..
a_bats.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_bishop.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_blastradius.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_boostarmor.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_centaur.cpp
- Converted Ettin and Centaur to DECORATE.
2006-11-27 00:01:30 +00:00
a_clericboss.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_clericflame.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_clericholy.cpp
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
2007-05-26 10:50:32 +00:00
a_clericmace.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_clericstaff.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_dragon.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_fighteraxe.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_fighterboss.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_fighterhammer.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_fighterplayer.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_fighterquietus.cpp
- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
2007-10-29 20:27:40 +00:00
a_firedemon.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_flechette.cpp
- Added Karate Chris's teamdamage in MAPINFO submission.
2007-12-22 22:04:20 +00:00
a_fog.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_healingradius.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_heresiarch.cpp
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
2007-05-26 10:50:32 +00:00
a_hexenglobal.h
- Converted Ettin and Centaur to DECORATE.
2006-11-27 00:01:30 +00:00
a_hexenspecialdecs.cpp
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
2007-11-08 09:22:06 +00:00
a_iceguy.cpp
- added Grubber's submission for customizable gravity per actor.
2007-01-20 14:27:44 +00:00
a_korax.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_mageboss.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_magecone.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_magelightning.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_magestaff.cpp
- Added a compatibility option to restore the original behavior of the Invisibility
2007-05-12 11:14:09 +00:00
a_magewand.cpp
- Fixed: Commander Keen's death sequence had one state duplicated.
2006-12-23 12:12:06 +00:00
a_pig.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_serpent.cpp
- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
2007-10-29 20:27:40 +00:00
a_spike.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_summon.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_teleportother.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_weaponpieces.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_wraith.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
hexen_sbar.cpp
- Split off the entire translation code from r_draw.cpp into r_translate.cpp.
2007-12-26 16:06:03 +00:00