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https://github.com/ZDoom/gzdoom-gles.git
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8c2f651bdb
- After doing some tests with state label scopes I had to conclude that using '.' both for separating sub-state-labels and scope resolution identifiers does not work reliably unless all actor class names were prohibited from being used as state labels. Since that is undesirable the only solution is to change the scope resolution operator. Fortunately no WADs so far have used it so implementing such a breaking change isn't a major issue. Now it uses '::', like C++ for this purpose. - Converted Revenant, Mancubus and Pain Elemental to DECORATE. SVN r375 (trunk)
52 lines
868 B
Text
52 lines
868 B
Text
//===========================================================================
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//
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// Pain Elemental
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//
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//===========================================================================
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ACTOR PainElemental 71
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{
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Game Doom
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SpawnID 115
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Health 400
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Radius 31
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Height 56
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Mass 400
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Speed 8
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PainChance 128
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Monster
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+FLOAT
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+NOGRAVITY
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SeeSound "pain/sight"
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PainSound "pain/pain"
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DeathSound "pain/death"
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ActiveSound "pain/active"
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States
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{
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Spawn:
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PAIN A 10 A_Look
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Loop
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See:
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PAIN AABBCC 3 A_Chase
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Loop
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Missile:
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PAIN D 5 A_FaceTarget
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PAIN E 5 A_FaceTarget
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PAIN F 4 BRIGHT A_FaceTarget
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PAIN F 1 BRIGHT A_PainAttack
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Goto See
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Pain:
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PAIN G 6
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PAIN G 6 A_Pain
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Goto See
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Death:
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PAIN H 8
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PAIN I 8 A_Scream
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PAIN JK 8
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PAIN L 8 A_PainDie
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PAIN M 8
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Stop
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Raise:
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PAIN MLKJIH 8
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Goto See
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}
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}
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