSVC )
|
|
|
|
if( UNIX )
|
|
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
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|
if( NOT CLOCK_GETTIME_IN_RT )
|
|
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
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|
if( NOT CLOCK_GETTIME_EXISTS )
|
|
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
|
|
add_definitions( -DNO_CLOCK_GETTIME )
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|
endif( NOT CLOCK_GETTIME_EXISTS )
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|
else( NOT CLOCK_GETTIME_IN_RT )
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|
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
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|
endif( NOT CLOCK_GETTIME_IN_RT )
|
|
endif( UNIX )
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|
|
|
CHECK_CXX_SOURCE_COMPILES(
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"#include <stdarg.h>
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int main() { va_list list1, list2; va_copy(list1, list2); return 0; }"
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|
HAS_VA_COPY )
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|
if( NOT HAS_VA_COPY )
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|
CHECK_CXX_SOURCE_COMPILES(
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|
"#include <stdarg.h>
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|
int main() { va_list list1, list2; __va_copy(list1, list2); return 0; }"
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|
HAS___VA_COPY )
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|
if( HAS___VA_COPY )
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|
add_definitions( -Dva_copy=__va_copy )
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|
else( HAS___VA_COPY )
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|
add_definitions( -DNO_VA_COPY )
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|
endif( HAS___VA_COPY )
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|
endif( NOT HAS_VA_COPY )
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|
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# Update svnrevision.h
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|
|
|
add_custom_target( revision_check ALL
|
|
COMMAND ${CMAKE_BINARY_DIR}/tools/updaterevision/updaterevision . src/svnrevision.h
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|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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|
DEPENDS updaterevision )
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|
# Libraries ZDoom needs
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|
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" )
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|
include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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|
|
|
# Start defining source files for ZDoom
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|
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|
if( WIN32 )
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|
set( SYSTEM_SOURCES_DIR win32 )
|
|
set( SYSTEM_SOURCES
|
|
win32/eaxedit.cpp
|
|
win32/fb_d3d9.cpp
|
|
win32/fb_d3d9_wipe.cpp
|
|
win32/fb_ddraw.cpp
|
|
win32/hardware.cpp
|
|
win32/helperthread.cpp
|
|
win32/i_cd.cpp
|
|
win32/i_crash.cpp
|
|
win32/i_input.cpp
|
|
win32/i_keyboard.cpp
|
|
win32/i_mouse.cpp
|
|
win32/i_dijoy.cpp
|
|
win32/i_rawps2.cpp
|
|
win32/i_xinput.cpp
|
|
win32/i_main.cpp
|
|
win32/i_movie.cpp
|
|
win32/i_system.cpp
|
|
win32/st_start.cpp
|
|
win32/win32video.cpp )
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# CMake is not set up to compile and link rc files with GCC. :(
|
|
add_custom_command( OUTPUT zdoom-rc.o
|
|
COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc
|
|
DEPENDS win32/zdoom.rc )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o )
|
|
else( CMAKE_COMPILER_IS_GNUCXX )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
|
|
endif( CMAKE_COMPILER_IS_GNUCXX )
|
|
else( WIN32 )
|
|
set( SYSTEM_SOURCES_DIR sdl )
|
|
set( SYSTEM_SOURCES
|
|
sdl/crashcatcher.c
|
|
sdl/hardware.cpp
|
|
sdl/i_cd.cpp
|
|
sdl/i_input.cpp
|
|
sdl/i_main.cpp
|
|
sdl/i_movie.cpp
|
|
sdl/i_system.cpp
|
|
sdl/sdlvideo.cpp
|
|
sdl/st_start.cpp )
|
|
if( APPLE )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m )
|
|
endif( APPLE )
|
|
endif( WIN32 )
|
|
|
|
if( NO_ASM )
|
|
add_definitions( -DNOASM )
|
|
else( NO_ASM )
|
|
if( X64 )
|
|
ADD_ASM_FILE( asm_x86_64 tmap3 )
|
|
else( X64 )
|
|
ADD_ASM_FILE( asm_ia32 a )
|
|
ADD_ASM_FILE( asm_ia32 misc )
|
|
ADD_ASM_FILE( asm_ia32 tmap )
|
|
ADD_ASM_FILE( asm_ia32 tmap2 )
|
|
ADD_ASM_FILE( asm_ia32 tmap3 )
|
|
endif( X64 )
|
|
if( WIN32 )
|
|
if( NOT X64 )
|
|
ADD_ASM_FILE( win32 wrappers )
|
|
endif( NOT X64 )
|
|
endif( WIN32 )
|
|
endif( NO_ASM )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y .
