gzdoom-gles/src/gl/stereo3d
Magnus Norddahl ecb57d6cd9 Merge remote-tracking branch 'gzdoom/master' into ssao
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/scene/gl_scene.cpp
#	src/gl/shaders/gl_shader.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
2016-10-04 00:01:03 +02:00
..
gl_anaglyph.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_anaglyph.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_interleaved3d.cpp Fixed compilation on platforms other than Windows 2016-10-03 22:13:33 +03:00
gl_interleaved3d.h Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode. 2016-10-02 16:10:21 -04:00
gl_quadstereo.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quadstereo.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_sidebyside3d.cpp Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode. 2016-10-02 16:10:21 -04:00
gl_sidebyside3d.h Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00
gl_stereo3d.cpp Added SSAO pass 2016-09-25 00:19:15 +02:00
gl_stereo3d.h Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
gl_stereo_cvars.cpp Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00
gl_stereo_leftright.cpp Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
gl_stereo_leftright.h Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
scoped_color_mask.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
scoped_view_shifter.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
scoped_view_shifter.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00