gzdoom-gles/src/hwrenderer
2018-06-22 00:51:58 +02:00
..
data - write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect) 2018-06-20 19:56:30 +02:00
dynlights - force model light to be attenuated 2018-05-25 19:23:47 +02:00
postprocessing - convert colormap shader to postprocess steps 2018-06-22 00:51:58 +02:00
scene - moved vertex creation for skybox sector to backend independent code. 2018-06-18 18:41:59 +02:00
textures - fixed generation of brightmaps for sprites. 2018-06-10 08:22:07 +02:00
utility - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00