|
|
COMMAND ${CMAKE_BINARY_DIR}/tools/lemon/lemon xlat_parser.y
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
|
|
COMMAND ${CMAKE_BINARY_DIR}/tools/re2c/re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
|
|
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
|
|
|
|
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
|
|
|
|
if( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
|
|
set( X86_SOURCES )
|
|
set( NOT_X86 ON )
|
|
else( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
|
|
set( X86_SOURCES nodebuild_classify_sse2.cpp )
|
|
endif( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
|
|
|
|
add_executable( zdoom WIN32
|
|
autostart.cpp
|
|
${ASM_SOURCES}
|
|
${SYSTEM_SOURCES}
|
|
${X86_SOURCES}
|
|
x86.cpp
|
|
am_map.cpp
|
|
b_bot.cpp
|
|
b_func.cpp
|
|
b_game.cpp
|
|
b_move.cpp
|
|
b_think.cpp
|
|
bbannouncer.cpp
|
|
c_bind.cpp
|
|
c_cmds.cpp
|
|
c_console.cpp
|
|
c_cvars.cpp
|
|
c_dispatch.cpp
|
|
c_expr.cpp
|
|
cmdlib.cpp
|
|
colormatcher.cpp
|
|
compatibility.cpp
|
|
configfile.cpp
|
|
ct_chat.cpp
|
|
d_dehacked.cpp
|
|
d_iwad.cpp
|
|
d_main.cpp
|
|
d_net.cpp
|
|
d_netinfo.cpp
|
|
d_protocol.cpp
|
|
decallib.cpp
|
|
dobject.cpp
|
|
dobjgc.cpp
|
|
dobjtype.cpp
|
|
doomdef.cpp
|
|
doomstat.cpp
|
|
dsectoreffect.cpp
|
|
dthinker.cpp
|
|
f_finale.cpp
|
|
f_wipe.cpp
|
|
farchive.cpp
|
|
files.cpp
|
|
g_game.cpp
|
|
g_hub.cpp
|
|
g_level.cpp
|
|
g_mapinfo.cpp
|
|
g_skill.cpp
|
|
gameconfigfile.cpp
|
|
gi.cpp
|
|
hu_scores.cpp
|
|
i_net.cpp
|
|
info.cpp
|
|
lumpconfigfile.cpp
|
|
m_alloc.cpp
|
|
m_argv.cpp
|
|
m_bbox.cpp
|
|
m_cheat.cpp
|
|
m_joy.cpp
|
|
m_menu.cpp
|
|
m_misc.cpp
|
|
m_options.cpp
|
|
m_png.cpp
|
|
m_random.cpp
|
|
md5.cpp
|
|
mus2midi.cpp
|
|
name.cpp
|
|
nodebuild.cpp
|
|
nodebuild_classify_nosse2.cpp
|
|
nodebuild_events.cpp
|
|
nodebuild_extract.cpp
|
|
nodebuild_gl.cpp
|
|
nodebuild_utility.cpp
|
|
p_3dfloors.cpp
|
|
p_3dmidtex.cpp
|
|
p_acs.cpp
|
|
p_buildmap.cpp
|
|
p_ceiling.cpp
|
|
p_conversation.cpp
|
|
p_doors.cpp
|
|
p_effect.cpp
|
|
p_enemy.cpp
|
|
p_floor.cpp
|
|
p_interaction.cpp
|
|
p_lights.cpp
|
|
p_linkedsectors.cpp
|
|
p_lnspec.cpp
|
|
p_map.cpp
|
|
p_maputl.cpp
|
|
p_mobj.cpp
|
|
p_pillar.cpp
|
|
p_plats.cpp
|
|
p_pspr.cpp
|
|
p_saveg.cpp
|
|
p_sectors.cpp
|
|
p_setup.cpp
|
|
p_sight.cpp
|
|
p_slopes.cpp
|
|
p_spec.cpp
|
|
p_states.cpp
|
|
p_switch.cpp
|
|
p_teleport.cpp
|
|
p_terrain.cpp
|
|
p_things.cpp
|
|
p_tick.cpp
|
|
p_trace.cpp
|
|
p_udmf.cpp
|
|
p_user.cpp
|
|
p_writemap.cpp
|
|
p_xlat.cpp
|
|
parsecontext.cpp
|
|
po_man.cpp
|
|
r_anim.cpp
|
|
r_bsp.cpp
|
|
r_data.cpp
|
|
r_draw.cpp
|
|
r_drawt.cpp
|
|
r_interpolate.cpp
|
|
r_main.cpp
|
|
r_plane.cpp
|
|
r_polymost.cpp
|
|
r_segs.cpp
|
|
r_sky.cpp
