gzdoom-gles/src/sdl
2010-07-18 09:23:33 +00:00
..
crashcatcher.c - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h
hardware.cpp - Changed Linux default for fullscreen to false. 2009-03-15 01:41:53 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp
i_input.cpp - fixed blue colormap 2009-07-17 08:08:02 +00:00
i_input.h - Added joystick config loading and saving support; moved generic joystick 2009-07-11 01:40:01 +00:00
i_main.cpp - Liux compile fixes. 2008-09-23 07:46:23 +00:00
i_movie.cpp
i_system.cpp - Added Cocoa IWAD picker for Mac OS X. 2010-07-18 08:00:12 +00:00
i_system.h - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started 2009-11-29 02:57:09 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
iwadpicker_cocoa.mm - Release Objective-C objects (since I found out the garbage collector is opt-in). 2010-07-18 09:23:33 +00:00
SDLMain.m - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sdlvideo.cpp - Fixed: The crosshair must be initialized after the texture manager because 2008-09-19 22:34:32 +00:00
sdlvideo.h
st_start.cpp Linux compile fixes. 2008-09-19 07:10:14 +00:00