|
|
r_things.cpp
|
|
r_translate.cpp
|
|
s_advsound.cpp
|
|
s_environment.cpp
|
|
s_playlist.cpp
|
|
s_sndseq.cpp
|
|
s_sound.cpp
|
|
sc_man.cpp
|
|
st_stuff.cpp
|
|
stats.cpp
|
|
stringtable.cpp
|
|
tables.cpp
|
|
teaminfo.cpp
|
|
tempfiles.cpp
|
|
v_collection.cpp
|
|
v_draw.cpp
|
|
v_font.cpp
|
|
v_palette.cpp
|
|
v_pfx.cpp
|
|
v_text.cpp
|
|
v_video.cpp
|
|
w_wad.cpp
|
|
wi_stuff.cpp
|
|
zstrformat.cpp
|
|
zstring.cpp
|
|
g_doom/a_doommisc.cpp
|
|
g_heretic/a_hereticmisc.cpp
|
|
g_heretic/heretic_sbar.cpp
|
|
g_hexen/a_hexenmisc.cpp
|
|
g_hexen/hexen_sbar.cpp
|
|
g_raven/a_artitele.cpp
|
|
g_raven/a_minotaur.cpp
|
|
g_strife/a_strifestuff.cpp
|
|
g_strife/strife_sbar.cpp
|
|
g_shared/a_action.cpp
|
|
g_shared/a_armor.cpp
|
|
g_shared/a_artifacts.cpp
|
|
g_shared/a_bridge.cpp
|
|
g_shared/a_camera.cpp
|
|
g_shared/a_debris.cpp
|
|
g_shared/a_decals.cpp
|
|
g_shared/a_fastprojectile.cpp
|
|
g_shared/a_flashfader.cpp
|
|
g_shared/a_fountain.cpp
|
|
g_shared/a_hatetarget.cpp
|
|
g_shared/a_keys.cpp
|
|
g_shared/a_lightning.cpp
|
|
g_shared/a_mapmarker.cpp
|
|
g_shared/a_morph.cpp
|
|
g_shared/a_movingcamera.cpp
|
|
g_shared/a_pickups.cpp
|
|
g_shared/a_puzzleitems.cpp
|
|
g_shared/a_quake.cpp
|
|
g_shared/a_randomspawner.cpp
|
|
g_shared/a_secrettrigger.cpp
|
|
g_shared/a_sectoraction.cpp
|
|
g_shared/a_setcolor.cpp
|
|
g_shared/a_skies.cpp
|
|
g_shared/a_soundenvironment.cpp
|
|
g_shared/a_soundsequence.cpp
|
|
g_shared/a_spark.cpp
|
|
g_shared/a_specialspot.cpp
|
|
g_shared/a_waterzone.cpp
|
|
g_shared/a_weaponpiece.cpp
|
|
g_shared/a_weapons.cpp
|
|
g_shared/hudmessages.cpp
|
|
g_shared/sbarinfo_display.cpp
|
|
g_shared/sbarinfo_parser.cpp
|
|
g_shared/sbar_mugshot.cpp
|
|
g_shared/shared_hud.cpp
|
|
g_shared/shared_sbar.cpp
|
|
oplsynth/fmopl.cpp
|
|
oplsynth/mlopl.cpp
|
|
oplsynth/mlopl_io.cpp
|
|
oplsynth/music_opldumper_mididevice.cpp
|
|
oplsynth/music_opl_mididevice.cpp
|
|
oplsynth/opl_mus_player.cpp
|
|
resourcefiles/ancientzip.cpp
|
|
resourcefiles/file_7z.cpp
|
|
resourcefiles/file_grp.cpp
|
|
resourcefiles/file_lump.cpp
|
|
resourcefiles/file_rff.cpp
|
|
resourcefiles/file_wad.cpp
|
|
resourcefiles/file_zip.cpp
|
|
resourcefiles/file_pak.cpp
|
|
resourcefiles/file_directory.cpp
|
|
resourcefiles/resourcefile.cpp
|
|
sfmt/SFMT.cpp
|
|
sound/fmodsound.cpp
|
|
sound/i_music.cpp
|
|
sound/i_sound.cpp
|
|
sound/music_cd.cpp
|
|
sound/music_dumb.cpp
|
|
sound/music_gme.cpp
|
|
sound/music_midistream.cpp
|
|
sound/music_midi_base.cpp
|
|
sound/music_midi_midiout.cpp
|
|
sound/music_midi_timidity.cpp
|
|
sound/music_mus_midiout.cpp
|
|
sound/music_mus_opl.cpp
|
|
sound/music_stream.cpp
|
|
sound/music_timidity_mididevice.cpp
|
|
sound/music_win_mididevice.cpp
|
|
textures/automaptexture.cpp
|
|
textures/bitmap.cpp
|
|
textures/buildtexture.cpp
|
|
textures/canvastexture.cpp
|
|
textures/ddstexture.cpp
|
|
textures/flattexture.cpp
|
|
textures/imgztexture.cpp
|
|
textures/jpegtexture.cpp
|
|
textures/multipatchtexture.cpp
|
|
textures/patchtexture.cpp
|
|
textures/pcxtexture.cpp
|
|
textures/pngtexture.cpp
|
|
textures/rawpagetexture.cpp
|
|
textures/emptytexture.cpp
|
|
textures/texture.cpp
|
|
textures/texturemanager.cpp
|
|
textures/tgatexture.cpp
|
|
textures/warptexture.cpp
|
|
thingdef/olddecorations.cpp
|
|
thingdef/thingdef.cpp
|
|
thingdef/thingdef_codeptr.cpp
|
|
thingdef/thingdef_data.cpp
|
|
thingdef/thingdef_exp.cpp
|
|
thingdef/thingdef_expression.cpp
|
|
thingdef/thingdef_parse.cpp
|
|
thingdef/thingdef_properties.cpp
|
|
thingdef/thingdef_states.cpp
|
|
timidity/common.cpp
|
|
timidity/instrum.cpp
|
|
timidity/instrum_dls.cpp
|
|
timidity/instrum_font.cpp
|
|
timidity/instrum_sf2.cpp
|
|
timidity/mix.cpp
|
|
timidity/playmidi.cpp
|
|
timidity/resample.cpp
|
|
timidity/timidity.cpp
|
|
xlat/parse_xlat.cpp
|
|
autozend.cpp )
|
|
|
|
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
|
|
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
|
|
|
|
target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma )
|
|
include_directories( .
|
|
g_doom
|
|
g_heretic
|
|
g_hexen
|
|
g_raven
|
|
g_strife
|
|
g_shared
|
|
oplsynth
|
|
sound
|
|
textures
|
|
thingdef
|
|
timidity
|
|
xlat
|
|
../game-music-emu/gme
|
|
../gdtoa
|
|
../dumb/include
|
|
${CMAKE_BINARY_DIR}/gdtoa
|
|
${SYSTEM_SOURCES_DIR} )
|
|
|
|
add_dependencies( zdoom revision_check )
|
|
|
|
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
|
# Linux distributions are slow to adopt 2.6. :(
|
|
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
|
|
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
|
|
|
|
if( NOT WIN32 )
|
|
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
|
|
add_custom_command( TARGET zdoom POST_BUILD
|
|
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
|
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
|
endif( NOT WIN32 )
|
|
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# GCC misoptimizes this file
|
|
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
|
|
|
|
# Compile this one file with SSE2 support.
|
|
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" )
|
|
|
|
# Need to enable intrinsics for this file.
|
|
if( NOT NOT_X86 )
|
|
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
|
|
endif( NOT NOT_X86 )
|
|
endif( CMAKE_COMPILER_IS_GNUCXX )
|
|
|
|
if( MSVC )
|
|
# Compile this one file with SSE2 support.
|
|
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "/arch:SSE2" )
|
|
endif( MSVC )
|